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OpenGL: Fix blit from non-multisample to multisample texture (#3596)
* OpenGL: Fix blit from non-multisample to multisample texture * New approach for multisample copy using compute shaders
This commit is contained in:
parent
41790aa743
commit
da75a9a6ea
@ -1,98 +0,0 @@
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using Ryujinx.Graphics.GAL;
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using System;
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using System.Collections.Generic;
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namespace Ryujinx.Graphics.OpenGL.Image
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{
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class IntermmediatePool : IDisposable
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{
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private readonly OpenGLRenderer _renderer;
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private readonly List<TextureView> _entries;
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public IntermmediatePool(OpenGLRenderer renderer)
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{
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_renderer = renderer;
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_entries = new List<TextureView>();
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}
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public TextureView GetOrCreateWithAtLeast(
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Target target,
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int blockWidth,
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int blockHeight,
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int bytesPerPixel,
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Format format,
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int width,
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int height,
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int depth,
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int levels)
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{
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TextureView entry;
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for (int i = 0; i < _entries.Count; i++)
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{
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entry = _entries[i];
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if (entry.Target == target && entry.Format == format)
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{
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if (entry.Width < width || entry.Height < height || entry.Info.Depth < depth || entry.Info.Levels < levels)
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{
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width = Math.Max(width, entry.Width);
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height = Math.Max(height, entry.Height);
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depth = Math.Max(depth, entry.Info.Depth);
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levels = Math.Max(levels, entry.Info.Levels);
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entry.Dispose();
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entry = CreateNew(target, blockWidth, blockHeight, bytesPerPixel, format, width, height, depth, levels);
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_entries[i] = entry;
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}
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return entry;
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}
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}
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entry = CreateNew(target, blockWidth, blockHeight, bytesPerPixel, format, width, height, depth, levels);
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_entries.Add(entry);
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return entry;
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}
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private TextureView CreateNew(
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Target target,
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int blockWidth,
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int blockHeight,
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int bytesPerPixel,
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Format format,
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int width,
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int height,
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int depth,
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int levels)
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{
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return (TextureView)_renderer.CreateTexture(new TextureCreateInfo(
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width,
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height,
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depth,
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levels,
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1,
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blockWidth,
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blockHeight,
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bytesPerPixel,
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format,
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DepthStencilMode.Depth,
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target,
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SwizzleComponent.Red,
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SwizzleComponent.Green,
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SwizzleComponent.Blue,
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SwizzleComponent.Alpha), 1f);
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}
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public void Dispose()
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{
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foreach (TextureView entry in _entries)
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{
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entry.Dispose();
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}
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_entries.Clear();
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}
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}
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}
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@ -9,8 +9,6 @@ namespace Ryujinx.Graphics.OpenGL.Image
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{
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private readonly OpenGLRenderer _renderer;
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public IntermmediatePool IntermmediatePool { get; }
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private int _srcFramebuffer;
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private int _dstFramebuffer;
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@ -20,7 +18,6 @@ namespace Ryujinx.Graphics.OpenGL.Image
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public TextureCopy(OpenGLRenderer renderer)
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{
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_renderer = renderer;
