Avalonia UI - Part 1 (#3270)

* avalonia part 1

* remove vulkan ui backend

* move ui common files to ui common project

* get name for oading screen from device

* rebase.

* review 1

* review 1.1

* review

* cleanup

* addressed review

* use cancellation token

* review

* review

* rebased

* cancel library loading when closing window

* remove star  image, use fonticon instead

* delete render control frame buffer when game ends. change position of fav star

* addressed @Thog review

* ensure the right ui is downloaded in updates

* fix crash when showing not supported dialog during controller request

* add prefix to artifact names

* Auto-format Avalonia project

* Fix input

* Fix build, simplify app disposal

* remove nv stutter thread

* addressed review

* add missing change

* maintain window size if new size is zero length

* add game, handheld, docked to local

* reverse scale main window

* Update de_DE.json

* Update de_DE.json

* Update de_DE.json

* Update italian json

* Update it_IT.json

* let render timer poll with no wait

* remove unused code

* more unused code

* enabled tiered compilation and trimming

* check if window event is not closed before signaling

* fix atmospher case

* locale fix

* locale fix

* remove explicit tiered compilation declarations

* Remove ) it_IT.json

* Remove ) de_DE.json

* Update it_IT.json

* Update pt_BR locale with latest strings

* Remove ')'

* add more strings to locale

* update locale

* remove extra slash

* remove extra slash

* set firmware version to 0 if key's not found

* fix

* revert timer changes

* lock  on object instead

* Update it_IT.json

* remove unused method

* add load screen text to locale

* drop swap event

* Update de_DE.json

* Update de_DE.json

* do null check when stopping emulator

* Update de_DE.json

* Create tr_TR.json

* Add tr_TR

* Add tr_TR + Turkish

* Update it_IT.json

* Update Ryujinx.Ava/Input/AvaloniaMappingHelper.cs

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* Apply suggestions from code review

Co-authored-by: Ac_K <Acoustik666@gmail.com>

* addressed review

* Update Ryujinx.Ava/Ui/Backend/OpenGl/OpenGlRenderTarget.cs

Co-authored-by: gdkchan <gab.dark.100@gmail.com>

* use avalonia's inbuilt renderer on linux

* removed whitespace

* workaround for queue render crash with vsync off

* drop custom backend

* format files

* fix not closing issue

* remove warnings

* rebase

* update avalonia library

* Reposition the Text and Button on About Page

* Assign build version

* Remove appveyor text

Co-authored-by: gdk <gab.dark.100@gmail.com>
Co-authored-by: Niwu34 <67392333+Niwu34@users.noreply.github.com>
Co-authored-by: Antonio Brugnolo <36473846+AntoSkate@users.noreply.github.com>
Co-authored-by: aegiff <99728970+aegiff@users.noreply.github.com>
Co-authored-by: Ac_K <Acoustik666@gmail.com>
Co-authored-by: MostlyWhat <78652091+MostlyWhat@users.noreply.github.com>
This commit is contained in:
Emmanuel Hansen
2022-05-15 11:30:15 +00:00
committed by GitHub
parent 9ba73ffbe5
commit deb99d2cae
161 changed files with 17179 additions and 855 deletions

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using System;
namespace Ryujinx.Ui.App.Common
{
public class ApplicationAddedEventArgs : EventArgs
{
public ApplicationData AppData { get; set; }
}
}

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using System;
namespace Ryujinx.Ui.App.Common
{
public class ApplicationCountUpdatedEventArgs : EventArgs
{
public int NumAppsFound { get; set; }
public int NumAppsLoaded { get; set; }
}
}

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using LibHac.Common;
using LibHac.Ns;
namespace Ryujinx.Ui.App.Common
{
public class ApplicationData
{
public bool Favorite { get; set; }
public byte[] Icon { get; set; }
public string TitleName { get; set; }
public string TitleId { get; set; }
public string Developer { get; set; }
public string Version { get; set; }
public string TimePlayed { get; set; }
public string LastPlayed { get; set; }
public string FileExtension { get; set; }
public string FileSize { get; set; }
public string Path { get; set; }
public BlitStruct<ApplicationControlProperty> ControlHolder { get; set; }
}
}

