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Merge shader branch, adding support for GLSL decompilation, a macro
interpreter, and a rewrite of the GPU code.
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11
Ryujinx.Graphics/Gpu/TextureSwizzle.cs
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11
Ryujinx.Graphics/Gpu/TextureSwizzle.cs
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namespace Ryujinx.Graphics.Gpu
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{
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enum TextureSwizzle
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{
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_1dBuffer = 0,
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PitchColorKey = 1,
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Pitch = 2,
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BlockLinear = 3,
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BlockLinearColorKey = 4
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}
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}
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