Move gl_Layer to vertex shader if geometry is not supported (#4368)

* Set gl_Layer on vertex shader if it's set on the geometry shader and it does nothing else

* Shader cache version bump

* PR feedback

* Fix typo
This commit is contained in:
gdkchan
2023-02-25 07:39:51 -03:00
committed by GitHub
parent 58207685c0
commit cedd200745
15 changed files with 262 additions and 3 deletions

View File

@ -0,0 +1,8 @@
namespace Ryujinx.Graphics.Shader
{
public enum ShaderIdentification
{
None,
GeometryLayerPassthrough
}
}