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using LibHac;
using LibHac.Common;
using LibHac.Common.Keys;
using LibHac.Fs;
using LibHac.Fs.Fsa;
using LibHac.FsSystem;
using LibHac.Ns;
using LibHac.Tools.Fs;
using LibHac.Tools.FsSystem;
using LibHac.Tools.FsSystem.NcaUtils;
using Ryujinx.Common.Configuration;
using Ryujinx.Common.Logging;
using Ryujinx.HLE.FileSystem;
using Ryujinx.HLE.HOS;
using Ryujinx.HLE.HOS.SystemState;
using Ryujinx.HLE.Loaders.Npdm;
using Ryujinx.Ui.Common.Configuration.System;
using System;
using System.Collections.Generic;
using System.IO;
using System.Reflection;
using System.Text;
using System.Text.Json;
using System.Threading;
using JsonHelper = Ryujinx.Common.Utilities.JsonHelper;
using Path = System.IO.Path;
namespace Ryujinx.Ui.App.Common
{
public class ApplicationLibrary
{
public event EventHandler<ApplicationAddedEventArgs> ApplicationAdded;
public event EventHandler<ApplicationCountUpdatedEventArgs> ApplicationCountUpdated;
private readonly byte[] _nspIcon;
private readonly byte[] _xciIcon;
private readonly byte[] _ncaIcon;
private readonly byte[] _nroIcon;
private readonly byte[] _nsoIcon;
private VirtualFileSystem _virtualFileSystem;
private Language _desiredTitleLanguage;
private CancellationTokenSource _cancellationToken;
public ApplicationLibrary(VirtualFileSystem virtualFileSystem)
{
_virtualFileSystem = virtualFileSystem;
_nspIcon = GetResourceBytes("Ryujinx.Ui.Common.Resources.Icon_NSP.png");
_xciIcon = GetResourceBytes("Ryujinx.Ui.Common.Resources.Icon_XCI.png");
_ncaIcon = GetResourceBytes("Ryujinx.Ui.Common.Resources.Icon_NCA.png");
_nroIcon = GetResourceBytes("Ryujinx.Ui.Common.Resources.Icon_NRO.png");
_nsoIcon = GetResourceBytes("Ryujinx.Ui.Common.Resources.Icon_NSO.png");
}
private byte[] GetResourceBytes(string resourceName)
{
Stream resourceStream = Assembly.GetCallingAssembly().GetManifestResourceStream(resourceName);
byte[] resourceByteArray = new byte[resourceStream.Length];
resourceStream.Read(resourceByteArray);
return resourceByteArray;
}
public void CancelLoading()
{
_cancellationToken?.Cancel();
}
public IEnumerable<string> GetFilesInDirectory(string directory)
{
Stack<string> stack = new Stack<string>();
stack.Push(directory);
while (stack.Count > 0)
{
string dir = stack.Pop();
string[] content = Array.Empty<string>();
try
{
content = Directory.GetFiles(dir, "*");
}
catch (UnauthorizedAccessException)
{
Logger.Warning?.Print(LogClass.Application, $"Failed to get access to directory: \"{dir}\"");
}
if (content.Length > 0)
{
foreach (string file in content)
{
yield return file;
}
}
try
{
content = Directory.GetDirectories(dir);
}
catch (UnauthorizedAccessException)
{
Logger.Warning?.Print(LogClass.Application, $"Failed to get access to directory: \"{dir}\"");
}
if (content.Length > 0)
{
foreach (string subdir in content)
{
stack.Push(subdir);
}
}
}
}
public void ReadControlData(IFileSystem controlFs, Span<byte> outProperty)
{
using var controlFile = new UniqueRef<IFile>();
controlFs.OpenFile(ref controlFile.Ref(), "/control.nacp".ToU8Span(), OpenMode.Read).ThrowIfFailure();
controlFile.Get.Read(out _, 0, outProperty, ReadOption.None).ThrowIfFailure();
}
public void LoadApplications(List<string> appDirs, Language desiredTitleLanguage)
{
int numApplicationsFound = 0;
int numApplicationsLoaded = 0;
_desiredTitleLanguage = desiredTitleLanguage;
_cancellationToken = new CancellationTokenSource();
// Builds the applications list with paths to found applications
List<string> applications = new List<string>();
try
{
foreach (string appDir in appDirs)
{
if (_cancellationToken.Token.IsCancellationRequested)
{
return;
}
if (!Directory.Exists(appDir))
{
Logger.Warning?.Print(LogClass.Application, $"The \"game_dirs\" section in \"Config.json\" contains an invalid directory: \"{appDir}\"");
continue;
}
foreach (string app in GetFilesInDirectory(appDir))
{
if (_cancellationToken.Token.IsCancellationRequested)
{
return;
}
string extension = Path.GetExtension(app).ToLower();
if ((extension == ".nsp") ||
(extension == ".pfs0") ||
(extension == ".xci") ||
(extension == ".nca") ||
(extension == ".nro") ||
(extension == ".nso"))
{
applications.Add(app);
numApplicationsFound++;
}
}
}
// Loops through applications list, creating a struct and then firing an event containing the struct for each application
foreach (string applicationPath in applications)
{
if (_cancellationToken.Token.IsCancellationRequested)
{
return;
}
double fileSize = new FileInfo(applicationPath).Length * 0.000000000931;
string titleName = "Unknown";
string titleId = "0000000000000000";
string developer = "Unknown";
string version = "0";
byte[] applicationIcon = null;
BlitStruct<ApplicationControlProperty> controlHolder = new BlitStruct<ApplicationControlProperty>(1);
try
{
string extension = Path.GetExtension(applicationPath).ToLower();
using (FileStream file = new FileStream(applicationPath, FileMode.Open, FileAccess.Read))
{
if (extension == ".nsp" || extension == ".pfs0" || extension == ".xci")
{
try
{
PartitionFileSystem pfs;
bool isExeFs = false;
if (extension == ".xci")
{
Xci xci = new Xci(_virtualFileSystem.KeySet, file.AsStorage());
pfs = xci.OpenPartition(XciPartitionType.Secure);
}
else
{
pfs = new PartitionFileSystem(file.AsStorage());
// If the NSP doesn't have a main NCA, decrement the number of applications found and then continue to the next application.
bool hasMainNca = false;
foreach (DirectoryEntryEx fileEntry in pfs.EnumerateEntries("/", "*"))
{
if (Path.GetExtension(fileEntry.FullPath).ToLower() == ".nca")
{
using var ncaFile = new UniqueRef<IFile>();
pfs.OpenFile(ref ncaFile.Ref(), fileEntry.FullPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
Nca nca = new Nca(_virtualFileSystem.KeySet, ncaFile.Get.AsStorage());
int dataIndex = Nca.GetSectionIndexFromType(NcaSectionType.Data, NcaContentType.Program);
// Some main NCAs don't have a data partition, so check if the partition exists before opening it
if (nca.Header.ContentType == NcaContentType.Program && !(nca.SectionExists(NcaSectionType.Data) && nca.Header.GetFsHeader(dataIndex).IsPatchSection()))
{
hasMainNca = true;
break;
}
}
else if (Path.GetFileNameWithoutExtension(fileEntry.FullPath) == "main")
{
isExeFs = true;
}
}
if (!hasMainNca && !isExeFs)
{
numApplicationsFound--;
continue;
}
}
if (isExeFs)
{
applicationIcon = _nspIcon;
using var npdmFile = new UniqueRef<IFile>();
Result result = pfs.OpenFile(ref npdmFile.Ref(), "/main.npdm".ToU8Span(), OpenMode.Read);
if (ResultFs.PathNotFound.Includes(result))
{
Npdm npdm = new Npdm(npdmFile.Get.AsStream());
titleName = npdm.TitleName;
titleId = npdm.Aci0.TitleId.ToString("x16");
}
}
else
{
GetControlFsAndTitleId(pfs, out IFileSystem controlFs, out titleId);
// Check if there is an update available.
if (IsUpdateApplied(titleId, out IFileSystem updatedControlFs))
