Ability to hide file types in Game List (#4555)

* Added HiddenFileTypes to config state, and check to file enumeration

* Added hiddenfiletypes checkboxes to the UI

* Added Ava version of HiddenFileTypes

* Inverted Hide to Show with file types, minor formatting

* all variables with a reference to 'hidden' is now 'shown'

* one more variable name changed

* review feedback

* added FileTypes extension methof to get the correlating config value

* moved extension method to new folder and file in Ryujinx.Ui.Common

* added default case for ToggleFileType

* changed exception type to OutOfRangeException
This commit is contained in:
NitroTears
2023-04-16 11:03:35 +10:00
committed by GitHub
parent 5c89e22bb9
commit c5258cf082
12 changed files with 321 additions and 5 deletions

View File

@ -14,9 +14,11 @@ using Ryujinx.Common.Utilities;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS.SystemState;
using Ryujinx.HLE.Loaders.Npdm;
using Ryujinx.Ui.Common.Configuration;
using Ryujinx.Ui.Common.Configuration.System;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Globalization;
using System.IO;
using System.Reflection;
@ -109,7 +111,18 @@ namespace Ryujinx.Ui.App.Common
try
{
foreach (string app in Directory.EnumerateFiles(appDir, "*", SearchOption.AllDirectories))
IEnumerable<string> files = Directory.EnumerateFiles(appDir, "*", SearchOption.AllDirectories).Where(file =>
{
return
(Path.GetExtension(file).ToLower() is ".nsp" && ConfigurationState.Instance.Ui.ShownFileTypes.NSP.Value) ||
(Path.GetExtension(file).ToLower() is ".pfs0" && ConfigurationState.Instance.Ui.ShownFileTypes.PFS0.Value) ||
(Path.GetExtension(file).ToLower() is ".xci" && ConfigurationState.Instance.Ui.ShownFileTypes.XCI.Value) ||
(Path.GetExtension(file).ToLower() is ".nca" && ConfigurationState.Instance.Ui.ShownFileTypes.NCA.Value) ||
(Path.GetExtension(file).ToLower() is ".nro" && ConfigurationState.Instance.Ui.ShownFileTypes.NRO.Value) ||
(Path.GetExtension(file).ToLower() is ".nso" && ConfigurationState.Instance.Ui.ShownFileTypes.NSO.Value);
});
foreach (string app in files)
{
if (_cancellationToken.Token.IsCancellationRequested)
{

View File

@ -14,7 +14,7 @@ namespace Ryujinx.Ui.Common.Configuration
/// <summary>
/// The current version of the file format
/// </summary>
public const int CurrentVersion = 44;
public const int CurrentVersion = 45;
/// <summary>
/// Version of the configuration file format
@ -246,6 +246,11 @@ namespace Ryujinx.Ui.Common.Configuration
/// </summary>
public List<string> GameDirs { get; set; }
/// <summary>
/// A list of file types to be hidden in the games List
/// </summary>
public ShownFileTypes ShownFileTypes { get; set; }
/// <summary>
/// Language Code for the UI
/// </summary>

