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Implement X8Z24 texture format (#6315)
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@@ -119,11 +119,11 @@ namespace Ryujinx.Graphics.OpenGL
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private static FramebufferAttachment GetAttachment(Format format)
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{
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if (IsPackedDepthStencilFormat(format))
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if (FormatTable.IsPackedDepthStencil(format))
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{
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return FramebufferAttachment.DepthStencilAttachment;
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}
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else if (IsDepthOnlyFormat(format))
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else if (FormatTable.IsDepthOnly(format))
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{
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return FramebufferAttachment.DepthAttachment;
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}
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@@ -133,18 +133,6 @@ namespace Ryujinx.Graphics.OpenGL
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}
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}
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private static bool IsPackedDepthStencilFormat(Format format)
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{
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return format == Format.D24UnormS8Uint ||
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format == Format.D32FloatS8Uint ||
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format == Format.S8UintD24Unorm;
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}
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private static bool IsDepthOnlyFormat(Format format)
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{
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return format == Format.D16Unorm || format == Format.D32Float;
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}
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public int GetColorLayerCount(int index)
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{
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return _colors[index]?.Info.GetDepthOrLayers() ?? 0;
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