mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2025-07-01 19:30:48 -07:00
Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
This commit is contained in:
22
Ryujinx.Graphics/Gal/Shader/GlslProgram.cs
Normal file
22
Ryujinx.Graphics/Gal/Shader/GlslProgram.cs
Normal file
@ -0,0 +1,22 @@
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Ryujinx.Graphics.Gal.Shader
|
||||
{
|
||||
struct GlslProgram
|
||||
{
|
||||
public string Code { get; private set; }
|
||||
|
||||
public IEnumerable<ShaderDeclInfo> Textures { get; private set; }
|
||||
public IEnumerable<ShaderDeclInfo> Uniforms { get; private set; }
|
||||
|
||||
public GlslProgram(
|
||||
string Code,
|
||||
IEnumerable<ShaderDeclInfo> Textures,
|
||||
IEnumerable<ShaderDeclInfo> Uniforms)
|
||||
{
|
||||
this.Code = Code;
|
||||
this.Textures = Textures;
|
||||
this.Uniforms = Uniforms;
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user