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https://github.com/Ryujinx/Ryujinx.git
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Move solution and projects to src
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42
src/Ryujinx.Memory/NativeMemoryManager.cs
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42
src/Ryujinx.Memory/NativeMemoryManager.cs
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using System;
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using System.Buffers;
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namespace Ryujinx.Memory
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{
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public unsafe class NativeMemoryManager<T> : MemoryManager<T> where T : unmanaged
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{
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private readonly T* _pointer;
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private readonly int _length;
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public NativeMemoryManager(T* pointer, int length)
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{
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_pointer = pointer;
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_length = length;
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}
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public override Span<T> GetSpan()
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{
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return new Span<T>((void*)_pointer, _length);
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}
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public override MemoryHandle Pin(int elementIndex = 0)
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{
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if ((uint)elementIndex >= _length)
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{
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throw new ArgumentOutOfRangeException(nameof(elementIndex));
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}
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return new MemoryHandle((void*)(_pointer + elementIndex));
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}
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public override void Unpin()
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{
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// No need to do anything as pointer already points no native memory, not GC tracked.
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}
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protected override void Dispose(bool disposing)
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{
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// Nothing to dispose, MemoryBlock still owns the memory.
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}
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}
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}
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