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Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
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7
Ryujinx.Graphics/Gpu/ISwizzle.cs
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7
Ryujinx.Graphics/Gpu/ISwizzle.cs
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namespace Ryujinx.Graphics.Gpu
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{
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interface ISwizzle
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{
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int GetSwizzleOffset(int X, int Y);
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}
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}
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