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Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
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11
Ryujinx.Graphics/Gal/ShaderException.cs
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11
Ryujinx.Graphics/Gal/ShaderException.cs
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using System;
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namespace Ryujinx.Graphics.Gal
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{
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class ShaderException : Exception
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{
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public ShaderException() : base() { }
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public ShaderException(string Message) : base(Message) { }
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}
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}
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