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Add support for Vertex Program A and other small shader improvements (#192)
* Add WIP support for Vertex Program A, add the FADD_I32 shader instruction, small fix on FFMA_I encoding, nits * Add separate subroutines for program A/B, and copy attributes to a temp * Move finalization code to main * Add new line after flip uniform on the shader * Handle possible case where VPB uses an output attribute written by VPA but not available on the vbo * Address PR feedback
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@@ -23,13 +23,5 @@ namespace Ryujinx.Graphics.Gal
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Size = NewSize;
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}
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}
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internal void SetCbufOffs(int Offs)
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{
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if (Index < Offs)
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{
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Index = Offs;
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}
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}
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}
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}
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