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Shaders: Handle Ipa PASS argument as needed in Fragment Shaders (#392)
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10
Ryujinx.Graphics/Gal/Shader/ShaderIpaMode.cs
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10
Ryujinx.Graphics/Gal/Shader/ShaderIpaMode.cs
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namespace Ryujinx.Graphics.Gal.Shader
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{
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enum ShaderIpaMode
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{
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Pass = 0,
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None = 1,
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Constant = 2,
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Sc = 3
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}
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}
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