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Allow "reinterpretation" of framebuffer/zeta formats (#418)
* (Re)Implement format reinterpretation, other changes * Implement writeback to guest memory, some refactoring * More refactoring, implement reinterpretation the old way again * Clean up * Some fixes on M2MF (old Dma engine), added partial support for P2MF, fix conditional ssy, add Z24S8 zeta format, other fixes * nit: Formatting * Address PR feedback
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@ -4,8 +4,8 @@ namespace Ryujinx.Graphics.Gal.Shader
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{
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class ShaderIrBlock
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{
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public long Position { get; set; }
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public long EndPosition { get; set; }
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public int Position { get; set; }
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public int EndPosition { get; set; }
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public ShaderIrBlock Next { get; set; }
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public ShaderIrBlock Branch { get; set; }
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@ -14,7 +14,7 @@ namespace Ryujinx.Graphics.Gal.Shader
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public List<ShaderIrNode> Nodes { get; private set; }
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public ShaderIrBlock(long Position)
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public ShaderIrBlock(int Position)
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{
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this.Position = Position;
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