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Move solution and projects to src
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namespace Ryujinx.Graphics.GAL.Multithreading.Commands
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{
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struct SetRenderTargetScaleCommand : IGALCommand, IGALCommand<SetRenderTargetScaleCommand>
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{
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public CommandType CommandType => CommandType.SetRenderTargetScale;
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private float _scale;
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public void Set(float scale)
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{
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_scale = scale;
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}
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public static void Run(ref SetRenderTargetScaleCommand command, ThreadedRenderer threaded, IRenderer renderer)
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{
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renderer.Pipeline.SetRenderTargetScale(command._scale);
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}
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}
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}
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