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IntermmediatePool = new IntermmediatePool(renderer);
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}
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public void Copy(
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@ -517,8 +514,6 @@ namespace Ryujinx.Graphics.OpenGL.Image
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_copyPboHandle = 0;
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}
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IntermmediatePool.Dispose();
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}
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}
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}
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276
Ryujinx.Graphics.OpenGL/Image/TextureCopyMS.cs
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276
Ryujinx.Graphics.OpenGL/Image/TextureCopyMS.cs
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@ -0,0 +1,276 @@
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using OpenTK.Graphics.OpenGL;
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using Ryujinx.Graphics.GAL;
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using System;
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using System.Numerics;
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namespace Ryujinx.Graphics.OpenGL.Image
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{
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class TextureCopyMS
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{
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private const string ComputeShaderMSToNonMS = @"#version 450 core
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layout (binding = 0, $FORMAT$) uniform uimage2DMS imgIn;
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layout (binding = 1, $FORMAT$) uniform uimage2D imgOut;
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layout (local_size_x = 32, local_size_y = 32, local_size_z = 1) in;
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void main()
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{
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uvec2 coords = gl_GlobalInvocationID.xy;
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ivec2 imageSz = imageSize(imgOut);
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if (int(coords.x) >= imageSz.x || int(coords.y) >= imageSz.y)
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{
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return;
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}
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int inSamples = imageSamples(imgIn);
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int samplesInXLog2 = 0;
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int samplesInYLog2 = 0;
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switch (inSamples)
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{
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case 2:
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samplesInXLog2 = 1;
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break;
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case 4:
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samplesInXLog2 = 1;
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samplesInYLog2 = 1;
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break;
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case 8:
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samplesInXLog2 = 2;
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samplesInYLog2 = 1;
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break;
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case 16:
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samplesInXLog2 = 2;
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samplesInYLog2 = 2;
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break;
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}
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int samplesInX = 1 << samplesInXLog2;
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int samplesInY = 1 << samplesInYLog2;
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int sampleIdx = (int(coords.x) & (samplesInX - 1)) | ((int(coords.y) & (samplesInY - 1)) << samplesInXLog2);
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uvec4 value = imageLoad(imgIn, ivec2(int(coords.x) >> samplesInXLog2, int(coords.y) >> samplesInYLog2), sampleIdx);
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imageStore(imgOut, ivec2(coords), value);
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}";
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private const string ComputeShaderNonMSToMS = @"#version 450 core
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layout (binding = 0, $FORMAT$) uniform uimage2D imgIn;
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layout (binding = 1, $FORMAT$) uniform uimage2DMS imgOut;
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layout (local_size_x = 32, local_size_y = 32, local_size_z = 1) in;
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void main()
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{
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uvec2 coords = gl_GlobalInvocationID.xy;
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ivec2 imageSz = imageSize(imgIn);
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if (int(coords.x) >= imageSz.x || int(coords.y) >= imageSz.y)
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{
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return;
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}
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int outSamples = imageSamples(imgOut);
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int samplesInXLog2 = 0;
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int samplesInYLog2 = 0;
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switch (outSamples)
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{
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case 2:
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samplesInXLog2 = 1;
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break;
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case 4:
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samplesInXLog2 = 1;
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samplesInYLog2 = 1;
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break;
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case 8:
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samplesInXLog2 = 2;
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samplesInYLog2 = 1;
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break;
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case 16:
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samplesInXLog2 = 2;
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samplesInYLog2 = 2;
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break;
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}
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int samplesInX = 1 << samplesInXLog2;
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int samplesInY = 1 << samplesInYLog2;
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int sampleIdx = (int(coords.x) & (samplesInX - 1)) | ((int(coords.y) & (samplesInY - 1)) << samplesInXLog2);
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uvec4 value = imageLoad(imgIn, ivec2(coords));
