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fix: don't rebind pipeline unless dirty
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@ -123,6 +123,8 @@ namespace Ryujinx.Graphics.Metal
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}
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private void SetPipelineState(MTLRenderCommandEncoder renderCommandEncoder) {
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if (_currentState.Dirty.Pipeline)
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{
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var renderPipelineDescriptor = new MTLRenderPipelineDescriptor();
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for (int i = 0; i < EncoderState.MaxColorAttachments; i++)
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@ -207,6 +209,7 @@ namespace Ryujinx.Graphics.Metal
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_currentState.BlendColor.Blue,
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_currentState.BlendColor.Alpha);
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}
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}
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public void UpdateIndexBuffer(BufferRange buffer, IndexType type)
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{
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