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https://github.com/Ryujinx/Ryujinx.git
synced 2025-06-28 22:30:47 -07:00
Spacing cleanup, unrelated change.
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@ -41,14 +41,14 @@ namespace Ryujinx.Graphics.Texture
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int mipGobBlocksInY = gobBlocksInY;
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int mipGobBlocksInZ = gobBlocksInZ;
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int gobWidth = (GobStride / bytesPerPixel) * gobBlocksInTileX;
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int gobWidth = (GobStride / bytesPerPixel) * gobBlocksInTileX;
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int gobHeight = gobBlocksInY * GobHeight;
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for (int level = 0; level < levels; level++)
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{
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int w = Math.Max(1, width >> level);
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int w = Math.Max(1, width >> level);
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int h = Math.Max(1, height >> level);
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int d = Math.Max(1, depth >> level);
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int d = Math.Max(1, depth >> level);
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w = BitUtils.DivRoundUp(w, blockWidth);
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h = BitUtils.DivRoundUp(h, blockHeight);
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@ -344,7 +344,7 @@ namespace Ryujinx.Graphics.Texture
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int bytesPerPixel,
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ReadOnlySpan<byte> data)
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{
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int w = BitUtils.DivRoundUp(width, blockWidth);
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int w = BitUtils.DivRoundUp(width, blockWidth);
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int h = BitUtils.DivRoundUp(height, blockHeight);
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int inStride = BitUtils.AlignUp(w * bytesPerPixel, HostStrideAlignment);
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