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Move gl_Layer to vertex shader if geometry is not supported (#4368)
* Set gl_Layer on vertex shader if it's set on the geometry shader and it does nothing else * Shader cache version bump * PR feedback * Fix typo
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@ -633,6 +633,11 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache
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}
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}
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if (!_context.Capabilities.SupportsGeometryShader)
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{
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ShaderCache.TryRemoveGeometryStage(translatorContexts);
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}
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CachedShaderStage[] shaders = new CachedShaderStage[guestShaders.Length];
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List<ShaderProgram> translatedStages = new List<ShaderProgram>();
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