mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-23 03:11:22 -08:00
Vulkan separate descriptor set fixes (#6895)
* Ensure descriptor sets are only re-used when all command buffers using it have completed * Fix some SPIR-V capabilities * Set update after bind flag if we exceed limits * Simpler fix for Intel * Format whitespace * Make struct readonly * Add barriers for extra set arrays too
This commit is contained in:
parent
d7c6474729
commit
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@ -1,6 +1,8 @@
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using System;
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namespace Ryujinx.Graphics.GAL
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{
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public interface IImageArray
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public interface IImageArray : IDisposable
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{
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void SetFormats(int index, Format[] imageFormats);
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void SetImages(int index, ITexture[] images);
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@ -1,6 +1,8 @@
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using System;
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namespace Ryujinx.Graphics.GAL
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{
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public interface ITextureArray
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public interface ITextureArray : IDisposable
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{
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void SetSamplers(int index, ISampler[] samplers);
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void SetTextures(int index, ITexture[] textures);
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@ -66,6 +66,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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Register<CounterEventDisposeCommand>(CommandType.CounterEventDispose);
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Register<CounterEventFlushCommand>(CommandType.CounterEventFlush);
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Register<ImageArrayDisposeCommand>(CommandType.ImageArrayDispose);
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Register<ImageArraySetFormatsCommand>(CommandType.ImageArraySetFormats);
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Register<ImageArraySetImagesCommand>(CommandType.ImageArraySetImages);
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@ -88,6 +89,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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Register<TextureSetDataSliceRegionCommand>(CommandType.TextureSetDataSliceRegion);
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Register<TextureSetStorageCommand>(CommandType.TextureSetStorage);
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Register<TextureArrayDisposeCommand>(CommandType.TextureArrayDispose);
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Register<TextureArraySetSamplersCommand>(CommandType.TextureArraySetSamplers);
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Register<TextureArraySetTexturesCommand>(CommandType.TextureArraySetTextures);
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@ -26,6 +26,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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CounterEventDispose,
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CounterEventFlush,
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ImageArrayDispose,
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ImageArraySetFormats,
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ImageArraySetImages,
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@ -48,6 +49,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading
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TextureSetDataSliceRegion,
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TextureSetStorage,
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TextureArrayDispose,
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TextureArraySetSamplers,
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TextureArraySetTextures,
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@ -0,0 +1,21 @@
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.ImageArray
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{
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struct ImageArrayDisposeCommand : IGALCommand, IGALCommand<ImageArrayDisposeCommand>
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{
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public readonly CommandType CommandType => CommandType.ImageArrayDispose;
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private TableRef<ThreadedImageArray> _imageArray;
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public void Set(TableRef<ThreadedImageArray> imageArray)
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{
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_imageArray = imageArray;
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}
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public static void Run(ref ImageArrayDisposeCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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command._imageArray.Get(threaded).Base.Dispose();
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}
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}
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}
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@ -0,0 +1,21 @@
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using Ryujinx.Graphics.GAL.Multithreading.Model;
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using Ryujinx.Graphics.GAL.Multithreading.Resources;
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands.TextureArray
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{
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struct TextureArrayDisposeCommand : IGALCommand, IGALCommand<TextureArrayDisposeCommand>
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{
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public readonly CommandType CommandType => CommandType.TextureArrayDispose;
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private TableRef<ThreadedTextureArray> _textureArray;
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public void Set(TableRef<ThreadedTextureArray> textureArray)
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{
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_textureArray = textureArray;
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}
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public static void Run(ref TextureArrayDisposeCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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command._textureArray.Get(threaded).Base.Dispose();
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}
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}
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}
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@ -21,6 +21,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
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return new TableRef<T>(_renderer, reference);
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}
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public void Dispose()
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{
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_renderer.New<ImageArrayDisposeCommand>().Set(Ref(this));
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_renderer.QueueCommand();
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}
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public void SetFormats(int index, Format[] imageFormats)
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{
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_renderer.New<ImageArraySetFormatsCommand>().Set(Ref(this), index, Ref(imageFormats));
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@ -22,6 +22,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Resources
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return new TableRef<T>(_renderer, reference);
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}
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public void Dispose()
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{
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_renderer.New<TextureArrayDisposeCommand>().Set(Ref(this));
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_renderer.QueueCommand();
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}
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public void SetSamplers(int index, ISampler[] samplers)
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{
