mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2024-12-23 01:31:21 -08:00
Implement X8Z24 texture format (#6315)
This commit is contained in:
parent
74a18b7c18
commit
e37735ed26
@ -148,6 +148,7 @@ namespace Ryujinx.Graphics.GAL
|
||||
B8G8R8A8Unorm,
|
||||
B8G8R8A8Srgb,
|
||||
B10G10R10A2Unorm,
|
||||
X8UintD24Unorm,
|
||||
}
|
||||
|
||||
public static class FormatExtensions
|
||||
@ -269,6 +270,7 @@ namespace Ryujinx.Graphics.GAL
|
||||
case Format.D16Unorm:
|
||||
return 2;
|
||||
case Format.S8UintD24Unorm:
|
||||
case Format.X8UintD24Unorm:
|
||||
case Format.D32Float:
|
||||
case Format.D24UnormS8Uint:
|
||||
return 4;
|
||||
@ -349,6 +351,7 @@ namespace Ryujinx.Graphics.GAL
|
||||
case Format.D16Unorm:
|
||||
case Format.D24UnormS8Uint:
|
||||
case Format.S8UintD24Unorm:
|
||||
case Format.X8UintD24Unorm:
|
||||
case Format.D32Float:
|
||||
case Format.D32FloatS8Uint:
|
||||
return true;
|
||||
@ -633,6 +636,7 @@ namespace Ryujinx.Graphics.GAL
|
||||
case Format.D16Unorm:
|
||||
case Format.D24UnormS8Uint:
|
||||
case Format.S8UintD24Unorm:
|
||||
case Format.X8UintD24Unorm:
|
||||
case Format.D32Float:
|
||||
case Format.D32FloatS8Uint:
|
||||
case Format.S8Uint:
|
||||
|
@ -8,13 +8,13 @@ namespace Ryujinx.Graphics.Gpu.Engine.Types
|
||||
/// </summary>
|
||||
enum ZetaFormat
|
||||
{
|
||||
D32Float = 0xa,
|
||||
D16Unorm = 0x13,
|
||||
D24UnormS8Uint = 0x14,
|
||||
D24Unorm = 0x15,
|
||||
S8UintD24Unorm = 0x16,
|
||||
Zf32 = 0xa,
|
||||
Z16 = 0x13,
|
||||
Z24S8 = 0x14,
|
||||
X8Z24 = 0x15,
|
||||
S8Z24 = 0x16,
|
||||
S8Uint = 0x17,
|
||||
D32FloatS8Uint = 0x19,
|
||||
Zf32X24S8 = 0x19,
|
||||
}
|
||||
|
||||
static class ZetaFormatConverter
|
||||
@ -29,14 +29,14 @@ namespace Ryujinx.Graphics.Gpu.Engine.Types
|
||||
return format switch
|
||||
{
|
||||
#pragma warning disable IDE0055 // Disable formatting
|
||||
ZetaFormat.D32Float => new FormatInfo(Format.D32Float, 1, 1, 4, 1),
|
||||
ZetaFormat.D16Unorm => new FormatInfo(Format.D16Unorm, 1, 1, 2, 1),
|
||||
ZetaFormat.D24UnormS8Uint => new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2),
|
||||
ZetaFormat.D24Unorm => new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 1),
|
||||
ZetaFormat.S8UintD24Unorm => new FormatInfo(Format.S8UintD24Unorm, 1, 1, 4, 2),
|
||||
ZetaFormat.S8Uint => new FormatInfo(Format.S8Uint, 1, 1, 1, 1),
|
||||
ZetaFormat.D32FloatS8Uint => new FormatInfo(Format.D32FloatS8Uint, 1, 1, 8, 2),
|
||||
_ => FormatInfo.Default,
|
||||
ZetaFormat.Zf32 => new FormatInfo(Format.D32Float, 1, 1, 4, 1),
|
||||
ZetaFormat.Z16 => new FormatInfo(Format.D16Unorm, 1, 1, 2, 1),
|
||||
ZetaFormat.Z24S8 => new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2),
|
||||
ZetaFormat.X8Z24 => new FormatInfo(Format.X8UintD24Unorm, 1, 1, 4, 1),
|
||||
ZetaFormat.S8Z24 => new FormatInfo(Format.S8UintD24Unorm, 1, 1, 4, 2),
