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Update units of memory from decimal to binary prefixes (#3716)
`MB` and `GB` can either be interpreted as having base-10 units, or base-2. `MiB` and `GiB` removes this discrepancy so that units of memory are always interpreted using base-2 units.
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@@ -119,7 +119,7 @@
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"SettingsTabSystemAudioBackendSDL2": "SDL2",
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"SettingsTabSystemHacks": "修正",
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"SettingsTabSystemHacksNote": " (會引起模擬器不穩定)",
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"SettingsTabSystemExpandDramSize": "將模擬記憶體大小擴充至 6GB",
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"SettingsTabSystemExpandDramSize": "將模擬記憶體大小擴充至 6GiB",
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"SettingsTabSystemIgnoreMissingServices": "忽略缺少的服務",
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"SettingsTabGraphics": "圖形",
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"SettingsTabGraphicsEnhancements": "增強",
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@@ -440,7 +440,7 @@
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"MemoryManagerSoftwareTooltip": "使用軟體記憶體頁管理,最精確但是速度最慢",
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"MemoryManagerHostTooltip": "直接映射記憶體頁到電腦記憶體,JIT效率高",
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"MemoryManagerUnsafeTooltip": "直接映射記憶體頁,但是不檢查記憶體溢出,JIT效率最高。\nRyujinx可以存取任何位置的記憶體,因而相對不安全。此模式下只應執行您信任的遊戲或軟體(即官方遊戲)",
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"DRamTooltip": "擴展模擬的 Switch 記憶體為6GB,某些高畫質材質模組或 4K 模組需要此選項",
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"DRamTooltip": "擴展模擬的 Switch 記憶體為6GiB,某些高畫質材質模組或 4K 模組需要此選項",
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"IgnoreMissingServicesTooltip": "忽略某些未實現的系統服務,少部分遊戲需要此選項才能啟動",
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"GraphicsBackendThreadingTooltip": "啟用後端多執行緒",
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"GalThreadingTooltip": "使用模擬器自帶的多執行緒調度,減少渲染器編譯的卡頓,並提高驅動程式的效能(尤其是缺失多執行緒的AMD)。\nNVIDIA使用者需要重啟模擬器才能停用驅動本身的多執行緒,否則您需手動執行停用獲得最佳效能",
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