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_renderer.New<TextureArraySetSamplersCommand>().Set(Ref(this), index, Ref(samplers.ToArray()));
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@ -1113,6 +1113,15 @@ namespace Ryujinx.Graphics.Gpu.Image
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nextNode = nextNode.Next;
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_cacheFromBuffer.Remove(toRemove.Value.Key);
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_lruCache.Remove(toRemove);
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if (toRemove.Value.Key.IsImage)
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{
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toRemove.Value.ImageArray.Dispose();
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}
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else
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{
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toRemove.Value.TextureArray.Dispose();
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}
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}
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}
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@ -1124,11 +1133,20 @@ namespace Ryujinx.Graphics.Gpu.Image
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{
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List<CacheEntryFromPoolKey> keysToRemove = null;
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foreach (CacheEntryFromPoolKey key in _cacheFromPool.Keys)
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foreach ((CacheEntryFromPoolKey key, CacheEntry entry) in _cacheFromPool)
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{
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if (key.MatchesPool(pool))
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{
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(keysToRemove ??= new()).Add(key);
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if (key.IsImage)
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{
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entry.ImageArray.Dispose();
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}
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else
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{
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entry.TextureArray.Dispose();
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}
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}
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}
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@ -63,5 +63,9 @@ namespace Ryujinx.Graphics.OpenGL.Image
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}
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}
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}
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public void Dispose()
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{
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}
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}
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}
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@ -48,5 +48,9 @@ namespace Ryujinx.Graphics.OpenGL.Image
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}
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}
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}
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public void Dispose()
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{
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}
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}
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}
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@ -98,11 +98,6 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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Logger = parameters.Logger;
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TargetApi = parameters.TargetApi;
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AddCapability(Capability.Shader);
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AddCapability(Capability.Float64);
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SetMemoryModel(AddressingModel.Logical, MemoryModel.GLSL450);
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Delegates = new SpirvDelegates(this);
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}
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@ -43,6 +43,10 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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CodeGenContext context = new(info, parameters, instPool, integerPool);
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context.AddCapability(Capability.Shader);
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context.SetMemoryModel(AddressingModel.Logical, MemoryModel.GLSL450);
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context.AddCapability(Capability.GroupNonUniformBallot);
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context.AddCapability(Capability.GroupNonUniformShuffle);
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context.AddCapability(Capability.GroupNonUniformVote);
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@ -51,6 +55,11 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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context.AddCapability(Capability.ImageQuery);
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context.AddCapability(Capability.SampledBuffer);
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if (parameters.HostCapabilities.SupportsShaderFloat64)
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{
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context.AddCapability(Capability.Float64);
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}
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if (parameters.Definitions.TransformFeedbackEnabled && parameters.Definitions.LastInVertexPipeline)
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{
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context.AddCapability(Capability.TransformFeedback);
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@ -58,7 +67,8 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Spirv
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if (parameters.Definitions.Stage == ShaderStage.Fragment)
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{
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if (context.Info.IoDefinitions.Contains(new IoDefinition(StorageKind.Input, IoVariable.Layer)))
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if (context.Info.IoDefinitions.Contains(new IoDefinition(StorageKind.Input, IoVariable.Layer)) ||
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context.Info.IoDefinitions.Contains(new IoDefinition(StorageKind.Input, IoVariable.PrimitiveId)))
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{
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context.AddCapability(Capability.Geometry);
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}
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@ -8,6 +8,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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public readonly bool SupportsGeometryShaderPassthrough;
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public readonly bool SupportsShaderBallot;
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public readonly bool SupportsShaderBarrierDivergence;
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public readonly bool SupportsShaderFloat64;
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public readonly bool SupportsTextureShadowLod;
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public readonly bool SupportsViewportMask;
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@ -18,6 +19,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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bool supportsGeometryShaderPassthrough,
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bool supportsShaderBallot,
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bool supportsShaderBarrierDivergence,
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bool supportsShaderFloat64,
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bool supportsTextureShadowLod,
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bool supportsViewportMask)
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{
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@ -27,6 +29,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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SupportsGeometryShaderPassthrough = supportsGeometryShaderPassthrough;
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SupportsShaderBallot = supportsShaderBallot;
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SupportsShaderBarrierDivergence = supportsShaderBarrierDivergence;
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SupportsShaderFloat64 = supportsShaderFloat64;
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SupportsTextureShadowLod = supportsTextureShadowLod;