|
||||
ZetaFormat.S8Uint => new FormatInfo(Format.S8Uint, 1, 1, 1, 1),
|
||||
ZetaFormat.Zf32X24S8 => new FormatInfo(Format.D32FloatS8Uint, 1, 1, 8, 2),
|
||||
_ => FormatInfo.Default,
|
||||
#pragma warning restore IDE0055
|
||||
};
|
||||
}
|
||||
|
@ -185,6 +185,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
G24R8RUintGUnormBUnormAUnorm = G24R8 | RUint | GUnorm | BUnorm | AUnorm, // 0x24a0e
|
||||
Z24S8RUintGUnormBUnormAUnorm = Z24S8 | RUint | GUnorm | BUnorm | AUnorm, // 0x24a29
|
||||
Z24S8RUintGUnormBUintAUint = Z24S8 | RUint | GUnorm | BUint | AUint, // 0x48a29
|
||||
X8Z24RUnormGUintBUintAUint = X8Z24 | RUnorm | GUint | BUint | AUint, // 0x4912a
|
||||
S8Z24RUnormGUintBUintAUint = S8Z24 | RUnorm | GUint | BUint | AUint, // 0x4912b
|
||||
R32B24G8RFloatGUintBUnormAUnorm = R32B24G8 | RFloat | GUint | BUnorm | AUnorm, // 0x25385
|
||||
Zf32X24S8RFloatGUintBUnormAUnorm = Zf32X24S8 | RFloat | GUint | BUnorm | AUnorm, // 0x253b0
|
||||
@ -410,6 +411,7 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
{ TextureFormat.G24R8RUintGUnormBUnormAUnorm, new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2) },
|
||||
{ TextureFormat.Z24S8RUintGUnormBUnormAUnorm, new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2) },
|
||||
{ TextureFormat.Z24S8RUintGUnormBUintAUint, new FormatInfo(Format.D24UnormS8Uint, 1, 1, 4, 2) },
|
||||
{ TextureFormat.X8Z24RUnormGUintBUintAUint, new FormatInfo(Format.X8UintD24Unorm, 1, 1, 4, 2) },
|
||||
{ TextureFormat.S8Z24RUnormGUintBUintAUint, new FormatInfo(Format.S8UintD24Unorm, 1, 1, 4, 2) },
|
||||
{ TextureFormat.R32B24G8RFloatGUintBUnormAUnorm, new FormatInfo(Format.D32FloatS8Uint, 1, 1, 8, 2) },
|
||||
{ TextureFormat.Zf32X24S8RFloatGUintBUnormAUnorm, new FormatInfo(Format.D32FloatS8Uint, 1, 1, 8, 2) },
|
||||
|
@ -242,7 +242,8 @@ namespace Ryujinx.Graphics.Gpu.Image
|
||||
return TextureMatchQuality.FormatAlias;
|
||||
}
|
||||
else if ((lhs.FormatInfo.Format == Format.D24UnormS8Uint ||
|
||||
lhs.FormatInfo.Format == Format.S8UintD24Unorm) && rhs.FormatInfo.Format == Format.B8G8R8A8Unorm)
|
||||
lhs.FormatInfo.Format == Format.S8UintD24Unorm ||
|
||||
lhs.FormatInfo.Format == Format.X8UintD24Unorm) && rhs.FormatInfo.Format == Format.B8G8R8A8Unorm)
|
||||
{
|
||||
return TextureMatchQuality.FormatAlias;
|
||||
}
|
||||
|
@ -68,6 +68,7 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
Add(Format.S8Uint, new FormatInfo(1, false, false, All.StencilIndex8, PixelFormat.StencilIndex, PixelType.UnsignedByte));
|
||||
Add(Format.D16Unorm, new FormatInfo(1, false, false, All.DepthComponent16, PixelFormat.DepthComponent, PixelType.UnsignedShort));
|
||||
Add(Format.S8UintD24Unorm, new FormatInfo(1, false, false, All.Depth24Stencil8, PixelFormat.DepthStencil, PixelType.UnsignedInt248));
|
||||
