mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2025-08-05 07:22:34 -07:00
implement compressed/uncompressed copy, fix other copies, fix int/uint output shaders (#33)
This commit is contained in:
committed by
Isaac Marovitz
parent
9d866ff282
commit
d22feff1d2
@@ -21,7 +21,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
|
||||
IoVariable.BaseVertex => ("base_vertex", AggregateType.U32),
|
||||
IoVariable.CtaId => ("threadgroup_position_in_grid", AggregateType.Vector3 | AggregateType.U32),
|
||||
IoVariable.ClipDistance => ("clip_distance", AggregateType.Array | AggregateType.FP32),
|
||||
IoVariable.FragmentOutputColor => ($"out.color{location}", AggregateType.Vector4 | AggregateType.FP32),
|
||||
IoVariable.FragmentOutputColor => ($"out.color{location}", definitions.GetFragmentOutputColorType(location)),
|
||||
IoVariable.FragmentOutputDepth => ("out.depth", AggregateType.FP32),
|
||||
IoVariable.FrontFacing => ("in.front_facing", AggregateType.Bool),
|
||||
IoVariable.GlobalId => ("thread_position_in_grid", AggregateType.Vector3 | AggregateType.U32),
|
||||
|
Reference in New Issue
Block a user