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SupportsViewportMask = supportsViewportMask;
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}
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@ -363,6 +363,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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GpuAccessor.QueryHostSupportsGeometryShaderPassthrough(),
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GpuAccessor.QueryHostSupportsShaderBallot(),
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GpuAccessor.QueryHostSupportsShaderBarrierDivergence(),
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GpuAccessor.QueryHostSupportsShaderFloat64(),
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GpuAccessor.QueryHostSupportsTextureShadowLod(),
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GpuAccessor.QueryHostSupportsViewportMask());
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@ -291,8 +291,9 @@ namespace Ryujinx.Graphics.Vulkan
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}
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else
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{
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PipelineStageFlags stageFlags = _textureArrayRefs[segment.Binding].Stage.ConvertToPipelineStageFlags();
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_textureArrayRefs[segment.Binding].Array?.QueueWriteToReadBarriers(cbs, stageFlags);
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ref var arrayRef = ref _textureArrayRefs[segment.Binding];
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PipelineStageFlags stageFlags = arrayRef.Stage.ConvertToPipelineStageFlags();
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arrayRef.Array?.QueueWriteToReadBarriers(cbs, stageFlags);
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}
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}
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}
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@ -311,8 +312,40 @@ namespace Ryujinx.Graphics.Vulkan
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}
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else
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{
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PipelineStageFlags stageFlags = _imageArrayRefs[segment.Binding].Stage.ConvertToPipelineStageFlags();
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_imageArrayRefs[segment.Binding].Array?.QueueWriteToReadBarriers(cbs, stageFlags);
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ref var arrayRef = ref _imageArrayRefs[segment.Binding];
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PipelineStageFlags stageFlags = arrayRef.Stage.ConvertToPipelineStageFlags();
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arrayRef.Array?.QueueWriteToReadBarriers(cbs, stageFlags);
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}
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}
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}
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for (int setIndex = PipelineBase.DescriptorSetLayouts; setIndex < _program.BindingSegments.Length; setIndex++)
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{
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var bindingSegments = _program.BindingSegments[setIndex];
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if (bindingSegments.Length == 0)
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{
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continue;
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}
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ResourceBindingSegment segment = bindingSegments[0];
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if (segment.IsArray)
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{
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if (segment.Type == ResourceType.Texture ||
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segment.Type == ResourceType.Sampler ||
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segment.Type == ResourceType.TextureAndSampler ||
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segment.Type == ResourceType.BufferTexture)
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{
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ref var arrayRef = ref _textureArrayExtraRefs[setIndex - PipelineBase.DescriptorSetLayouts];
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PipelineStageFlags stageFlags = arrayRef.Stage.ConvertToPipelineStageFlags();
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arrayRef.Array?.QueueWriteToReadBarriers(cbs, stageFlags);
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}
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else if (segment.Type == ResourceType.Image || segment.Type == ResourceType.BufferImage)
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{
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ref var arrayRef = ref _imageArrayExtraRefs[setIndex - PipelineBase.DescriptorSetLayouts];
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PipelineStageFlags stageFlags = arrayRef.Stage.ConvertToPipelineStageFlags();
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arrayRef.Array?.QueueWriteToReadBarriers(cbs, stageFlags);
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}
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}
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}
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@ -2,11 +2,10 @@ using Ryujinx.Graphics.GAL;
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using Silk.NET.Vulkan;
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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namespace Ryujinx.Graphics.Vulkan
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{
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class ImageArray : IImageArray
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class ImageArray : ResourceArray, IImageArray
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{
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private readonly VulkanRenderer _gd;
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@ -25,19 +24,11 @@ namespace Ryujinx.Graphics.Vulkan
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private HashSet<TextureStorage> _storages;
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private DescriptorSet[] _cachedDescriptorSets;
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private int _cachedCommandBufferIndex;
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private int _cachedSubmissionCount;
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private ShaderCollection _cachedDscProgram;
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private int _cachedDscSetIndex;
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private int _cachedDscIndex;
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private readonly bool _isBuffer;
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private int _bindCount;
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public ImageArray(VulkanRenderer gd, int size, bool isBuffer)
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{
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_gd = gd;
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@ -104,12 +95,7 @@ namespace Ryujinx.Graphics.Vulkan
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{
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_cachedCommandBufferIndex = -1;
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_storages = null;
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_cachedDescriptorSets = null;
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if (_bindCount != 0)
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{
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_gd.PipelineInternal.ForceImageDirty();
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}
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SetDirty(_gd);
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}
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public void QueueWriteToReadBarriers(CommandBufferScoped cbs, PipelineStageFlags stageFlags)
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@ -195,7 +181,7 @@ namespace Ryujinx.Graphics.Vulkan
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int setIndex,
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TextureView dummyTexture)
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{
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if (_cachedDescriptorSets != null)
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if (TryGetCachedDescriptorSets(cbs, program, setIndex, out DescriptorSet[] sets))
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{
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// We still need to ensure the current command buffer holds a reference to all used textures.