{
// Replace the original ControlFs by the updated one.
controlFs = updatedControlFs;
}
ReadControlData(controlFs, controlHolder.ByteSpan);
GetGameInformation(ref controlHolder.Value, out titleName, out _, out developer, out version);
// Read the icon from the ControlFS and store it as a byte array
try
{
using var icon = new UniqueRef<IFile>();
controlFs.OpenFile(ref icon.Ref(), $"/icon_{_desiredTitleLanguage}.dat".ToU8Span(), OpenMode.Read).ThrowIfFailure();
using (MemoryStream stream = new MemoryStream())
{
icon.Get.AsStream().CopyTo(stream);
applicationIcon = stream.ToArray();
}
}
catch (HorizonResultException)
{
foreach (DirectoryEntryEx entry in controlFs.EnumerateEntries("/", "*"))
{
if (entry.Name == "control.nacp")
{
continue;
}
using var icon = new UniqueRef<IFile>();
controlFs.OpenFile(ref icon.Ref(), entry.FullPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
using (MemoryStream stream = new MemoryStream())
{
icon.Get.AsStream().CopyTo(stream);
applicationIcon = stream.ToArray();
}
if (applicationIcon != null)
{
break;
}
}
if (applicationIcon == null)
{
applicationIcon = extension == ".xci" ? _xciIcon : _nspIcon;
}
}
}
}
catch (MissingKeyException exception)
{
applicationIcon = extension == ".xci" ? _xciIcon : _nspIcon;
Logger.Warning?.Print(LogClass.Application, $"Your key set is missing a key with the name: {exception.Name}");
}
catch (InvalidDataException)
{
applicationIcon = extension == ".xci" ? _xciIcon : _nspIcon;
Logger.Warning?.Print(LogClass.Application, $"The header key is incorrect or missing and therefore the NCA header content type check has failed. Errored File: {applicationPath}");
}
catch (Exception exception)
{
Logger.Warning?.Print(LogClass.Application, $"The file encountered was not of a valid type. File: '{applicationPath}' Error: {exception}");
numApplicationsFound--;
continue;
}
}
else if (extension == ".nro")
{
BinaryReader reader = new BinaryReader(file);
byte[] Read(long position, int size)
{
file.Seek(position, SeekOrigin.Begin);
return reader.ReadBytes(size);
}
try
{
file.Seek(24, SeekOrigin.Begin);
int assetOffset = reader.ReadInt32();
if (Encoding.ASCII.GetString(Read(assetOffset, 4)) == "ASET")
{
byte[] iconSectionInfo = Read(assetOffset + 8, 0x10);
long iconOffset = BitConverter.ToInt64(iconSectionInfo, 0);
long iconSize = BitConverter.ToInt64(iconSectionInfo, 8);
ulong nacpOffset = reader.ReadUInt64();
ulong nacpSize = reader.ReadUInt64();
// Reads and stores game icon as byte array
applicationIcon = Read(assetOffset + iconOffset, (int)iconSize);
// Read the NACP data
Read(assetOffset + (int)nacpOffset, (int)nacpSize).AsSpan().CopyTo(controlHolder.ByteSpan);
GetGameInformation(ref controlHolder.Value, out titleName, out titleId, out developer, out version);
}
else
{
applicationIcon = _nroIcon;
titleName = Path.GetFileNameWithoutExtension(applicationPath);
}
}
catch
{
Logger.Warning?.Print(LogClass.Application, $"The file encountered was not of a valid type. Errored File: {applicationPath}");
numApplicationsFound--;
continue;
}
}
else if (extension == ".nca")
{
try
{
Nca nca = new Nca(_virtualFileSystem.KeySet, new FileStream(applicationPath, FileMode.Open, FileAccess.Read).AsStorage());
int dataIndex = Nca.GetSectionIndexFromType(NcaSectionType.Data, NcaContentType.Program);
if (nca.Header.ContentType != NcaContentType.Program || (nca.SectionExists(NcaSectionType.Data) && nca.Header.GetFsHeader(dataIndex).IsPatchSection()))
{
numApplicationsFound--;
continue;
}
}
catch (InvalidDataException)
{
Logger.Warning?.Print(LogClass.Application, $"The NCA header content type check has failed. This is usually because the header key is incorrect or missing. Errored File: {applicationPath}");
}
catch
{
Logger.Warning?.Print(LogClass.Application, $"The file encountered was not of a valid type. Errored File: {applicationPath}");
numApplicationsFound--;
continue;
}
applicationIcon = _ncaIcon;
titleName = Path.GetFileNameWithoutExtension(applicationPath);
}
// If its an NSO we just set defaults
else if (extension == ".nso")
{
applicationIcon = _nsoIcon;
titleName = Path.GetFileNameWithoutExtension(applicationPath);
}
}
}
catch (IOException exception)
{
Logger.Warning?.Print(LogClass.Application, exception.Message);
numApplicationsFound--;
continue;
}
ApplicationMetadata appMetadata = LoadAndSaveMetaData(titleId);
if (appMetadata.LastPlayed != "Never" && !DateTime.TryParse(appMetadata.LastPlayed, out _))
{
Logger.Warning?.Print(LogClass.Application, $"Last played datetime \"{appMetadata.LastPlayed}\" is invalid for current system culture, skipping (did current culture change?)");
appMetadata.LastPlayed = "Never";
}
ApplicationData data = new ApplicationData
{
Favorite = appMetadata.Favorite,
Icon = applicationIcon,
TitleName = titleName,
TitleId = titleId,
Developer = developer,
Version = version,
TimePlayed = ConvertSecondsToReadableString(appMetadata.TimePlayed),
LastPlayed = appMetadata.LastPlayed,
FileExtension = Path.GetExtension(applicationPath).ToUpper().Remove(0, 1),
FileSize = (fileSize < 1) ? (fileSize * 1024).ToString("0.##") + "MB" : fileSize.ToString("0.##") + "GB",
Path = applicationPath,
ControlHolder = controlHolder
};
numApplicationsLoaded++;
OnApplicationAdded(new ApplicationAddedEventArgs()
{
AppData = data
});
OnApplicationCountUpdated(new ApplicationCountUpdatedEventArgs()
{
NumAppsFound = numApplicationsFound,
NumAppsLoaded = numApplicationsLoaded
});
}
OnApplicationCountUpdated(new ApplicationCountUpdatedEventArgs()
{
NumAppsFound = numApplicationsFound,
NumAppsLoaded = numApplicationsLoaded
});
}
finally
{
_cancellationToken.Dispose();
_cancellationToken = null;
}
}
protected void OnApplicationAdded(ApplicationAddedEventArgs e)
{
ApplicationAdded?.Invoke(null, e);
}
protected void OnApplicationCountUpdated(ApplicationCountUpdatedEventArgs e)
{
ApplicationCountUpdated?.Invoke(null, e);
}
private void GetControlFsAndTitleId(PartitionFileSystem pfs, out IFileSystem controlFs, out string titleId)
{
(_, _, Nca controlNca) = ApplicationLoader.GetGameData(_virtualFileSystem, pfs, 0);
// Return the ControlFS
controlFs = controlNca?.OpenFileSystem(NcaSectionType.Data, IntegrityCheckLevel.None);
titleId = controlNca?.Header.TitleId.ToString("x16");
}
public ApplicationMetadata LoadAndSaveMetaData(string titleId, Action<ApplicationMetadata> modifyFunction = null)
{
string metadataFolder = Path.Combine(AppDataManager.GamesDirPath, titleId, "gui");
string metadataFile = Path.Combine(metadataFolder, "metadata.json");
ApplicationMetadata appMetadata;
if (!File.Exists(metadataFile))
{
Directory.CreateDirectory(metadataFolder);
appMetadata = new ApplicationMetadata();
using (FileStream stream = File.Create(metadataFile, 4096, FileOptions.WriteThrough))
{
JsonHelper.Serialize(stream, appMetadata, true);
}
}
try
{