Add(Format.X8UintD24Unorm, new FormatInfo(1, false, false, All.DepthComponent24, PixelFormat.DepthComponent, PixelType.UnsignedInt));
|
||||
Add(Format.D32Float, new FormatInfo(1, false, false, All.DepthComponent32f, PixelFormat.DepthComponent, PixelType.Float));
|
||||
Add(Format.D24UnormS8Uint, new FormatInfo(1, false, false, All.Depth24Stencil8, PixelFormat.DepthStencil, PixelType.UnsignedInt248));
|
||||
Add(Format.D32FloatS8Uint, new FormatInfo(1, false, false, All.Depth32fStencil8, PixelFormat.DepthStencil, PixelType.Float32UnsignedInt248Rev));
|
||||
@ -224,5 +225,17 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
{
|
||||
return _tableImage[(int)format];
|
||||
}
|
||||
|
||||
public static bool IsPackedDepthStencil(Format format)
|
||||
{
|
||||
return format == Format.D24UnormS8Uint ||
|
||||
format == Format.D32FloatS8Uint ||
|
||||
format == Format.S8UintD24Unorm;
|
||||
}
|
||||
|
||||
public static bool IsDepthOnly(Format format)
|
||||
{
|
||||
return format == Format.D16Unorm || format == Format.D32Float || format == Format.X8UintD24Unorm;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -119,11 +119,11 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
|
||||
private static FramebufferAttachment GetAttachment(Format format)
|
||||
{
|
||||
if (IsPackedDepthStencilFormat(format))
|
||||
if (FormatTable.IsPackedDepthStencil(format))
|
||||
{
|
||||
return FramebufferAttachment.DepthStencilAttachment;
|
||||
}
|
||||
else if (IsDepthOnlyFormat(format))
|
||||
else if (FormatTable.IsDepthOnly(format))
|
||||
{
|
||||
return FramebufferAttachment.DepthAttachment;
|
||||
}
|
||||
@ -133,18 +133,6 @@ namespace Ryujinx.Graphics.OpenGL
|
||||
}
|
||||
}
|
||||
|
||||
private static bool IsPackedDepthStencilFormat(Format format)
|
||||
{
|
||||
return format == Format.D24UnormS8Uint ||
|
||||
format == Format.D32FloatS8Uint ||
|
||||
format == Format.S8UintD24Unorm;
|
||||
}
|
||||
|
||||
private static bool IsDepthOnlyFormat(Format format)
|
||||
{
|
||||
return format == Format.D16Unorm || format == Format.D32Float;
|
||||
}
|
||||
|
||||
public int GetColorLayerCount(int index)
|
||||
{
|
||||
return _colors[index]?.Info.GetDepthOrLayers() ?? 0;
|
||||
|
@ -294,7 +294,7 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
||||
{
|
||||
return FramebufferAttachment.DepthStencilAttachment;
|
||||
}
|
||||
else if (IsDepthOnly(format))
|
||||
else if (FormatTable.IsDepthOnly(format))
|
||||
{
|
||||
return FramebufferAttachment.DepthAttachment;
|
||||
}
|
||||
@ -324,11 +324,11 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
||||
|
||||
private static ClearBufferMask GetMask(Format format)
|
||||
{
|
||||
if (format == Format.D24UnormS8Uint || format == Format.D32FloatS8Uint || format == Format.S8UintD24Unorm)
|
||||
if (FormatTable.IsPackedDepthStencil(format))
|
||||
{
|
||||
return ClearBufferMask.DepthBufferBit | ClearBufferMask.StencilBufferBit;
