Add hide-cursor command line argument & always hide cursor option (#4613)

* Add hide-cursor command line argument

* gtk: Adjust SettingsWindow for hide cursor options

* ava: Adjust SettingsWindow for hide cursor options

* ava: Add override check for HideCursor arg

* Remove copy&paste sins

* ava: Leave a little more room between the options

* gtk: Fix hide cursor issues

* ava: Only hide cursor if it's within the embedded window
This commit is contained in:
TSRBerry
2023-05-02 03:29:47 +02:00
committed by GitHub
parent 2c94ac455e
commit dd574146fb
20 changed files with 266 additions and 99 deletions

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@ -1,9 +0,0 @@
namespace Ryujinx.Headless.SDL2
{
public enum HideCursor
{
Never,
OnIdle,
Always
}
}

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@ -107,8 +107,8 @@ namespace Ryujinx.Headless.SDL2.OpenGL
GraphicsDebugLevel glLogLevel,
AspectRatio aspectRatio,
bool enableMouse,
HideCursor hideCursor)
: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursor)
HideCursorMode hideCursorMode)
: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode)
{
_glLogLevel = glLogLevel;
}

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@ -76,8 +76,8 @@ namespace Ryujinx.Headless.SDL2
[Option("enable-mouse", Required = false, Default = false, HelpText = "Enable or disable mouse support.")]
public bool EnableMouse { get; set; }
[Option("hide-cursor", Required = false, Default = HideCursor.OnIdle, HelpText = "Change when the cursor gets hidden.")]
public HideCursor HideCursor { get; set; }
[Option("hide-cursor", Required = false, Default = HideCursorMode.OnIdle, HelpText = "Change when the cursor gets hidden.")]
public HideCursorMode HideCursorMode { get; set; }
[Option("list-input-profiles", Required = false, HelpText = "List inputs profiles.")]
public bool ListInputProfiles { get; set; }

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@ -478,8 +478,8 @@ namespace Ryujinx.Headless.SDL2
private static WindowBase CreateWindow(Options options)
{
return options.GraphicsBackend == GraphicsBackend.Vulkan
? new VulkanWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursor)
: new OpenGLWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursor);
? new VulkanWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode)
: new OpenGLWindow(_inputManager, options.LoggingGraphicsDebugLevel, options.AspectRatio, options.EnableMouse, options.HideCursorMode);
}
private static IRenderer CreateRenderer(Options options, WindowBase window)

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@ -1,4 +1,5 @@
using Ryujinx.Input;
using Ryujinx.Common.Configuration;
using Ryujinx.Input;
using System;
using System.Diagnostics;
using System.Drawing;
@ -13,7 +14,7 @@ namespace Ryujinx.Headless.SDL2
private const int CursorHideIdleTime = 5; // seconds
private bool _isDisposed;
private HideCursor _hideCursor;
private HideCursorMode _hideCursorMode;
private bool _isHidden;
private long _lastCursorMoveTime;
@ -23,12 +24,12 @@ namespace Ryujinx.Headless.SDL2
public Vector2 Scroll { get; private set; }
public Size _clientSize;
public SDL2MouseDriver(HideCursor hideCursor)
public SDL2MouseDriver(HideCursorMode hideCursorMode)
{
PressedButtons = new bool[(int)MouseButton.Count];
_hideCursor = hideCursor;
_hideCursorMode = hideCursorMode;
if (_hideCursor == HideCursor.Always)
if (_hideCursorMode == HideCursorMode.Always)
{
SDL_ShowCursor(SDL_DISABLE);
_isHidden = true;
@ -59,7 +60,7 @@ namespace Ryujinx.Headless.SDL2
private void CheckIdle()
{
if (_hideCursor != HideCursor.OnIdle)
if (_hideCursorMode != HideCursorMode.OnIdle)
{
return;
}

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@ -17,8 +17,8 @@ namespace Ryujinx.Headless.SDL2.Vulkan
GraphicsDebugLevel glLogLevel,
AspectRatio aspectRatio,
bool enableMouse,
HideCursor hideCursor)
: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursor)
HideCursorMode hideCursorMode)
: base(inputManager, glLogLevel, aspectRatio, enableMouse, hideCursorMode)
{
_glLogLevel = glLogLevel;
}

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@ -78,9 +78,9 @@ namespace Ryujinx.Headless.SDL2
GraphicsDebugLevel glLogLevel,
AspectRatio aspectRatio,
bool enableMouse,
HideCursor hideCursor)
HideCursorMode hideCursorMode)
{
MouseDriver = new SDL2MouseDriver(hideCursor);
MouseDriver = new SDL2MouseDriver(hideCursorMode);
_inputManager = inputManager;
_inputManager.SetMouseDriver(MouseDriver);
NpadManager = _inputManager.CreateNpadManager();