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@ -208,12 +194,9 @@ namespace Ryujinx.Graphics.Vulkan
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GetBufferViews(cbs);
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}
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return _cachedDescriptorSets;
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return sets;
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}
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_cachedDscProgram?.ReleaseManualDescriptorSetCollection(_cachedDscSetIndex, _cachedDscIndex);
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var dsc = program.GetNewManualDescriptorSetCollection(cbs.CommandBufferIndex, setIndex, out _cachedDscIndex).Get(cbs);
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DescriptorSetTemplate template = program.Templates[setIndex];
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DescriptorSetTemplateWriter tu = templateUpdater.Begin(template);
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@ -227,24 +210,9 @@ namespace Ryujinx.Graphics.Vulkan
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tu.Push(GetBufferViews(cbs));
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}
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var sets = dsc.GetSets();
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templateUpdater.Commit(_gd, device, sets[0]);
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_cachedDescriptorSets = sets;
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_cachedDscProgram = program;
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_cachedDscSetIndex = setIndex;
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return sets;
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}
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public void IncrementBindCount()
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{
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_bindCount++;
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}
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public void DecrementBindCount()
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{
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int newBindCount = --_bindCount;
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Debug.Assert(newBindCount >= 0);
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}
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}
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}
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@ -3,6 +3,7 @@ using Silk.NET.Vulkan;
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using System;
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using System.Collections.Generic;
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using System.Collections.ObjectModel;
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using System.Diagnostics;
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using System.Runtime.InteropServices;
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namespace Ryujinx.Graphics.Vulkan
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@ -15,6 +16,7 @@ namespace Ryujinx.Graphics.Vulkan
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private readonly Device _device;
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public DescriptorSetLayout[] DescriptorSetLayouts { get; }
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public bool[] DescriptorSetLayoutsUpdateAfterBind { get; }
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public PipelineLayout PipelineLayout { get; }
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private readonly int[] _consumedDescriptorsPerSet;
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@ -31,20 +33,37 @@ namespace Ryujinx.Graphics.Vulkan
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private struct ManualDescriptorSetEntry
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{
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public Auto<DescriptorSetCollection> DescriptorSet;
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public int CbIndex;
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public int CbSubmissionCount;
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public uint CbRefMask;
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public bool InUse;
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public ManualDescriptorSetEntry(Auto<DescriptorSetCollection> descriptorSet, int cbIndex, int cbSubmissionCount, bool inUse)
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public ManualDescriptorSetEntry(Auto<DescriptorSetCollection> descriptorSet, int cbIndex)
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{
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DescriptorSet = descriptorSet;
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CbIndex = cbIndex;
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CbSubmissionCount = cbSubmissionCount;
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InUse = inUse;
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CbRefMask = 1u << cbIndex;
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InUse = true;
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}
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}
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private readonly struct PendingManualDsConsumption
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{
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public FenceHolder Fence { get; }
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public int CommandBufferIndex { get; }
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public int SetIndex { get; }
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public int CacheIndex { get; }
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public PendingManualDsConsumption(FenceHolder fence, int commandBufferIndex, int setIndex, int cacheIndex)
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{
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Fence = fence;
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CommandBufferIndex = commandBufferIndex;
