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Disable CLI setting persistence for HW-accelerated GUI. (#6620)
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3e6e0e4afa
commit
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@ -91,9 +91,6 @@ namespace Ryujinx.UI.Common.Helper
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case "--software-gui":
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OverrideHardwareAcceleration = false;
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break;
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case "--hardware-gui":
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OverrideHardwareAcceleration = true;
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break;
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default:
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LaunchPathArg = arg;
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break;
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@ -27,6 +27,7 @@ namespace Ryujinx.Ava
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public static string Version { get; private set; }
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public static string ConfigurationPath { get; private set; }
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public static bool PreviewerDetached { get; private set; }
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public static bool UseHardwareAcceleration { get; private set; }
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[LibraryImport("user32.dll", SetLastError = true)]
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public static partial int MessageBoxA(IntPtr hWnd, [MarshalAs(UnmanagedType.LPStr)] string text, [MarshalAs(UnmanagedType.LPStr)] string caption, uint type);
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@ -60,14 +61,14 @@ namespace Ryujinx.Ava
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EnableMultiTouch = true,
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EnableIme = true,
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EnableInputFocusProxy = Environment.GetEnvironmentVariable("XDG_CURRENT_DESKTOP") == "gamescope",
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RenderingMode = ConfigurationState.Instance.EnableHardwareAcceleration ?
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RenderingMode = UseHardwareAcceleration ?
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new[] { X11RenderingMode.Glx, X11RenderingMode.Software } :
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new[] { X11RenderingMode.Software },
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})
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.With(new Win32PlatformOptions
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{
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WinUICompositionBackdropCornerRadius = 8.0f,
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RenderingMode = ConfigurationState.Instance.EnableHardwareAcceleration ?
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RenderingMode = UseHardwareAcceleration ?
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new[] { Win32RenderingMode.AngleEgl, Win32RenderingMode.Software } :
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new[] { Win32RenderingMode.Software },
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})
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@ -165,6 +166,8 @@ namespace Ryujinx.Ava
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}
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}
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UseHardwareAcceleration = ConfigurationState.Instance.EnableHardwareAcceleration.Value;
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// Check if graphics backend was overridden
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if (CommandLineState.OverrideGraphicsBackend != null)
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{
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@ -199,7 +202,7 @@ namespace Ryujinx.Ava
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// Check if hardware-acceleration was overridden.
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if (CommandLineState.OverrideHardwareAcceleration != null)
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{
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ConfigurationState.Instance.EnableHardwareAcceleration.Value = CommandLineState.OverrideHardwareAcceleration.Value;
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UseHardwareAcceleration = CommandLineState.OverrideHardwareAcceleration.Value;
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}
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}
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