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Move gl_Layer to vertex shader if geometry is not supported (#4368)
* Set gl_Layer on vertex shader if it's set on the geometry shader and it does nothing else * Shader cache version bump * PR feedback * Fix typo
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@ -259,6 +259,15 @@ namespace Ryujinx.Graphics.Shader
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return false;
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}
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/// <summary>
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/// Queries host GPU geometry shader support.
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/// </summary>
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/// <returns>True if the GPU and driver supports geometry shaders, false otherwise</returns>
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bool QueryHostSupportsGeometryShader()
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{
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return true;
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}
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/// <summary>
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/// Queries host GPU geometry shader passthrough support.
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/// </summary>
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