|
||||
}
|
||||
else if (IsDepthOnly(format))
|
||||
else if (FormatTable.IsDepthOnly(format))
|
||||
{
|
||||
return ClearBufferMask.DepthBufferBit;
|
||||
}
|
||||
@ -342,11 +342,6 @@ namespace Ryujinx.Graphics.OpenGL.Image
|
||||
}
|
||||
}
|
||||
|
||||
private static bool IsDepthOnly(Format format)
|
||||
{
|
||||
return format == Format.D16Unorm || format == Format.D32Float;
|
||||
}
|
||||
|
||||
public TextureView BgraSwap(TextureView from)
|
||||
{
|
||||
TextureView to = (TextureView)_renderer.CreateTexture(from.Info);
|
||||
|
@ -376,7 +376,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
return format switch
|
||||
{
|
||||
Format.D16Unorm or Format.D32Float => ImageAspectFlags.DepthBit,
|
||||
Format.D16Unorm or Format.D32Float or Format.X8UintD24Unorm => ImageAspectFlags.DepthBit,
|
||||
Format.S8Uint => ImageAspectFlags.StencilBit,
|
||||
Format.D24UnormS8Uint or
|
||||
Format.D32FloatS8Uint or
|
||||
@ -389,7 +389,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
return format switch
|
||||
{
|
||||
Format.D16Unorm or Format.D32Float => ImageAspectFlags.DepthBit,
|
||||
Format.D16Unorm or Format.D32Float or Format.X8UintD24Unorm => ImageAspectFlags.DepthBit,
|
||||
Format.S8Uint => ImageAspectFlags.StencilBit,
|
||||
Format.D24UnormS8Uint or
|
||||
Format.D32FloatS8Uint or
|
||||
|
@ -220,7 +220,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
|
||||
public static bool IsD24S8(Format format)
|
||||
{
|
||||
return format == Format.D24UnormS8Uint || format == Format.S8UintD24Unorm;
|
||||
return format == Format.D24UnormS8Uint || format == Format.S8UintD24Unorm || format == Format.X8UintD24Unorm;
|
||||
}
|
||||
|
||||
private static bool IsRGB16IntFloat(Format format)
|
||||
|
@ -67,6 +67,7 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
Add(Format.S8Uint, VkFormat.S8Uint);
|
||||
Add(Format.D16Unorm, VkFormat.D16Unorm);
|
||||
Add(Format.S8UintD24Unorm, VkFormat.D24UnormS8Uint);
|
||||
Add(Format.X8UintD24Unorm, VkFormat.X8D24UnormPack32);
|
||||
Add(Format.D32Float, VkFormat.D32Sfloat);
|
||||
Add(Format.D24UnormS8Uint, VkFormat.D24UnormS8Uint);
|
||||
Add(Format.D32FloatS8Uint, VkFormat.D32SfloatS8Uint);
|
||||
|
@ -154,9 +154,8 @@ namespace Ryujinx.Graphics.Vulkan
|
||||
{
|
||||
Format.S8Uint => Format.R8Unorm,
|
||||
Format.D16Unorm => Format.R16Unorm,
|
||||
Format.S8UintD24Unorm => Format.R8G8B8A8Unorm,
|
||||
Format.D24UnormS8Uint or Format.S8UintD24Unorm or Format.X8UintD24Unorm => Format.R8G8B8A8Unorm,
|
||||
Format.D32Float => Format.R32Float,
|
||||
Format.D24UnormS8Uint => Format.R8G8B8A8Unorm,
|
||||
Format.D32FloatS8Uint => Format.R32G32Float,
|
||||
_ => throw new ArgumentException($"\"{format}\" is not a supported depth or stencil format."),
|
||||
};
|
||||
|
Loading…
Reference in New Issue
Block a user