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Workaround bug on logic op with float framebuffer (#6858)
* intel workaround built on top of the amd workaround * forgot to update the note * Logic Change Enabled workaround for all vendors that aren't nvidia * Applied Suggestions
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@ -560,9 +560,9 @@ namespace Ryujinx.Graphics.Vulkan
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// AMD has a bug where it enables logical operations even for float formats,
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// Vendors other than NVIDIA have a bug where it enables logical operations even for float formats,
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// so we need to force disable them here.
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// so we need to force disable them here.
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bool logicOpEnable = LogicOpEnable && (gd.Vendor != Vendor.Amd || Internal.LogicOpsAllowed);
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bool logicOpEnable = LogicOpEnable && (gd.Vendor == Vendor.Nvidia || Internal.LogicOpsAllowed);
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var colorBlendState = new PipelineColorBlendStateCreateInfo
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var colorBlendState = new PipelineColorBlendStateCreateInfo
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{
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{
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