View File

@ -60,6 +60,29 @@ namespace Ryujinx.Ui.Common.Configuration
}
}
/// <summary>
/// Used to toggle which file types are shown in the UI
/// </summary>
public class ShownFileTypeSettings
{
public ReactiveObject<bool> NSP { get; private set; }
public ReactiveObject<bool> PFS0 { get; private set; }
public ReactiveObject<bool> XCI { get; private set; }
public ReactiveObject<bool> NCA { get; private set; }
public ReactiveObject<bool> NRO { get; private set; }
public ReactiveObject<bool> NSO { get; private set; }
public ShownFileTypeSettings()
{
NSP = new ReactiveObject<bool>();
PFS0 = new ReactiveObject<bool>();
XCI = new ReactiveObject<bool>();
NCA = new ReactiveObject<bool>();
NRO = new ReactiveObject<bool>();
NSO = new ReactiveObject<bool>();
}
}
/// <summary>
/// Used to toggle columns in the GUI
/// </summary>
@ -75,6 +98,11 @@ namespace Ryujinx.Ui.Common.Configuration
/// </summary>
public ReactiveObject<List<string>> GameDirs { get; private set; }
/// <summary>
/// A list of file types to be hidden in the games List
/// </summary>
public ShownFileTypeSettings ShownFileTypes { get; private set; }
/// <summary>
/// Language Code for the UI
/// </summary>
@ -135,6 +163,7 @@ namespace Ryujinx.Ui.Common.Configuration
GuiColumns = new Columns();
ColumnSort = new ColumnSortSettings();
GameDirs = new ReactiveObject<List<string>>();
ShownFileTypes = new ShownFileTypeSettings();
EnableCustomTheme = new ReactiveObject<bool>();
CustomThemePath = new ReactiveObject<string>();
BaseStyle = new ReactiveObject<string>();
@ -618,6 +647,15 @@ namespace Ryujinx.Ui.Common.Configuration
SortAscending = Ui.ColumnSort.SortAscending
},
GameDirs = Ui.GameDirs,
ShownFileTypes = new ShownFileTypes
{
NSP = Ui.ShownFileTypes.NSP,
PFS0 = Ui.ShownFileTypes.PFS0,
XCI = Ui.ShownFileTypes.XCI,
NCA = Ui.ShownFileTypes.NCA,
NRO = Ui.ShownFileTypes.NRO,
NSO = Ui.ShownFileTypes.NSO,
},
LanguageCode = Ui.LanguageCode,
EnableCustomTheme = Ui.EnableCustomTheme,
CustomThemePath = Ui.CustomThemePath,
@ -702,7 +740,13 @@ namespace Ryujinx.Ui.Common.Configuration
Ui.ColumnSort.SortColumnId.Value = 0;
Ui.ColumnSort.SortAscending.Value = false;
Ui.GameDirs.Value = new List<string>();
Ui.EnableCustomTheme.Value = false;
Ui.ShownFileTypes.NSP.Value = true;
Ui.ShownFileTypes.PFS0.Value = true;
Ui.ShownFileTypes.XCI.Value = true;
Ui.ShownFileTypes.NCA.Value = true;
Ui.ShownFileTypes.NRO.Value = true;
Ui.ShownFileTypes.NSO.Value = true;
Ui.EnableCustomTheme.Value = true;
Ui.LanguageCode.Value = "en_US";
Ui.CustomThemePath.Value = "";
Ui.BaseStyle.Value = "Dark";
@ -1238,7 +1282,7 @@ namespace Ryujinx.Ui.Common.Configuration
if (configurationFileFormat.Version < 44)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 42.");
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 44.");
configurationFileFormat.AntiAliasing = AntiAliasing.None;
configurationFileFormat.ScalingFilter = ScalingFilter.Bilinear;
@ -1247,6 +1291,23 @@ namespace Ryujinx.Ui.Common.Configuration
configurationFileUpdated = true;
}
if (configurationFileFormat.Version < 45)
{
Ryujinx.Common.Logging.Logger.Warning?.Print(LogClass.Application, $"Outdated configuration version {configurationFileFormat.Version}, migrating to version 45.");
configurationFileFormat.ShownFileTypes = new ShownFileTypes
{
NSP = true,
PFS0 = true,
XCI = true,
NCA = true,
NRO = true,
NSO = true
};
configurationFileUpdated = true;
}
Logger.EnableFileLog.Value = configurationFileFormat.EnableFileLog;
Graphics.ResScale.Value = configurationFileFormat.ResScale;
Graphics.ResScaleCustom.Value = configurationFileFormat.ResScaleCustom;
@ -1305,6 +1366,12 @@ namespace Ryujinx.Ui.Common.Configuration
Ui.ColumnSort.SortColumnId.Value = configurationFileFormat.ColumnSort.SortColumnId;
Ui.ColumnSort.SortAscending.Value = configurationFileFormat.ColumnSort.SortAscending;
Ui.GameDirs.Value = configurationFileFormat.GameDirs;
Ui.ShownFileTypes.NSP.Value = configurationFileFormat.ShownFileTypes.NSP;
Ui.ShownFileTypes.PFS0.Value = configurationFileFormat.ShownFileTypes.PFS0;
Ui.ShownFileTypes.XCI.Value = configurationFileFormat.ShownFileTypes.XCI;
Ui.ShownFileTypes.NCA.Value = configurationFileFormat.ShownFileTypes.NCA;
Ui.ShownFileTypes.NRO.Value = configurationFileFormat.ShownFileTypes.NRO;
Ui.ShownFileTypes.NSO.Value = configurationFileFormat.ShownFileTypes.NSO;
Ui.EnableCustomTheme.Value = configurationFileFormat.EnableCustomTheme;
Ui.LanguageCode.Value = configurationFileFormat.LanguageCode;
Ui.CustomThemePath.Value = configurationFileFormat.CustomThemePath;

View File

@ -0,0 +1,12 @@
namespace Ryujinx.Ui.Common
{
public enum FileTypes
{
NSP,
PFS0,
XCI,
NCA,
NRO,
NSO
}
}

View File

@ -0,0 +1,12 @@
namespace Ryujinx.Ui.Common.Configuration.Ui
{
public struct ShownFileTypes
{
public bool NSP { get; set; }
public bool PFS0 { get; set; }
public bool XCI { get; set; }
public bool NCA { get; set; }
public bool NRO { get; set; }
public bool NSO { get; set; }
}
}

View File

@ -0,0 +1,25 @@
using System;
using static Ryujinx.Ui.Common.Configuration.ConfigurationState.UiSection;
namespace Ryujinx.Ui.Common
{
public static class FileTypesExtensions
{
/// <summary>
/// Gets the current <see cref="ShownFileTypeSettings"/> value for the correlating FileType name.
/// </summary>
/// <param name="type">The name of the <see cref="ShownFileTypeSettings"/> parameter to get the value of.</param>
/// <param name="config">The config instance to get the value from.</param>
/// <returns>The current value of the setting. Value is <see langword="true"/> if the file type is the be shown on the games list, <see langword="false"/> otherwise.</returns>
public static bool GetConfigValue(this FileTypes type, ShownFileTypeSettings config) => type switch
{
FileTypes.NSP => config.NSP.Value,
FileTypes.PFS0 => config.PFS0.Value,
FileTypes.XCI => config.XCI.Value,
FileTypes.NCA => config.NCA.Value,
FileTypes.NRO => config.NRO.Value,
FileTypes.NSO => config.NSO.Value,
_ => throw new ArgumentOutOfRangeException(nameof(type), type, null)
};
}
}