Ability to hide file types in Game List (#4555)

* Added HiddenFileTypes to config state, and check to file enumeration

* Added hiddenfiletypes checkboxes to the UI

* Added Ava version of HiddenFileTypes

* Inverted Hide to Show with file types, minor formatting

* all variables with a reference to 'hidden' is now 'shown'

* one more variable name changed

* review feedback

* added FileTypes extension methof to get the correlating config value

* moved extension method to new folder and file in Ryujinx.Ui.Common

* added default case for ToggleFileType

* changed exception type to OutOfRangeException
This commit is contained in:
NitroTears
2023-04-16 11:03:35 +10:00
committed by GitHub
parent 5c89e22bb9
commit c5258cf082
12 changed files with 321 additions and 5 deletions

View File

@ -429,6 +429,7 @@
"DlcManagerEnableAllButton": "Enable All",
"DlcManagerDisableAllButton": "Disable All",
"MenuBarOptionsChangeLanguage": "Change Language",
"MenuBarShowFileTypes": "Show File Types",
"CommonSort": "Sort",
"CommonShowNames": "Show Names",
"CommonFavorite": "Favorite",

View File

@ -1336,6 +1336,23 @@ namespace Ryujinx.Ava.UI.ViewModels
}
}
public void ToggleFileType(string fileType)
{
_ = fileType switch
{
"NSP" => ConfigurationState.Instance.Ui.ShownFileTypes.NSP.Value = !ConfigurationState.Instance.Ui.ShownFileTypes.NSP,
"PFS0" => ConfigurationState.Instance.Ui.ShownFileTypes.PFS0.Value = !ConfigurationState.Instance.Ui.ShownFileTypes.PFS0,
"XCI" => ConfigurationState.Instance.Ui.ShownFileTypes.XCI.Value = !ConfigurationState.Instance.Ui.ShownFileTypes.XCI,
"NCA" => ConfigurationState.Instance.Ui.ShownFileTypes.NCA.Value = !ConfigurationState.Instance.Ui.ShownFileTypes.NCA,
"NRO" => ConfigurationState.Instance.Ui.ShownFileTypes.NRO.Value = !ConfigurationState.Instance.Ui.ShownFileTypes.NRO,
"NSO" => ConfigurationState.Instance.Ui.ShownFileTypes.NSO.Value = !ConfigurationState.Instance.Ui.ShownFileTypes.NSO,
_ => throw new ArgumentOutOfRangeException(fileType),
};
ConfigurationState.Instance.ToFileFormat().SaveConfig(Program.ConfigurationPath);
LoadApplications();
}
public async void ManageProfiles()
{
await NavigationDialogHost.Show(AccountManager, ContentManager, VirtualFileSystem, LibHacHorizonManager.RyujinxClient);

View File

@ -78,6 +78,7 @@
</MenuItem>
<Separator />
<MenuItem Name="ChangeLanguageMenuItem" Header="{locale:Locale MenuBarOptionsChangeLanguage}" />
<MenuItem Name="ToggleFileTypesMenuItem" Header="{locale:Locale MenuBarShowFileTypes}" />
<Separator />
<MenuItem
Click="OpenSettings"

View File

@ -11,6 +11,8 @@ using Ryujinx.Common;
using Ryujinx.Common.Utilities;
using Ryujinx.HLE.HOS;
using Ryujinx.Modules;
using Ryujinx.Ui.Common;
using Ryujinx.Ui.Common.Configuration;
using Ryujinx.Ui.Common.Helper;
using System;
using System.Collections.Generic;
@ -29,6 +31,30 @@ namespace Ryujinx.Ava.UI.Views.Main
{
InitializeComponent();
ToggleFileTypesMenuItem.Items = GenerateToggleFileTypeItems();
ChangeLanguageMenuItem.Items = GenerateLanguageMenuItems();
}
private CheckBox[] GenerateToggleFileTypeItems()
{
List<CheckBox> checkBoxes = new();
foreach (var item in Enum.GetValues(typeof (FileTypes)))
{
string fileName = Enum.GetName(typeof (FileTypes), item);
checkBoxes.Add(new CheckBox()
{
Content = $".{fileName}",
IsChecked = ((FileTypes)item).GetConfigValue(ConfigurationState.Instance.Ui.ShownFileTypes),
Command = MiniCommand.Create(() => ViewModel.ToggleFileType(fileName))
});
}
return checkBoxes.ToArray();
}
private MenuItem[] GenerateLanguageMenuItems()
{
List<MenuItem> menuItems = new();
string localePath = "Ryujinx.Ava/Assets/Locales";
@ -61,7 +87,7 @@ namespace Ryujinx.Ava.UI.Views.Main
menuItems.Add(menuItem);
}
ChangeLanguageMenuItem.Items = menuItems.ToArray();
return menuItems.ToArray();
}
protected override void OnAttachedToVisualTree(VisualTreeAttachmentEventArgs e)