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SetIndex = setIndex;
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CacheIndex = cacheIndex;
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fence.Get();
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}
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}
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private readonly List<ManualDescriptorSetEntry>[] _manualDsCache;
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private readonly Queue<PendingManualDsConsumption> _pendingManualDsConsumptions;
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private readonly Queue<int>[] _freeManualDsCacheEntries;
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private readonly Dictionary<long, DescriptorSetTemplate> _pdTemplates;
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private readonly ResourceDescriptorCollection _pdDescriptors;
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@ -70,6 +89,8 @@ namespace Ryujinx.Graphics.Vulkan
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_dsCacheCursor = new int[setsCount];
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_manualDsCache = new List<ManualDescriptorSetEntry>[setsCount];
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_pendingManualDsConsumptions = new Queue<PendingManualDsConsumption>();
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_freeManualDsCacheEntries = new Queue<int>[setsCount];
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}
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public PipelineLayoutCacheEntry(
|
||||
@ -78,7 +99,11 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
ReadOnlyCollection<ResourceDescriptorCollection> setDescriptors,
|
||||
bool usePushDescriptors) : this(gd, device, setDescriptors.Count)
|
||||
{
|
||||
(DescriptorSetLayouts, PipelineLayout) = PipelineLayoutFactory.Create(gd, device, setDescriptors, usePushDescriptors);
|
||||
ResourceLayouts layouts = PipelineLayoutFactory.Create(gd, device, setDescriptors, usePushDescriptors);
|
||||
|
||||
DescriptorSetLayouts = layouts.DescriptorSetLayouts;
|
||||
DescriptorSetLayoutsUpdateAfterBind = layouts.DescriptorSetLayoutsUpdateAfterBind;
|
||||
PipelineLayout = layouts.PipelineLayout;
|
||||
|
||||
_consumedDescriptorsPerSet = new int[setDescriptors.Count];
|
||||
_poolSizes = new DescriptorPoolSize[setDescriptors.Count][];
|
||||
@ -133,7 +158,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
_poolSizes[setIndex],
|
||||
setIndex,
|
||||
_consumedDescriptorsPerSet[setIndex],
|
||||
false);
|
||||
DescriptorSetLayoutsUpdateAfterBind[setIndex]);
|
||||
|
||||
list.Add(dsc);
|
||||
isNew = true;
|
||||
@ -144,49 +169,99 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
return list[index];
|
||||
}
|
||||
|
||||
public Auto<DescriptorSetCollection> GetNewManualDescriptorSetCollection(int commandBufferIndex, int setIndex, out int cacheIndex)
|
||||
public Auto<DescriptorSetCollection> GetNewManualDescriptorSetCollection(CommandBufferScoped cbs, int setIndex, out int cacheIndex)
|
||||
{
|
||||
int submissionCount = _gd.CommandBufferPool.GetSubmissionCount(commandBufferIndex);
|
||||
FreeCompletedManualDescriptorSets();
|
||||
|
||||
var list = _manualDsCache[setIndex] ??= new();
|
||||
var span = CollectionsMarshal.AsSpan(list);
|
||||
|
||||
for (int index = 0; index < span.Length; index++)
|
||||
Queue<int> freeQueue = _freeManualDsCacheEntries[setIndex];
|
||||
|
||||
// Do we have at least one freed descriptor set? If so, just use that.
|
||||
if (freeQueue != null && freeQueue.TryDequeue(out int freeIndex))
|
||||
{
|
||||
ref ManualDescriptorSetEntry entry = ref span[index];
|
||||
ref ManualDescriptorSetEntry entry = ref span[freeIndex];
|
||||
|
||||
if (!entry.InUse && (entry.CbIndex != commandBufferIndex || entry.CbSubmissionCount != submissionCount))
|
||||
{
|
||||
entry.InUse = true;
|
||||
entry.CbIndex = commandBufferIndex;
|
||||
entry.CbSubmissionCount = submissionCount;
|
||||
Debug.Assert(!entry.InUse && entry.CbRefMask == 0);
|
||||
|
||||
cacheIndex = index;
|
||||
entry.InUse = true;
|
||||
entry.CbRefMask = 1u << cbs.CommandBufferIndex;
|
||||
cacheIndex = freeIndex;
|
||||
|
||||
return entry.DescriptorSet;
|
||||
}
|
||||
_pendingManualDsConsumptions.Enqueue(new PendingManualDsConsumption(cbs.GetFence(), cbs.CommandBufferIndex, setIndex, freeIndex));
|
||||
|
||||
return entry.DescriptorSet;
|
||||
}
|
||||
|
||||
// Otherwise create a new descriptor set, and add to our pending queue for command buffer consumption tracking.
|
||||
var dsc = _descriptorSetManager.AllocateDescriptorSet(
|
||||
_gd.Api,
|
||||
DescriptorSetLayouts[setIndex],
|
||||
_poolSizes[setIndex],
|
||||
setIndex,
|
||||
_consumedDescriptorsPerSet[setIndex],
|
||||
false);
|
||||
DescriptorSetLayoutsUpdateAfterBind[setIndex]);
|
||||
|
||||
cacheIndex = list.Count;
|
||||
list.Add(new ManualDescriptorSetEntry(dsc, commandBufferIndex, submissionCount, inUse: true));
|
||||
list.Add(new ManualDescriptorSetEntry(dsc, cbs.CommandBufferIndex));
|
||||
_pendingManualDsConsumptions.Enqueue(new PendingManualDsConsumption(cbs.GetFence(), cbs.CommandBufferIndex, setIndex, cacheIndex));
|
||||
|
||||
return dsc;
|
||||
}
|
||||
|
||||
public void UpdateManualDescriptorSetCollectionOwnership(CommandBufferScoped cbs, int setIndex, int cacheIndex)
|
||||
{
|
||||
FreeCompletedManualDescriptorSets();
|
||||
|
||||
var list = _manualDsCache[setIndex];
|
||||
var span = CollectionsMarshal.AsSpan(list);
|
||||
ref var entry = ref span[cacheIndex];
|
||||
|
||||
uint cbMask = 1u << cbs.CommandBufferIndex;
|
||||
|
||||
if ((entry.CbRefMask & cbMask) == 0)
|
||||
{
|
||||
entry.CbRefMask |= cbMask;
|
||||
|
||||
_pendingManualDsConsumptions.Enqueue(new PendingManualDsConsumption(cbs.GetFence(), cbs.CommandBufferIndex, setIndex, cacheIndex));
|
||||
}
|
||||
}
|
||||
|
||||
private void FreeCompletedManualDescriptorSets()
|
||||
{
|
||||
FenceHolder signalledFence = null;
|
||||
while (_pendingManualDsConsumptions.TryPeek(out var pds) && (pds.Fence == signalledFence || pds.Fence.IsSignaled()))
|
||||
{
|
||||
signalledFence = pds.Fence; // Already checked - don't need to do it again.
