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Vulkan: Destroy old swapchain on swapchain recreation (#3889)
* Destroy old swapchain on swapchain recreation * vkDeviceWaitIdle before DestroySwapchain * Update Ryujinx.Graphics.Vulkan/Window.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Avoid unsafe code on RecreateSwapchain() * Destroying old Swapchain on a queue. * Cleanup and fix on destroying old Swapchain. * Update Ryujinx.Graphics.Vulkan/Window.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Update Ryujinx.Graphics.Vulkan/Window.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Update Ryujinx.Graphics.Vulkan/Window.cs Co-authored-by: gdkchan <gab.dark.100@gmail.com> * Update Window.cs Done. Co-authored-by: gdkchan <gab.dark.100@gmail.com>
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@ -1,5 +1,6 @@
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using Ryujinx.Graphics.GAL;
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using Silk.NET.Vulkan;
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using Silk.NET.Vulkan.Extensions.KHR;
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using System;
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using System.Linq;
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using VkFormat = Silk.NET.Vulkan.Format;
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@ -49,13 +50,19 @@ namespace Ryujinx.Graphics.Vulkan
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private void RecreateSwapchain()
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{
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var oldSwapchain = _swapchain;
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int imageCount = _swapchainImageViews.Length;
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_vsyncModeChanged = false;
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for (int i = 0; i < _swapchainImageViews.Length; i++)
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for (int i = 0; i < imageCount; i++)
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{
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_swapchainImageViews[i].Dispose();
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}
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// Destroy old Swapchain.
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_gd.Api.DeviceWaitIdle(_device);
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_gd.SwapchainApi.DestroySwapchain(_device, oldSwapchain, Span<AllocationCallbacks>.Empty);
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CreateSwapchain();
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}
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@ -115,8 +122,7 @@ namespace Ryujinx.Graphics.Vulkan
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PreTransform = capabilities.CurrentTransform,
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CompositeAlpha = CompositeAlphaFlagsKHR.OpaqueBitKhr,
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PresentMode = ChooseSwapPresentMode(presentModes, _vsyncEnabled),
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Clipped = true,
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OldSwapchain = oldSwapchain
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Clipped = true
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};
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_gd.SwapchainApi.CreateSwapchain(_device, swapchainCreateInfo, null, out _swapchain).ThrowOnError();
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