appMetadata = JsonHelper.DeserializeFromFile<ApplicationMetadata>(metadataFile);
}
catch (JsonException)
{
Logger.Warning?.Print(LogClass.Application, $"Failed to parse metadata json for {titleId}. Loading defaults.");
appMetadata = new ApplicationMetadata();
}
if (modifyFunction != null)
{
modifyFunction(appMetadata);
using (FileStream stream = File.Create(metadataFile, 4096, FileOptions.WriteThrough))
{
JsonHelper.Serialize(stream, appMetadata, true);
}
}
return appMetadata;
}
public byte[] GetApplicationIcon(string applicationPath)
{
byte[] applicationIcon = null;
try
{
// Look for icon only if applicationPath is not a directory
if (!Directory.Exists(applicationPath))
{
string extension = Path.GetExtension(applicationPath).ToLower();
using (FileStream file = new FileStream(applicationPath, FileMode.Open, FileAccess.Read))
{
if (extension == ".nsp" || extension == ".pfs0" || extension == ".xci")
{
try
{
PartitionFileSystem pfs;
bool isExeFs = false;
if (extension == ".xci")
{
Xci xci = new(_virtualFileSystem.KeySet, file.AsStorage());
pfs = xci.OpenPartition(XciPartitionType.Secure);
}
else
{
pfs = new PartitionFileSystem(file.AsStorage());
foreach (DirectoryEntryEx fileEntry in pfs.EnumerateEntries("/", "*"))
{
if (Path.GetFileNameWithoutExtension(fileEntry.FullPath) == "main")
{
isExeFs = true;
}
}
}
if (isExeFs)
{
applicationIcon = _nspIcon;
}
else
{
// Store the ControlFS in variable called controlFs
GetControlFsAndTitleId(pfs, out IFileSystem controlFs, out _);
// Read the icon from the ControlFS and store it as a byte array
try
{
using var icon = new UniqueRef<IFile>();
controlFs.OpenFile(ref icon.Ref(), $"/icon_{_desiredTitleLanguage}.dat".ToU8Span(), OpenMode.Read).ThrowIfFailure();
using (MemoryStream stream = new MemoryStream())
{
icon.Get.AsStream().CopyTo(stream);
applicationIcon = stream.ToArray();
}
}
catch (HorizonResultException)
{
foreach (DirectoryEntryEx entry in controlFs.EnumerateEntries("/", "*"))
{
if (entry.Name == "control.nacp")
{
continue;
}
using var icon = new UniqueRef<IFile>();
controlFs.OpenFile(ref icon.Ref(), entry.FullPath.ToU8Span(), OpenMode.Read).ThrowIfFailure();
using (MemoryStream stream = new MemoryStream())
{
icon.Get.AsStream().CopyTo(stream);
applicationIcon = stream.ToArray();
}
if (applicationIcon != null)
{
break;
}
}
if (applicationIcon == null)
{
applicationIcon = extension == ".xci" ? _xciIcon : _nspIcon;
}
}
}
}
catch (MissingKeyException)
{
applicationIcon = extension == ".xci"
? _xciIcon
: _nspIcon;
}
catch (InvalidDataException)
{
applicationIcon = extension == ".xci"
? _xciIcon
: _nspIcon;
}
catch (Exception exception)
{
Logger.Warning?.Print(LogClass.Application,
$"The file encountered was not of a valid type. File: '{applicationPath}' Error: {exception}");
}
}
else if (extension == ".nro")
{
BinaryReader reader = new(file);
byte[] Read(long position, int size)
{
file.Seek(position, SeekOrigin.Begin);
return reader.ReadBytes(size);
}
try
{
file.Seek(24, SeekOrigin.Begin);
int assetOffset = reader.ReadInt32();
if (Encoding.ASCII.GetString(Read(assetOffset, 4)) == "ASET")
{
byte[] iconSectionInfo = Read(assetOffset + 8, 0x10);
long iconOffset = BitConverter.ToInt64(iconSectionInfo, 0);
long iconSize = BitConverter.ToInt64(iconSectionInfo, 8);
// Reads and stores game icon as byte array
applicationIcon = Read(assetOffset + iconOffset, (int)iconSize);
}
else
{
applicationIcon = _nroIcon;
}
}
catch
{
Logger.Warning?.Print(LogClass.Application,
$"The file encountered was not of a valid type. Errored File: {applicationPath}");
}
}
else if (extension == ".nca")
{
applicationIcon = _ncaIcon;
}
// If its an NSO we just set defaults
else if (extension == ".nso")
{
applicationIcon = _nsoIcon;
}
}
}
}
catch(Exception)
{
Logger.Warning?.Print(LogClass.Application,
$"Could not retrieve a valid icon for the app. Default icon will be used. Errored File: {applicationPath}");
}
return applicationIcon ?? _ncaIcon;
}
private string ConvertSecondsToReadableString(double seconds)
{
const int secondsPerMinute = 60;
const int secondsPerHour = secondsPerMinute * 60;
const int secondsPerDay = secondsPerHour * 24;
string readableString;
if (seconds < secondsPerMinute)
{
readableString = $"{seconds}s";
}
else if (seconds < secondsPerHour)
{
readableString = $"{Math.Round(seconds / secondsPerMinute, 2, MidpointRounding.AwayFromZero)} mins";
}
else if (seconds < secondsPerDay)
{
readableString = $"{Math.Round(seconds / secondsPerHour, 2, MidpointRounding.AwayFromZero)} hrs";
}
else
{
readableString = $"{Math.Round(seconds / secondsPerDay, 2, MidpointRounding.AwayFromZero)} days";
}
return readableString;
}
private void GetGameInformation(ref ApplicationControlProperty controlData, out string titleName, out string titleId, out string publisher, out string version)
{
_ = Enum.TryParse(_desiredTitleLanguage.ToString(), out TitleLanguage desiredTitleLanguage);
if (controlData.Title.ItemsRo.Length > (int)desiredTitleLanguage)
{
titleName = controlData.Title[(int)desiredTitleLanguage].NameString.ToString();
publisher = controlData.Title[(int)desiredTitleLanguage].PublisherString.ToString();
}
else
{
titleName = null;
publisher = null;
}
if (string.IsNullOrWhiteSpace(titleName))
{
foreach (ref readonly var controlTitle in controlData.Title.ItemsRo)
{
if (!controlTitle.NameString.IsEmpty())
{
titleName = controlTitle.NameString.ToString();
break;
}
}
}
if (string.IsNullOrWhiteSpace(publisher))
{
foreach (ref readonly var controlTitle in controlData.Title.ItemsRo)
{
if (!controlTitle.PublisherString.IsEmpty())
{
publisher = controlTitle.PublisherString.ToString();
break;
}
}
}
if (controlData.PresenceGroupId != 0)
{
titleId = controlData.PresenceGroupId.ToString("x16");
}
else if (controlData.SaveDataOwnerId != 0)
{
titleId = controlData.SaveDataOwnerId.ToString();
}
else if (controlData.AddOnContentBaseId != 0)
{
titleId = (controlData.AddOnContentBaseId - 0x1000).ToString("x16");
}
else
{
titleId = "0000000000000000";
}
version = controlData.DisplayVersionString.ToString();
}
private bool IsUpdateApplied(string titleId, out IFileSystem updatedControlFs)
{
updatedControlFs = null;
string updatePath = "(unknown)";
try
{
(Nca patchNca, Nca controlNca) = ApplicationLoader.GetGameUpdateData(_virtualFileSystem, titleId, 0, out updatePath);
if (patchNca != null && controlNca != null)
{
updatedControlFs = controlNca?.OpenFileSystem(NcaSectionType.Data, IntegrityCheckLevel.None);
return true;
}
}
catch (InvalidDataException)
{
Logger.Warning?.Print(LogClass.Application,
$"The header key is incorrect or missing and therefore the NCA header content type check has failed. Errored File: {updatePath}");
}
catch (MissingKeyException exception)
{
Logger.Warning?.Print(LogClass.Application, $"Your key set is missing a key with the name: {exception.Name}. Errored File: {updatePath}");
}
return false;
}
}
}