|
||||
var dequeued = _pendingManualDsConsumptions.Dequeue();
|
||||
Debug.Assert(dequeued.Fence == pds.Fence);
|
||||
pds.Fence.Put();
|
||||
|
||||
var span = CollectionsMarshal.AsSpan(_manualDsCache[dequeued.SetIndex]);
|
||||
ref var entry = ref span[dequeued.CacheIndex];
|
||||
entry.CbRefMask &= ~(1u << dequeued.CommandBufferIndex);
|
||||
|
||||
if (!entry.InUse && entry.CbRefMask == 0)
|
||||
{
|
||||
// If not in use by any array, and not bound to any command buffer, the descriptor set can be re-used immediately.
|
||||
(_freeManualDsCacheEntries[dequeued.SetIndex] ??= new()).Enqueue(dequeued.CacheIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void ReleaseManualDescriptorSetCollection(int setIndex, int cacheIndex)
|
||||
{
|
||||
var list = _manualDsCache[setIndex];
|
||||
var span = CollectionsMarshal.AsSpan(list);
|
||||
|
||||
span[cacheIndex].InUse = false;
|
||||
|
||||
if (span[cacheIndex].CbRefMask == 0)
|
||||
{
|
||||
// This is no longer in use by any array, so if not bound to any command buffer, the descriptor set can be re-used immediately.
|
||||
(_freeManualDsCacheEntries[setIndex] ??= new()).Enqueue(cacheIndex);
|
||||
}
|
||||
}
|
||||
|
||||
private static Span<DescriptorPoolSize> GetDescriptorPoolSizes(Span<DescriptorPoolSize> output, ResourceDescriptorCollection setDescriptor, uint multiplier)
|
||||
@ -291,6 +366,11 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
_gd.Api.DestroyDescriptorSetLayout(_device, DescriptorSetLayouts[i], null);
|
||||
}
|
||||
|
||||
while (_pendingManualDsConsumptions.TryDequeue(out var pds))
|
||||
{
|
||||
pds.Fence.Put();
|
||||
}
|
||||
|
||||
_descriptorSetManager.Dispose();
|
||||
}
|
||||
}
|
||||
|
@ -1,18 +1,23 @@
|
||||
using Ryujinx.Common.Memory;
|
||||
using Ryujinx.Graphics.GAL;
|
||||
using Silk.NET.Vulkan;
|
||||
using System;
|
||||
using System.Collections.ObjectModel;
|
||||
|
||||
namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
record struct ResourceLayouts(DescriptorSetLayout[] DescriptorSetLayouts, bool[] DescriptorSetLayoutsUpdateAfterBind, PipelineLayout PipelineLayout);
|
||||
|
||||
static class PipelineLayoutFactory
|
||||
{
|
||||
public static unsafe (DescriptorSetLayout[], PipelineLayout) Create(
|
||||
public static unsafe ResourceLayouts Create(
|
||||
VulkanRenderer gd,
|
||||
Device device,
|
||||
ReadOnlyCollection<ResourceDescriptorCollection> setDescriptors,
|
||||
bool usePushDescriptors)
|
||||
{
|
||||
DescriptorSetLayout[] layouts = new DescriptorSetLayout[setDescriptors.Count];
|
||||
bool[] updateAfterBindFlags = new bool[setDescriptors.Count];
|
||||
|
||||
bool isMoltenVk = gd.IsMoltenVk;
|
||||
|
||||
@ -32,10 +37,11 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
DescriptorSetLayoutBinding[] layoutBindings = new DescriptorSetLayoutBinding[rdc.Descriptors.Count];
|
||||
|
||||
bool hasArray = false;
|
||||
|
||||
for (int descIndex = 0; descIndex < rdc.Descriptors.Count; descIndex++)
|
||||
{
|
||||
ResourceDescriptor descriptor = rdc.Descriptors[descIndex];
|
||||
|
||||
ResourceStages stages = descriptor.Stages;
|
||||
|
||||
if (descriptor.Type == ResourceType.StorageBuffer && isMoltenVk)
|
||||
@ -52,16 +58,37 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
DescriptorCount = (uint)descriptor.Count,
|
||||
StageFlags = stages.Convert(),
|
||||
};
|
||||
|
||||
if (descriptor.Count > 1)
|
||||
{
|
||||
hasArray = true;
|
||||
}
|
||||
}
|
||||
|
||||
fixed (DescriptorSetLayoutBinding* pLayoutBindings = layoutBindings)
|
||||
{
|
||||
DescriptorSetLayoutCreateFlags flags = DescriptorSetLayoutCreateFlags.None;
|
||||
|
||||
if (usePushDescriptors && setIndex == 0)
|
||||
{
|
||||
flags = DescriptorSetLayoutCreateFlags.PushDescriptorBitKhr;
|
||||
}
|
||||
|
||||
if (gd.Vendor == Vendor.Intel && hasArray)
|
||||
{
|
||||
// Some vendors (like Intel) have low per-stage limits.