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imageStore(imgOut, ivec2(int(coords.x) >> samplesInXLog2, int(coords.y) >> samplesInYLog2), sampleIdx, value);
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}";
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private readonly OpenGLRenderer _renderer;
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private int[] _msToNonMSProgramHandles;
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private int[] _nonMSToMSProgramHandles;
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public TextureCopyMS(OpenGLRenderer renderer)
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{
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_renderer = renderer;
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_msToNonMSProgramHandles = new int[5];
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_nonMSToMSProgramHandles = new int[5];
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}
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public void CopyMSToNonMS(ITextureInfo src, ITextureInfo dst, int srcLayer, int dstLayer, int depth)
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{
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TextureCreateInfo srcInfo = src.Info;
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TextureCreateInfo dstInfo = dst.Info;
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int srcHandle = CreateViewIfNeeded(src);
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int dstHandle = CreateViewIfNeeded(dst);
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int dstWidth = dstInfo.Width;
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int dstHeight = dstInfo.Height;
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GL.UseProgram(GetMSToNonMSShader(srcInfo.BytesPerPixel));
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for (int z = 0; z < depth; z++)
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{
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GL.BindImageTexture(0, srcHandle, 0, false, srcLayer + z, TextureAccess.ReadOnly, GetFormat(srcInfo.BytesPerPixel));
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GL.BindImageTexture(1, dstHandle, 0, false, dstLayer + z, TextureAccess.WriteOnly, GetFormat(dstInfo.BytesPerPixel));
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GL.DispatchCompute((dstWidth + 31) / 32, (dstHeight + 31) / 32, 1);
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}
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Pipeline pipeline = (Pipeline)_renderer.Pipeline;
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pipeline.RestoreProgram();
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pipeline.RestoreImages1And2();
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DestroyViewIfNeeded(src, srcHandle);
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DestroyViewIfNeeded(dst, dstHandle);
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}
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public void CopyNonMSToMS(ITextureInfo src, ITextureInfo dst, int srcLayer, int dstLayer, int depth)
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{
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TextureCreateInfo srcInfo = src.Info;
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TextureCreateInfo dstInfo = dst.Info;
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int srcHandle = CreateViewIfNeeded(src);
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int dstHandle = CreateViewIfNeeded(dst);
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int srcWidth = srcInfo.Width;
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int srcHeight = srcInfo.Height;
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GL.UseProgram(GetNonMSToMSShader(srcInfo.BytesPerPixel));
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for (int z = 0; z < depth; z++)
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{
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GL.BindImageTexture(0, srcHandle, 0, false, srcLayer + z, TextureAccess.ReadOnly, GetFormat(srcInfo.BytesPerPixel));
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GL.BindImageTexture(1, dstHandle, 0, false, dstLayer + z, TextureAccess.WriteOnly, GetFormat(dstInfo.BytesPerPixel));
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GL.DispatchCompute((srcWidth + 31) / 32, (srcHeight + 31) / 32, 1);
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}
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Pipeline pipeline = (Pipeline)_renderer.Pipeline;
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pipeline.RestoreProgram();
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pipeline.RestoreImages1And2();
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DestroyViewIfNeeded(src, srcHandle);
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DestroyViewIfNeeded(dst, dstHandle);
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}
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private static SizedInternalFormat GetFormat(int bytesPerPixel)
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{
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return bytesPerPixel switch
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{
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1 => SizedInternalFormat.R8ui,
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2 => SizedInternalFormat.R16ui,
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4 => SizedInternalFormat.R32ui,
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8 => SizedInternalFormat.Rg32ui,
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16 => SizedInternalFormat.Rgba32ui,
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_ => throw new ArgumentException($"Invalid bytes per pixel {bytesPerPixel}.")
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};
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}
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private static int CreateViewIfNeeded(ITextureInfo texture)
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{
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// Binding sRGB textures as images doesn't work on NVIDIA,
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// we need to create and bind a RGBA view for it to work.
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if (texture.Info.Format == Format.R8G8B8A8Srgb)
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{
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int handle = GL.GenTexture();
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GL.TextureView(
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handle,
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texture.Info.Target.Convert(),
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texture.Storage.Handle,
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PixelInternalFormat.Rgba8,
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texture.FirstLevel,
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1,
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texture.FirstLayer,
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texture.Info.GetLayers());
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return handle;
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}
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return texture.Handle;
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}