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namespace Ryujinx.Ui.App.Common
{
public class ApplicationMetadata
{
public bool Favorite { get; set; }
public double TimePlayed { get; set; }
public string LastPlayed { get; set; } = "Never";
}
}

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namespace Ryujinx.Ui.Common.Configuration
{
public enum AudioBackend
{
Dummy,
OpenAl,
SoundIo,
SDL2
}
}

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using Ryujinx.Common.Configuration;
using Ryujinx.Common.Configuration.Hid;
using Ryujinx.Common.Logging;
using Ryujinx.Common.Utilities;
using Ryujinx.Ui.Common.Configuration.System;
using Ryujinx.Ui.Common.Configuration.Ui;
using System.Collections.Generic;
using System.IO;
namespace Ryujinx.Ui.Common.Configuration
{
public class ConfigurationFileFormat
{
/// <summary>
/// The current version of the file format
/// </summary>
public const int CurrentVersion = 38;
/// <summary>
/// Version of the configuration file format
/// </summary>
public int Version { get; set; }
/// <summary>
/// Enables or disables logging to a file on disk
/// </summary>
public bool EnableFileLog { get; set; }
/// <summary>
/// Whether or not backend threading is enabled. The "Auto" setting will determine whether threading should be enabled at runtime.
/// </summary>
public BackendThreading BackendThreading { get; set; }
/// <summary>
/// Resolution Scale. An integer scale applied to applicable render targets. Values 1-4, or -1 to use a custom floating point scale instead.
/// </summary>
public int ResScale { get; set; }
/// <summary>
/// Custom Resolution Scale. A custom floating point scale applied to applicable render targets. Only active when Resolution Scale is -1.
/// </summary>
public float ResScaleCustom { get; set; }
/// <summary>
/// Max Anisotropy. Values range from 0 - 16. Set to -1 to let the game decide.
/// </summary>
public float MaxAnisotropy { get; set; }
/// <summary>
/// Aspect Ratio applied to the renderer window.
/// </summary>
public AspectRatio AspectRatio { get; set; }
/// <summary>
/// Dumps shaders in this local directory
/// </summary>
public string GraphicsShadersDumpPath { get; set; }
/// <summary>
/// Enables printing debug log messages
/// </summary>
public bool LoggingEnableDebug { get; set; }
/// <summary>
/// Enables printing stub log messages
/// </summary>
public bool LoggingEnableStub { get; set; }
/// <summary>
/// Enables printing info log messages
/// </summary>
public bool LoggingEnableInfo { get; set; }
/// <summary>
/// Enables printing warning log messages
/// </summary>
public bool LoggingEnableWarn { get; set; }
/// <summary>
/// Enables printing error log messages
/// </summary>
public bool LoggingEnableError { get; set; }
/// <summary>
/// Enables printing trace log messages
/// </summary>
public bool LoggingEnableTrace { get; set; }
/// <summary>
/// Enables printing guest log messages
/// </summary>
public bool LoggingEnableGuest { get; set; }
/// <summary>
/// Enables printing FS access log messages
/// </summary>
public bool LoggingEnableFsAccessLog { get; set; }
/// <summary>
/// Controls which log messages are written to the log targets
/// </summary>
public LogClass[] LoggingFilteredClasses { get; set; }
/// <summary>
/// Change Graphics API debug log level
/// </summary>
public GraphicsDebugLevel LoggingGraphicsDebugLevel { get; set; }
/// <summary>
/// Change System Language
/// </summary>
public Language SystemLanguage { get; set; }
/// <summary>
/// Change System Region
/// </summary>
public Region SystemRegion { get; set; }
/// <summary>
/// Change System TimeZone
/// </summary>
public string SystemTimeZone { get; set; }
/// <summary>
/// Change System Time Offset in seconds
/// </summary>
public long SystemTimeOffset { get; set; }
/// <summary>
/// Enables or disables Docked Mode
/// </summary>
public bool DockedMode { get; set; }
/// <summary>
/// Enables or disables Discord Rich Presence
/// </summary>
public bool EnableDiscordIntegration { get; set; }
/// <summary>
/// Checks for updates when Ryujinx starts when enabled
/// </summary>
public bool CheckUpdatesOnStart { get; set; }
/// <summary>
/// Show "Confirm Exit" Dialog
/// </summary>
public bool ShowConfirmExit { get; set; }
/// <summary>
/// Hide Cursor on Idle
/// </summary>
public bool HideCursorOnIdle { get; set; }
/// <summary>
/// Enables or disables Vertical Sync
/// </summary>
public bool EnableVsync { get; set; }
/// <summary>
/// Enables or disables Shader cache
/// </summary>
public bool EnableShaderCache { get; set; }
/// <summary>
/// Enables or disables profiled translation cache persistency
/// </summary>
public bool EnablePtc { get; set; }
/// <summary>
/// Enables or disables guest Internet access
/// </summary>
public bool EnableInternetAccess { get; set; }
/// <summary>
/// Enables integrity checks on Game content files
/// </summary>
public bool EnableFsIntegrityChecks { get; set; }
/// <summary>
/// Enables FS access log output to the console. Possible modes are 0-3
/// </summary>
public int FsGlobalAccessLogMode { get; set; }
/// <summary>
/// The selected audio backend
/// </summary>
public AudioBackend AudioBackend { get; set; }
/// <summary>
/// The audio volume
/// </summary>
public float AudioVolume { get; set; }
/// <summary>
/// The selected memory manager mode
/// </summary>
public MemoryManagerMode MemoryManagerMode { get; set; }
/// <summary>
/// Expands the RAM amount on the emulated system from 4GB to 6GB
/// </summary>
public bool ExpandRam { get; set; }
/// <summary>
/// Enable or disable ignoring missing services
/// </summary>
public bool IgnoreMissingServices { get; set; }
/// <summary>
/// Used to toggle columns in the GUI
/// </summary>
public GuiColumns GuiColumns { get; set; }
/// <summary>
/// Used to configure column sort settings in the GUI
/// </summary>
public ColumnSort ColumnSort { get; set; }
/// <summary>
/// A list of directories containing games to be used to load games into the games list
/// </summary>
public List<string> GameDirs { get; set; }
/// <summary>
/// Language Code for the UI
/// </summary>
public string LanguageCode { get; set; }
/// <summary>
/// Enable or disable custom themes in the GUI
/// </summary>
public bool EnableCustomTheme { get; set; }
/// <summary>
/// Path to custom GUI theme
/// </summary>
public string CustomThemePath { get; set; }
/// <summary>
/// Chooses the base style // Not Used
/// </summary>
public string BaseStyle { get; set; }
/// <summary>
/// Chooses the view mode of the game list // Not Used
/// </summary>
public int GameListViewMode { get; set; }
/// <summary>
/// Show application name in Grid Mode // Not Used
/// </summary>
public bool ShowNames { get; set; }
/// <summary>
/// Sets App Icon Size // Not Used
/// </summary>
public int GridSize { get; set; }
/// <summary>
/// Sorts Apps in the game list // Not Used
/// </summary>
public int ApplicationSort { get; set; }
/// <summary>
/// Sets if Grid is ordered in Ascending Order // Not Used
/// </summary>
public bool IsAscendingOrder { get; set; }
/// <summary>
/// Start games in fullscreen mode
/// </summary>
public bool StartFullscreen { get; set; }
/// <summary>
/// Show console window
/// </summary>
public bool ShowConsole { get; set; }
/// <summary>
/// Enable or disable keyboard support (Independent from controllers binding)
/// </summary>
public bool EnableKeyboard { get; set; }
/// <summary>
/// Enable or disable mouse support (Independent from controllers binding)
/// </summary>
public bool EnableMouse { get; set; }
/// <summary>
/// Hotkey Keyboard Bindings
/// </summary>
public KeyboardHotkeys Hotkeys { get; set; }
/// <summary>
/// Legacy keyboard control bindings
/// </summary>
/// <remarks>Kept for file format compatibility (to avoid possible failure when parsing configuration on old versions)</remarks>
/// TODO: Remove this when those older versions aren't in use anymore.
public List<object> KeyboardConfig { get; set; }
/// <summary>
/// Legacy controller control bindings
/// </summary>
/// <remarks>Kept for file format compatibility (to avoid possible failure when parsing configuration on old versions)</remarks>
/// TODO: Remove this when those older versions aren't in use anymore.
public List<object> ControllerConfig { get; set; }
/// <summary>
/// Input configurations
/// </summary>
public List<InputConfig> InputConfig { get; set; }
/// <summary>
/// Loads a configuration file from disk
/// </summary>
/// <param name="path">The path to the JSON configuration file</param>
public static bool TryLoad(string path, out ConfigurationFileFormat configurationFileFormat)
{
try
{
configurationFileFormat = JsonHelper.DeserializeFromFile<ConfigurationFileFormat>(path);
return true;
}
catch
{
configurationFileFormat = null;
return false;
}
}
/// <summary>
/// Save a configuration file to disk
/// </summary>
/// <param name="path">The path to the JSON configuration file</param>
public void SaveConfig(string path)
{
using FileStream fileStream = File.Create(path, 4096, FileOptions.WriteThrough);
JsonHelper.Serialize(fileStream, this, true);
}
}
}