|
||||
// We must set the flag if we exceed those limits.
|
||||
flags |= DescriptorSetLayoutCreateFlags.UpdateAfterBindPoolBit;
|
||||
|
||||
updateAfterBindFlags[setIndex] = true;
|
||||
}
|
||||
|
||||
var descriptorSetLayoutCreateInfo = new DescriptorSetLayoutCreateInfo
|
||||
{
|
||||
SType = StructureType.DescriptorSetLayoutCreateInfo,
|
||||
PBindings = pLayoutBindings,
|
||||
BindingCount = (uint)layoutBindings.Length,
|
||||
Flags = usePushDescriptors && setIndex == 0 ? DescriptorSetLayoutCreateFlags.PushDescriptorBitKhr : DescriptorSetLayoutCreateFlags.None,
|
||||
Flags = flags,
|
||||
};
|
||||
|
||||
gd.Api.CreateDescriptorSetLayout(device, descriptorSetLayoutCreateInfo, null, out layouts[setIndex]).ThrowOnError();
|
||||
@ -82,7 +109,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
gd.Api.CreatePipelineLayout(device, &pipelineLayoutCreateInfo, null, out layout).ThrowOnError();
|
||||
}
|
||||
|
||||
return (layouts, layout);
|
||||
return new ResourceLayouts(layouts, updateAfterBindFlags, layout);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
74
src/Ryujinx.Graphics.Vulkan/ResourceArray.cs
Normal file
74
src/Ryujinx.Graphics.Vulkan/ResourceArray.cs
Normal file
@ -0,0 +1,74 @@
|
||||
using Silk.NET.Vulkan;
|
||||
using System;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
class ResourceArray : IDisposable
|
||||
{
|
||||
private DescriptorSet[] _cachedDescriptorSets;
|
||||
|
||||
private ShaderCollection _cachedDscProgram;
|
||||
private int _cachedDscSetIndex;
|
||||
private int _cachedDscIndex;
|
||||
|
||||
private int _bindCount;
|
||||
|
||||
protected void SetDirty(VulkanRenderer gd)
|
||||
{
|
||||
ReleaseDescriptorSet();
|
||||
|
||||
if (_bindCount != 0)
|
||||
{
|
||||
gd.PipelineInternal.ForceTextureDirty();
|
||||
}
|
||||
}
|
||||
|
||||
public bool TryGetCachedDescriptorSets(CommandBufferScoped cbs, ShaderCollection program, int setIndex, out DescriptorSet[] sets)
|
||||
{
|
||||
if (_cachedDescriptorSets != null)
|
||||
{
|
||||
_cachedDscProgram.UpdateManualDescriptorSetCollectionOwnership(cbs, _cachedDscSetIndex, _cachedDscIndex);
|
||||
|
||||
sets = _cachedDescriptorSets;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
var dsc = program.GetNewManualDescriptorSetCollection(cbs, setIndex, out _cachedDscIndex).Get(cbs);
|
||||
|
||||
sets = dsc.GetSets();
|
||||
|
||||
_cachedDescriptorSets = sets;
|
||||
_cachedDscProgram = program;
|
||||
_cachedDscSetIndex = setIndex;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void IncrementBindCount()
|
||||
{
|
||||
_bindCount++;
|
||||
}
|
||||
|
||||
public void DecrementBindCount()
|
||||
{
|
||||
int newBindCount = --_bindCount;
|
||||
Debug.Assert(newBindCount >= 0);
|
||||
}
|
||||
|
||||
private void ReleaseDescriptorSet()
|
||||
{
|
||||
if (_cachedDescriptorSets != null)
|
||||
{
|
||||
_cachedDscProgram.ReleaseManualDescriptorSetCollection(_cachedDscSetIndex, _cachedDscIndex);
|
||||
_cachedDescriptorSets = null;
|
||||
}
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
ReleaseDescriptorSet();
|
||||
}
|
||||
}
|
||||
}
|
@ -604,9 +604,14 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
return _plce.GetNewDescriptorSetCollection(setIndex, out isNew);
|
||||
}
|
||||
|
||||
public Auto<DescriptorSetCollection> GetNewManualDescriptorSetCollection(int commandBufferIndex, int setIndex, out int cacheIndex)
|
||||
public Auto<DescriptorSetCollection> GetNewManualDescriptorSetCollection(CommandBufferScoped cbs, int setIndex, out int cacheIndex)
