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Move solution and projects to src
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23
src/Ryujinx.Memory/MemoryMapFlags.cs
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23
src/Ryujinx.Memory/MemoryMapFlags.cs
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using System;
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namespace Ryujinx.Memory
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{
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/// <summary>
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/// Flags that indicate how the host memory should be mapped.
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/// </summary>
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[Flags]
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public enum MemoryMapFlags
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{
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/// <summary>
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/// No mapping flags.
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/// </summary>
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None = 0,
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/// <summary>
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/// Indicates that the implementation is free to ignore the specified backing memory offset
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/// and allocate its own private storage for the mapping.
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/// This allows some mappings that would otherwise fail due to host platform restrictions to succeed.
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/// </summary>
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Private = 1 << 0
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}
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}
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