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using Ryujinx.Common;
using Ryujinx.Common.Logging;
using System;
namespace Ryujinx.Ui.Common.Configuration
{
public static class LoggerModule
{
public static void Initialize()
{
ConfigurationState.Instance.Logger.EnableDebug.Event += ReloadEnableDebug;
ConfigurationState.Instance.Logger.EnableStub.Event += ReloadEnableStub;
ConfigurationState.Instance.Logger.EnableInfo.Event += ReloadEnableInfo;
ConfigurationState.Instance.Logger.EnableWarn.Event += ReloadEnableWarning;
ConfigurationState.Instance.Logger.EnableError.Event += ReloadEnableError;
ConfigurationState.Instance.Logger.EnableTrace.Event += ReloadEnableTrace;
ConfigurationState.Instance.Logger.EnableGuest.Event += ReloadEnableGuest;
ConfigurationState.Instance.Logger.EnableFsAccessLog.Event += ReloadEnableFsAccessLog;
ConfigurationState.Instance.Logger.FilteredClasses.Event += ReloadFilteredClasses;
ConfigurationState.Instance.Logger.EnableFileLog.Event += ReloadFileLogger;
}
private static void ReloadEnableDebug(object sender, ReactiveEventArgs<bool> e)
{
Logger.SetEnable(LogLevel.Debug, e.NewValue);
}
private static void ReloadEnableStub(object sender, ReactiveEventArgs<bool> e)
{
Logger.SetEnable(LogLevel.Stub, e.NewValue);
}
private static void ReloadEnableInfo(object sender, ReactiveEventArgs<bool> e)
{
Logger.SetEnable(LogLevel.Info, e.NewValue);
}
private static void ReloadEnableWarning(object sender, ReactiveEventArgs<bool> e)
{
Logger.SetEnable(LogLevel.Warning, e.NewValue);
}
private static void ReloadEnableError(object sender, ReactiveEventArgs<bool> e)
{
Logger.SetEnable(LogLevel.Error, e.NewValue);
}
private static void ReloadEnableTrace(object sender, ReactiveEventArgs<bool> e)
{
Logger.SetEnable(LogLevel.Trace, e.NewValue);
}
private static void ReloadEnableGuest(object sender, ReactiveEventArgs<bool> e)
{
Logger.SetEnable(LogLevel.Guest, e.NewValue);
}
private static void ReloadEnableFsAccessLog(object sender, ReactiveEventArgs<bool> e)
{
Logger.SetEnable(LogLevel.AccessLog, e.NewValue);
}
private static void ReloadFilteredClasses(object sender, ReactiveEventArgs<LogClass[]> e)
{
bool noFilter = e.NewValue.Length == 0;
foreach (var logClass in Enum.GetValues<LogClass>())
{
Logger.SetEnable(logClass, noFilter);
}
foreach (var logClass in e.NewValue)
{
Logger.SetEnable(logClass, true);
}
}
private static void ReloadFileLogger(object sender, ReactiveEventArgs<bool> e)
{
if (e.NewValue)
{
Logger.AddTarget(new AsyncLogTargetWrapper(
new FileLogTarget(ReleaseInformations.GetBaseApplicationDirectory(), "file"),
1000,
AsyncLogTargetOverflowAction.Block
));
}
else
{
Logger.RemoveTarget("file");
}
}
}
}