|
||||
{
|
||||
return _plce.GetNewManualDescriptorSetCollection(commandBufferIndex, setIndex, out cacheIndex);
|
||||
return _plce.GetNewManualDescriptorSetCollection(cbs, setIndex, out cacheIndex);
|
||||
}
|
||||
|
||||
public void UpdateManualDescriptorSetCollectionOwnership(CommandBufferScoped cbs, int setIndex, int cacheIndex)
|
||||
{
|
||||
_plce.UpdateManualDescriptorSetCollectionOwnership(cbs, setIndex, cacheIndex);
|
||||
}
|
||||
|
||||
public void ReleaseManualDescriptorSetCollection(int setIndex, int cacheIndex)
|
||||
|
@ -2,11 +2,10 @@ using Ryujinx.Graphics.GAL;
|
||||
using Silk.NET.Vulkan;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
class TextureArray : ITextureArray
|
||||
class TextureArray : ResourceArray, ITextureArray
|
||||
{
|
||||
private readonly VulkanRenderer _gd;
|
||||
|
||||
@ -25,19 +24,11 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
private HashSet<TextureStorage> _storages;
|
||||
|
||||
private DescriptorSet[] _cachedDescriptorSets;
|
||||
|
||||
private int _cachedCommandBufferIndex;
|
||||
private int _cachedSubmissionCount;
|
||||
|
||||
private ShaderCollection _cachedDscProgram;
|
||||
private int _cachedDscSetIndex;
|
||||
private int _cachedDscIndex;
|
||||
|
||||
private readonly bool _isBuffer;
|
||||
|
||||
private int _bindCount;
|
||||
|
||||
public TextureArray(VulkanRenderer gd, int size, bool isBuffer)
|
||||
{
|
||||
_gd = gd;
|
||||
@ -113,12 +104,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
_cachedCommandBufferIndex = -1;
|
||||
_storages = null;
|
||||
_cachedDescriptorSets = null;
|
||||
|
||||
if (_bindCount != 0)
|
||||
{
|
||||
_gd.PipelineInternal.ForceTextureDirty();
|
||||
}
|
||||
SetDirty(_gd);
|
||||
}
|
||||
|
||||
public void QueueWriteToReadBarriers(CommandBufferScoped cbs, PipelineStageFlags stageFlags)
|
||||
@ -211,7 +197,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
TextureView dummyTexture,
|
||||
SamplerHolder dummySampler)
|
||||
{
|
||||
if (_cachedDescriptorSets != null)
|
||||
if (TryGetCachedDescriptorSets(cbs, program, setIndex, out DescriptorSet[] sets))
|
||||
{
|
||||
// We still need to ensure the current command buffer holds a reference to all used textures.
|
||||
|
||||
@ -224,12 +210,9 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
GetBufferViews(cbs);
|
||||
}
|
||||
|
||||
return _cachedDescriptorSets;
|
||||
return sets;
|
||||
}
|
||||
|
||||
_cachedDscProgram?.ReleaseManualDescriptorSetCollection(_cachedDscSetIndex, _cachedDscIndex);
|
||||
var dsc = program.GetNewManualDescriptorSetCollection(cbs.CommandBufferIndex, setIndex, out _cachedDscIndex).Get(cbs);
|
||||
|
||||
DescriptorSetTemplate template = program.Templates[setIndex];
|
||||
|
||||
DescriptorSetTemplateWriter tu = templateUpdater.Begin(template);
|
||||
@ -243,24 +226,9 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
tu.Push(GetBufferViews(cbs));
|
||||
}
|
||||
|
||||
var sets = dsc.GetSets();
|
||||
templateUpdater.Commit(_gd, device, sets[0]);
|
||||
_cachedDescriptorSets = sets;
|
||||
_cachedDscProgram = program;
|
||||
_cachedDscSetIndex = setIndex;
|
||||
|
||||
return sets;
|
||||
}
|
||||
|
||||
public void IncrementBindCount()
|
||||
{
|
||||
_bindCount++;
|
||||
}
|
||||
|
||||
public void DecrementBindCount()
|
||||
{
|
||||
int newBindCount = --_bindCount;
|
||||
Debug.Assert(newBindCount >= 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user