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Fix storage buffer access when match fails (#4037)
* Fix storage buffer access when match fails * Shader cache version bump
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@ -126,7 +126,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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sbSlot = PrependOperation(Instruction.ConditionalSelect, inRange, Const(slot), sbSlot);
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}
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if (sbUseMask != 0)
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if (config.AccessibleStorageBuffersMask != 0)
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{
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Operand alignMask = Const(-config.GpuAccessor.QueryHostStorageBufferOffsetAlignment());
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