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Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577)
* Add support for bindless textures from shader input (vertex buffer) * Shader cache version bump * Format whitespace * Remove cache entries on pool removal, disable for OpenGL * PR feedback
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@ -109,6 +109,13 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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return _oldSpecState.GraphicsState.HasConstantBufferDrawParameters;
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}
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/// <inheritdoc/>
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/// <exception cref="DiskCacheLoadException">Pool length is not available on the cache</exception>
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public int QuerySamplerArrayLengthFromPool()
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{
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return QueryArrayLengthFromPool(isSampler: true);
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}
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/// <inheritdoc/>
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public SamplerType QuerySamplerType(int handle, int cbufSlot)
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{
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@ -117,6 +124,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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}
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/// <inheritdoc/>
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/// <exception cref="DiskCacheLoadException">Constant buffer derived length is not available on the cache</exception>
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public int QueryTextureArrayLengthFromBuffer(int slot)
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{
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if (!_oldSpecState.TextureArrayFromBufferRegistered(_stageIndex, 0, slot))
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@ -130,6 +138,13 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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return arrayLength;
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}
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/// <inheritdoc/>
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/// <exception cref="DiskCacheLoadException">Pool length is not available on the cache</exception>
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public int QueryTextureArrayLengthFromPool()
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{
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return QueryArrayLengthFromPool(isSampler: false);
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}
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/// <inheritdoc/>
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public TextureFormat QueryTextureFormat(int handle, int cbufSlot)
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{
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@ -170,6 +185,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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}
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/// <inheritdoc/>
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/// <exception cref="DiskCacheLoadException">Texture information is not available on the cache</exception>
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public void RegisterTexture(int handle, int cbufSlot)
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{
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if (!_oldSpecState.TextureRegistered(_stageIndex, handle, cbufSlot))
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@ -182,5 +198,24 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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bool coordNormalized = _oldSpecState.GetCoordNormalized(_stageIndex, handle, cbufSlot);
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_newSpecState.RegisterTexture(_stageIndex, handle, cbufSlot, format, formatSrgb, target, coordNormalized);
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}
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/// <summary>
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/// Gets the cached texture or sampler pool capacity.
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/// </summary>
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/// <param name="isSampler">True to get sampler pool length, false for texture pool length</param>
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/// <returns>Pool length</returns>
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/// <exception cref="DiskCacheLoadException">Pool length is not available on the cache</exception>
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private int QueryArrayLengthFromPool(bool isSampler)
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{
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if (!_oldSpecState.TextureArrayFromPoolRegistered(isSampler))
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{
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throw new DiskCacheLoadException(DiskCacheLoadResult.MissingTextureArrayLength);
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}
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int arrayLength = _oldSpecState.GetTextureArrayFromPoolLength(isSampler);
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_newSpecState.RegisterTextureArrayLengthFromPool(isSampler, arrayLength);
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return arrayLength;
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}
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}
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}
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