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Move solution and projects to src
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33
src/Ryujinx.Audio/Renderer/Common/UpdateDataHeader.cs
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33
src/Ryujinx.Audio/Renderer/Common/UpdateDataHeader.cs
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using System.Runtime.CompilerServices;
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namespace Ryujinx.Audio.Renderer.Common
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{
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/// <summary>
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/// Update data header used for input and output of <see cref="Server.AudioRenderSystem.Update(System.Memory{byte}, System.Memory{byte}, System.ReadOnlyMemory{byte})"/>.
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/// </summary>
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public struct UpdateDataHeader
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{
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public int Revision;
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public uint BehaviourSize;
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public uint MemoryPoolsSize;
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public uint VoicesSize;
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public uint VoiceResourcesSize;
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public uint EffectsSize;
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public uint MixesSize;
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public uint SinksSize;
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public uint PerformanceBufferSize;
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public uint Unknown24;
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public uint RenderInfoSize;
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private unsafe fixed int _reserved[4];
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public uint TotalSize;
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public void Initialize(int revision)
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{
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Revision = revision;
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TotalSize = (uint)Unsafe.SizeOf<UpdateDataHeader>();
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}
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}
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}
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