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namespace Ryujinx.Ui.Common.Configuration.System
{
public enum Language
{
Japanese,
AmericanEnglish,
French,
German,
Italian,
Spanish,
Chinese,
Korean,
Dutch,
Portuguese,
Russian,
Taiwanese,
BritishEnglish,
CanadianFrench,
LatinAmericanSpanish,
SimplifiedChinese,
TraditionalChinese,
BrazilianPortuguese
}
}

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namespace Ryujinx.Ui.Common.Configuration.System
{
public enum Region
{
Japan,
USA,
Europe,
Australia,
China,
Korea,
Taiwan
}
}

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namespace Ryujinx.Ui.Common.Configuration.Ui
{
public struct ColumnSort
{
public int SortColumnId { get; set; }
public bool SortAscending { get; set; }
}
}

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namespace Ryujinx.Ui.Common.Configuration.Ui
{
public struct GuiColumns
{
public bool FavColumn { get; set; }
public bool IconColumn { get; set; }
public bool AppColumn { get; set; }
public bool DevColumn { get; set; }
public bool VersionColumn { get; set; }
public bool TimePlayedColumn { get; set; }
public bool LastPlayedColumn { get; set; }
public bool FileExtColumn { get; set; }
public bool FileSizeColumn { get; set; }
public bool PathColumn { get; set; }
}
}

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using DiscordRPC;
using Ryujinx.Common;
using Ryujinx.Ui.Common.Configuration;
namespace Ryujinx.Ui.Common
{
public static class DiscordIntegrationModule
{
private const string Description = "A simple, experimental Nintendo Switch emulator.";
private const string CliendId = "568815339807309834";
private static DiscordRpcClient _discordClient;
private static RichPresence _discordPresenceMain;
public static void Initialize()
{
_discordPresenceMain = new RichPresence
{
Assets = new Assets
{
LargeImageKey = "ryujinx",
LargeImageText = Description
},
Details = "Main Menu",
State = "Idling",
Timestamps = Timestamps.Now,
Buttons = new Button[]
{
new Button()
{
Label = "Website",
Url = "https://ryujinx.org/"
}
}
};
ConfigurationState.Instance.EnableDiscordIntegration.Event += Update;
}
private static void Update(object sender, ReactiveEventArgs<bool> evnt)
{
if (evnt.OldValue != evnt.NewValue)
{
// If the integration was active, disable it and unload everything
if (evnt.OldValue)
{
_discordClient?.Dispose();
_discordClient = null;
}
// If we need to activate it and the client isn't active, initialize it
if (evnt.NewValue && _discordClient == null)
{
_discordClient = new DiscordRpcClient(CliendId);
_discordClient.Initialize();
_discordClient.SetPresence(_discordPresenceMain);
}
}
}
public static void SwitchToPlayingState(string titleId, string titleName)
{
_discordClient?.SetPresence(new RichPresence
{
Assets = new Assets
{
LargeImageKey = "game",
LargeImageText = titleName,
SmallImageKey = "ryujinx",
SmallImageText = Description,
},
Details = $"Playing {titleName}",
State = (titleId == "0000000000000000") ? "Homebrew" : titleId.ToUpper(),
Timestamps = Timestamps.Now,
Buttons = new Button[]
{
new Button()
{
Label = "Website",
Url = "https://ryujinx.org/"
}
}
});
}
public static void SwitchToMainMenu()
{
_discordClient?.SetPresence(_discordPresenceMain);
}
public static void Exit()
{
_discordClient?.Dispose();
}
}
}

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using Ryujinx.Common.Logging;
using System;
using System.Runtime.InteropServices;
using System.Runtime.Versioning;
namespace Ryujinx.Ui.Common.Helper
{
public static class ConsoleHelper
{
public static bool SetConsoleWindowStateSupported => OperatingSystem.IsWindows();
public static void SetConsoleWindowState(bool show)
{
if (OperatingSystem.IsWindows())
{
SetConsoleWindowStateWindows(show);
}
else if (show == false)
{
Logger.Warning?.Print(LogClass.Application, "OS doesn't support hiding console window");
}
}
[SupportedOSPlatform("windows")]
private static void SetConsoleWindowStateWindows(bool show)
{
const int SW_HIDE = 0;
const int SW_SHOW = 5;
IntPtr hWnd = GetConsoleWindow();
if (hWnd == IntPtr.Zero)
{
Logger.Warning?.Print(LogClass.Application, "Attempted to show/hide console window but console window does not exist");
return;
}
ShowWindow(hWnd, show ? SW_SHOW : SW_HIDE);
}
[SupportedOSPlatform("windows")]
[DllImport("kernel32")]
static extern IntPtr GetConsoleWindow();
[SupportedOSPlatform("windows")]
[DllImport("user32")]
static extern bool ShowWindow(IntPtr hWnd, int nCmdShow);
}
}

