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@ -200,10 +200,8 @@ namespace Ryujinx.Graphics.Shader.Translation
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context.Store(StorageKind.Output, IoVariable.FragmentOutputColor, null, Const(1), Const(i), ConstF(0));
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}
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}
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else
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{
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return;
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}
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return;
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}
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if (stage == ShaderStage.Vertex)
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