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infra: Migrate to .NET 7 (#3795)
* Update readme to mention .NET 7 * infra: Migrate to .NET 7 .NET 7 is still in preview but this prepare for the release coming up next month. * Use Random.Shared in CreateRandom * Move UInt128Utils.cs to Ryujinx.Common project * Fix inverted parameters in System.UInt128 constructor * Fix Visual Studio complains on Ryujinx.Graphics.Vic * time: Fix missing alignment enforcement in SystemClockContext Fixes at least Smash * time: Fix missing alignment enforcement in SteadyClockContext Fix games (like recent version of Smash) using time shared memory * Switch to .NET 7.0.100 release * Enable Tiered PGO * Ensure CreateId validity requirements are meet when doing random generation Also enforce correct packing layout for other Mii structures. This fix a Mario Kart 8 crashes related to the default Miis.
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@@ -1,5 +1,5 @@
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using Ryujinx.Cpu;
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using Ryujinx.HLE.Utilities;
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using Ryujinx.Common.Utilities;
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using Ryujinx.Cpu;
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using System;
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namespace Ryujinx.HLE.HOS.Services.Time.Clock
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@@ -12,7 +12,7 @@ namespace Ryujinx.HLE.HOS.Services.Time.Clock
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public SteadyClockCore()
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{
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_clockSourceId = new UInt128(Guid.NewGuid().ToByteArray());
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_clockSourceId = UInt128Utils.CreateRandom();
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_isRtcResetDetected = false;
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_isInitialized = false;
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}
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@@ -1,10 +1,10 @@
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using Ryujinx.HLE.Utilities;
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using Ryujinx.Common.Utilities;
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using System;
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using System.Runtime.InteropServices;
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namespace Ryujinx.HLE.HOS.Services.Time.Clock
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{
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[StructLayout(LayoutKind.Sequential)]
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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struct SteadyClockTimePoint
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{
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public long TimePoint;
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@@ -36,7 +36,7 @@ namespace Ryujinx.HLE.HOS.Services.Time.Clock
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return new SteadyClockTimePoint
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{
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TimePoint = 0,
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ClockSourceId = new UInt128(Guid.NewGuid().ToByteArray())
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ClockSourceId = UInt128Utils.CreateRandom()
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};
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}
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}
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@@ -2,7 +2,7 @@
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namespace Ryujinx.HLE.HOS.Services.Time.Clock
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{
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[StructLayout(LayoutKind.Sequential)]
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[StructLayout(LayoutKind.Sequential, Pack = 1)]
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struct SystemClockContext
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{
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public long Offset;
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