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GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711)
* WIP texture pre-flush Improve performance of TextureView GetData to buffer Fix copy/sync ordering Fix minor bug Make this actually work WIP host mapping stuff * Fix usage flags * message * Cleanup 1 * Fix rebase * Fix * Improve pre-flush rules * Fix pre-flush * A lot of cleanup * Use the host memory bits * Select the correct memory type * Cleanup TextureGroupHandle * Missing comment * Remove debugging logs * Revert BufferHandle _value access modifier * One interrupt action at a time. * Support D32S8 to D24S8 conversion, safeguards * Interrupt cannot happen in sync handle's lock Waitable needs to be checked twice now, but this should stop it from deadlocking. * Remove unused using * Address some feedback * Address feedback * Address more feedback * Address more feedback * Improve sync rules Should allow for faster sync in some cases.
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@ -27,6 +27,7 @@ namespace Ryujinx.Graphics.Vulkan
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ExtTransformFeedback.ExtensionName,
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KhrDrawIndirectCount.ExtensionName,
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KhrPushDescriptor.ExtensionName,
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ExtExternalMemoryHost.ExtensionName,
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"VK_EXT_blend_operation_advanced",
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"VK_EXT_custom_border_color",
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"VK_EXT_descriptor_indexing", // Enabling this works around an issue with disposed buffer bindings on RADV.
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