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private static void DestroyViewIfNeeded(ITextureInfo info, int handle)
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{
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if (info.Handle != handle)
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{
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GL.DeleteTexture(handle);
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}
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}
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private int GetMSToNonMSShader(int bytesPerPixel)
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{
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return GetShader(ComputeShaderMSToNonMS, _msToNonMSProgramHandles, bytesPerPixel);
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}
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private int GetNonMSToMSShader(int bytesPerPixel)
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{
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return GetShader(ComputeShaderNonMSToMS, _nonMSToMSProgramHandles, bytesPerPixel);
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}
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private int GetShader(string code, int[] programHandles, int bytesPerPixel)
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{
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int index = BitOperations.Log2((uint)bytesPerPixel);
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if (programHandles[index] == 0)
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{
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int csHandle = GL.CreateShader(ShaderType.ComputeShader);
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string format = new[] { "r8ui", "r16ui", "r32ui", "rg32ui", "rgba32ui" }[index];
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GL.ShaderSource(csHandle, code.Replace("$FORMAT$", format));
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GL.CompileShader(csHandle);
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int programHandle = GL.CreateProgram();
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GL.AttachShader(programHandle, csHandle);
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GL.LinkProgram(programHandle);
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GL.DetachShader(programHandle, csHandle);
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GL.DeleteShader(csHandle);
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GL.GetProgram(programHandle, GetProgramParameterName.LinkStatus, out int status);
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if (status == 0)
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{
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throw new Exception(GL.GetProgramInfoLog(programHandle));
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}
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programHandles[index] = programHandle;
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}
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return programHandles[index];
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}
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public void Dispose()
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{
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for (int i = 0; i < _msToNonMSProgramHandles.Length; i++)
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{
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if (_msToNonMSProgramHandles[i] != 0)
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{
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GL.DeleteProgram(_msToNonMSProgramHandles[i]);
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_msToNonMSProgramHandles[i] = 0;
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}
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}
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for (int i = 0; i < _nonMSToMSProgramHandles.Length; i++)
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{
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if (_nonMSToMSProgramHandles[i] != 0)
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{
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GL.DeleteProgram(_nonMSToMSProgramHandles[i]);
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_nonMSToMSProgramHandles[i] = 0;
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}
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}
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}
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}
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}
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@ -116,28 +116,15 @@ namespace Ryujinx.Graphics.OpenGL.Image
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{
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TextureView destinationView = (TextureView)destination;
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if (destinationView.Target.IsMultisample() || Target.IsMultisample())
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if (!destinationView.Target.IsMultisample() && Target.IsMultisample())
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{
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Extents2D srcRegion = new Extents2D(0, 0, Width, Height);
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Extents2D dstRegion = new Extents2D(0, 0, destinationView.Width, destinationView.Height);
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TextureView intermmediate = _renderer.TextureCopy.IntermmediatePool.GetOrCreateWithAtLeast(
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GetIntermmediateTarget(Target),
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Info.BlockWidth,
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Info.BlockHeight,
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Info.BytesPerPixel,
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Format,
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Width,
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Height,
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Info.Depth,
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Info.Levels);
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GL.Disable(EnableCap.FramebufferSrgb);
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_renderer.TextureCopy.Copy(this, intermmediate, srcRegion, srcRegion, true);
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_renderer.TextureCopy.Copy(intermmediate, destinationView, srcRegion, dstRegion, true, 0, firstLayer, 0, firstLevel);
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GL.Enable(EnableCap.FramebufferSrgb);
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int layers = Math.Min(Info.GetLayers(), destinationView.Info.GetLayers() - firstLayer);
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_renderer.TextureCopyMS.CopyMSToNonMS(this, destinationView, 0, firstLayer, layers);
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}
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else if (destinationView.Target.IsMultisample() && !Target.IsMultisample())
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{
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int layers = Math.Min(Info.GetLayers(), destinationView.Info.GetLayers() - firstLayer);
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_renderer.TextureCopyMS.CopyNonMSToMS(this, destinationView, 0, firstLayer, layers);
