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implement pipeline cache
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@@ -9,5 +9,10 @@ namespace Ryujinx.Graphics.Metal
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public const int MaxTexturesPerStage = 64;
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public const int MaxCommandBuffersPerQueue = 16;
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public const int MaxTextureBindings = MaxTexturesPerStage * MaxShaderStages;
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public const int MaxColorAttachments = 8;
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// TODO: Check this value
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public const int MaxVertexAttributes = 16;
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// TODO: Check this value
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public const int MaxVertexLayouts = 16;
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}
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}
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