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using Ryujinx.Common.Logging;
using System;
using System.Diagnostics;
namespace Ryujinx.Ui.Common.Helper
{
public static class OpenHelper
{
public static void OpenFolder(string path)
{
Process.Start(new ProcessStartInfo
{
FileName = path,
UseShellExecute = true,
Verb = "open"
});
}
public static void OpenUrl(string url)
{
if (OperatingSystem.IsWindows())
{
Process.Start(new ProcessStartInfo("cmd", $"/c start {url.Replace("&", "^&")}"));
}
else if (OperatingSystem.IsLinux())
{
Process.Start("xdg-open", url);
}
else if (OperatingSystem.IsMacOS())
{
Process.Start("open", url);
}
else
{
Logger.Notice.Print(LogClass.Application, $"Cannot open url \"{url}\" on this platform!");
}
}
}
}

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using Ryujinx.Common.Logging;
using Ryujinx.HLE.FileSystem;
using Ryujinx.Ui.Common;
using System;
using System.IO;
namespace Ryujinx.Ui.Common.Helper
{
/// <summary>
/// Ensure installation validity
/// </summary>
public static class SetupValidator
{
public static bool IsFirmwareValid(ContentManager contentManager, out UserError error)
{
bool hasFirmware = contentManager.GetCurrentFirmwareVersion() != null;
if (hasFirmware)
{
error = UserError.Success;
return true;
}
else
{
error = UserError.NoFirmware;
return false;
}
}
public static bool CanFixStartApplication(ContentManager contentManager, string baseApplicationPath, UserError error, out SystemVersion firmwareVersion)
{
try
{
firmwareVersion = contentManager.VerifyFirmwarePackage(baseApplicationPath);
}
catch (Exception)
{
firmwareVersion = null;
}
return error == UserError.NoFirmware && Path.GetExtension(baseApplicationPath).ToLowerInvariant() == ".xci" && firmwareVersion != null;
}
public static bool TryFixStartApplication(ContentManager contentManager, string baseApplicationPath, UserError error, out UserError outError)
{
if (error == UserError.NoFirmware)
{
string baseApplicationExtension = Path.GetExtension(baseApplicationPath).ToLowerInvariant();
// If the target app to start is a XCI, try to install firmware from it
if (baseApplicationExtension == ".xci")
{
SystemVersion firmwareVersion;
try
{
firmwareVersion = contentManager.VerifyFirmwarePackage(baseApplicationPath);
}
catch (Exception)
{
firmwareVersion = null;
}
// The XCI is a valid firmware package, try to install the firmware from it!
if (firmwareVersion != null)
{
try
{
Logger.Info?.Print(LogClass.Application, $"Installing firmware {firmwareVersion.VersionString}");
contentManager.InstallFirmware(baseApplicationPath);
Logger.Info?.Print(LogClass.Application, $"System version {firmwareVersion.VersionString} successfully installed.");
outError = UserError.Success;
return true;
}
catch (Exception) { }
}
outError = error;
return false;
}
}
outError = error;
return false;
}
public static bool CanStartApplication(ContentManager contentManager, string baseApplicationPath, out UserError error)
{
if (Directory.Exists(baseApplicationPath) || File.Exists(baseApplicationPath))
{
string baseApplicationExtension = Path.GetExtension(baseApplicationPath).ToLowerInvariant();
// NOTE: We don't force homebrew developers to install a system firmware.
if (baseApplicationExtension == ".nro" || baseApplicationExtension == ".nso")
{
error = UserError.Success;
return true;
}
return IsFirmwareValid(contentManager, out error);
}
else
{
error = UserError.ApplicationNotFound;
return false;
}
}
}
}

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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net6.0</TargetFramework>
</PropertyGroup>
<ItemGroup>
<None Remove="Resources\Controller_JoyConLeft.svg" />
<None Remove="Resources\Controller_JoyConPair.svg" />
<None Remove="Resources\Controller_JoyConRight.svg" />
<None Remove="Resources\Controller_ProCon.svg" />
<None Remove="Resources\Icon_NCA.png" />
<None Remove="Resources\Icon_NRO.png" />
<None Remove="Resources\Icon_NSO.png" />
<None Remove="Resources\Icon_NSP.png" />
<None Remove="Resources\Icon_XCI.png" />
<None Remove="Resources\Logo_Amiibo.png" />
<None Remove="Resources\Logo_Discord.png" />
<None Remove="Resources\Logo_GitHub.png" />
<None Remove="Resources\Logo_Patreon.png" />
<None Remove="Resources\Logo_Ryujinx.png" />
<None Remove="Resources\Logo_Twitter.png" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="Resources\Controller_JoyConLeft.svg" />
<EmbeddedResource Include="Resources\Controller_JoyConPair.svg" />
<EmbeddedResource Include="Resources\Controller_JoyConRight.svg" />
<EmbeddedResource Include="Resources\Controller_ProCon.svg" />
<EmbeddedResource Include="Resources\Icon_NCA.png" />
<EmbeddedResource Include="Resources\Icon_NRO.png" />
<EmbeddedResource Include="Resources\Icon_NSO.png" />
<EmbeddedResource Include="Resources\Icon_NSP.png" />
<EmbeddedResource Include="Resources\Icon_XCI.png" />
<EmbeddedResource Include="Resources\Logo_Amiibo.png" />
<EmbeddedResource Include="Resources\Logo_Discord.png" />
<EmbeddedResource Include="Resources\Logo_GitHub.png" />
<EmbeddedResource Include="Resources\Logo_Patreon.png" />
<EmbeddedResource Include="Resources\Logo_Ryujinx.png" />
<EmbeddedResource Include="Resources\Logo_Twitter.png" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="DiscordRichPresence" Version="1.0.175" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Ryujinx.Common\Ryujinx.Common.csproj" />
<ProjectReference Include="..\Ryujinx.HLE\Ryujinx.HLE.csproj" />
</ItemGroup>
</Project>

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namespace Ryujinx.Ui.Common
{
/// <summary>
/// Represent a common error that could be reported to the user by the emulator.
/// </summary>
public enum UserError
{
/// <summary>
/// No error to report.
/// </summary>
Success = 0x0,
/// <summary>
/// No keys are present.
/// </summary>
NoKeys = 0x1,
/// <summary>
/// No firmware is installed.
/// </summary>
NoFirmware = 0x2,
/// <summary>
/// Firmware parsing failed.
/// </summary>
/// <remarks>Most likely related to keys.</remarks>
FirmwareParsingFailed = 0x3,
/// <summary>
/// No application was found at the given path.
/// </summary>
ApplicationNotFound = 0x4,
/// <summary>
/// An unknown error.
/// </summary>
Unknown = 0xDEAD
}
}