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}
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else
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{
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@ -149,28 +136,13 @@ namespace Ryujinx.Graphics.OpenGL.Image
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{
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TextureView destinationView = (TextureView)destination;
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if (destinationView.Target.IsMultisample() || Target.IsMultisample())
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if (!destinationView.Target.IsMultisample() && Target.IsMultisample())
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{
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Extents2D srcRegion = new Extents2D(0, 0, Width, Height);
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Extents2D dstRegion = new Extents2D(0, 0, destinationView.Width, destinationView.Height);
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TextureView intermmediate = _renderer.TextureCopy.IntermmediatePool.GetOrCreateWithAtLeast(
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GetIntermmediateTarget(Target),
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Info.BlockWidth,
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Info.BlockHeight,
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Info.BytesPerPixel,
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Format,
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Math.Max(1, Width >> srcLevel),
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Math.Max(1, Height >> srcLevel),
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1,
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1);
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GL.Disable(EnableCap.FramebufferSrgb);
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_renderer.TextureCopy.Copy(this, intermmediate, srcRegion, srcRegion, true, srcLayer, 0, srcLevel, 0, 1, 1);
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_renderer.TextureCopy.Copy(intermmediate, destinationView, srcRegion, dstRegion, true, 0, dstLayer, 0, dstLevel, 1, 1);
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GL.Enable(EnableCap.FramebufferSrgb);
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_renderer.TextureCopyMS.CopyMSToNonMS(this, destinationView, srcLayer, dstLayer,1);
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}
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else if (destinationView.Target.IsMultisample() && !Target.IsMultisample())
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{
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_renderer.TextureCopyMS.CopyNonMSToMS(this, destinationView, srcLayer, dstLayer, 1);
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}
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else
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{
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@ -178,17 +150,6 @@ namespace Ryujinx.Graphics.OpenGL.Image
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}
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}
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private static Target GetIntermmediateTarget(Target srcTarget)
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{
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return srcTarget switch
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{
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Target.Texture2D => Target.Texture2DMultisample,
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Target.Texture2DArray => Target.Texture2DMultisampleArray,
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Target.Texture2DMultisampleArray => Target.Texture2DArray,
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_ => Target.Texture2D
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};
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}
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|
||||
public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
|
||||
{
|
||||
_renderer.TextureCopy.Copy(this, (TextureView)destination, srcRegion, dstRegion, linearFilter);
|
||||
|
@ -24,6 +24,7 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
private TextureCopy _textureCopy;
|
||||
private TextureCopy _backgroundTextureCopy;
|
||||
internal TextureCopy TextureCopy => BackgroundContextWorker.InBackground ? _backgroundTextureCopy : _textureCopy;
|
||||
internal TextureCopyMS TextureCopyMS { get; }
|
||||
|
||||
private Sync _sync;
|
||||
|
||||
@ -48,6 +49,7 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
_window = new Window(this);
|
||||
_textureCopy = new TextureCopy(this);
|
||||
_backgroundTextureCopy = new TextureCopy(this);
|
||||
TextureCopyMS = new TextureCopyMS(this);
|
||||
_sync = new Sync();
|
||||
PersistentBuffers = new PersistentBuffers();
|
||||
ResourcePool = new ResourcePool();
|
||||
@ -211,6 +213,7 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
{
|
||||
_textureCopy.Dispose();
|
||||
_backgroundTextureCopy.Dispose();
|
||||
TextureCopyMS.Dispose();
|
||||
PersistentBuffers.Dispose();
|
||||
ResourcePool.Dispose();
|
||||
_pipeline.Dispose();
|
||||
|
@ -11,6 +11,8 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
{
|
||||
class Pipeline : IPipeline, IDisposable
|
||||
{
|
||||
private const int SavedImages = 2;
|
||||
|
||||
private readonly DrawTextureEmulation _drawTexture;
|
||||
|
||||
internal ulong DrawCount { get; private set; }
|
||||
@ -46,6 +48,7 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
private Vector4<float>[] _renderScale = new Vector4<float>[73];
|
||||
private int _fragmentScaleCount;
|
||||
|
||||
private (TextureBase, Format)[] _images;
|
||||
private TextureBase _unit0Texture;
|
||||
private Sampler _unit0Sampler;
|
||||
|
||||
@ -78,6 +81,8 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
_fragmentOutputMap = uint.MaxValue;
|
||||
_componentMasks = uint.MaxValue;
|
||||
|
||||
_images = new (TextureBase, Format)[SavedImages];
|
||||
|
||||
var defaultScale = new Vector4<float> { X = 1f, Y = 0f, Z = 0f, W = 0f };
|
||||
new Span<Vector4<float>>(_renderScale).Fill(defaultScale);
|
||||
|
||||
@ -907,6 +912,11 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
|
||||
public void SetImage(int binding, ITexture texture, Format imageFormat)
|
||||
{
|
||||
if ((uint)binding < SavedImages)
|
||||
{
|
||||
_images[binding] = (texture as TextureBase, imageFormat);
|
||||
}
|
||||
|
||||
if (texture == null)
|
||||
{
|
||||
return;
|
||||
@ -1608,6 +1618,32 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
}
|
||||
}
|
||||
|
||||
public void RestoreProgram()
|
||||
{
|
||||
_program?.Bind();
|
||||
}
|
||||
|
||||
public void RestoreImages1And2()
|
||||
{
|
||||
for (int i = 0; i < SavedImages; i++)
|
||||
{
|
||||
(TextureBase texBase, Format imageFormat) = _images[i];
|
||||
|
||||
if (texBase != null)
|
||||
{
|
||||
SizedInternalFormat format = FormatTable.GetImageFormat(imageFormat);
|
||||
|
||||
if (format != 0)
|
||||
{
|
||||
GL.BindImageTexture(i, texBase.Handle, 0, true, 0, TextureAccess.ReadWrite, format);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
GL.BindImageTexture(i, 0, 0, true, 0, TextureAccess.ReadWrite, SizedInternalFormat.Rgba8);
|
||||
}
|
||||
}
|
||||
|
||||
public bool TryHostConditionalRendering(ICounterEvent value, ulong compare, bool isEqual)
|
||||
{
|
||||
if (value is CounterQueueEvent)
|
||||
|
Loading…
Reference in New Issue
Block a user