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Logger and Configuration Refactoring (#573)
* Logging: Refactor log targets into Ryujinx.Common * Logger: Implement JSON Log Target * Logger: Optimize Console/File logging targets Implement a simple ObjectPool to pool up StringBuilders to avoid causing excessive GCing of gen1/2 items when large amounts of log entries are being generated. We can also pre-determine the async overflow action at initialization time, allowing for an easy optimization in the message enqueue function, avoiding a number of comparisons. * Logger: Implement LogFormatters * Config: Refactor configuration file and loading * Config: Rename to .jsonc to avoid highlighting issues in VSC and GitHub * Resolve style nits * Config: Resolve incorrect default key binding * Config: Also update key binding default in schema * Tidy up namespace imports * Config: Update CONFIG.md to reflect new Config file
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@ -18,7 +18,7 @@ or just drag'n'drop the homebrew *.NRO / *.NSO or the game *.NSP / *.XCI on the
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- Controller Input is supported, see [CONFIG.md](CONFIG.md)
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- Config File: `Ryujinx.conf` should be present in executable folder.
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- Config File: `Config.jsonc` should be present in executable folder.
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For more information [you can go here](CONFIG.md).
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**Help**
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