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Add support for dynamic docking/undocking (#1147)
* Add support for dynamic docking/undocking As SurfaceFlinger is now working more accurately, we can now support dynamic configuration of docking mode :) * Simplify a bt the code * Fix import ordering * Remove unused argument
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@ -68,7 +68,6 @@ namespace Ryujinx.HLE
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EnableDeviceVsync = ConfigurationState.Instance.Graphics.EnableVsync;
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// TODO: Make this reloadable and implement Docking/Undocking logic.
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System.State.DockedMode = ConfigurationState.Instance.System.EnableDockedMode;
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if (ConfigurationState.Instance.System.EnableMulticoreScheduling)
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