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Ensure texture ID is valid before getting texture descriptor (#3406)
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@ -101,6 +101,16 @@ namespace Ryujinx.Graphics.Gpu.Image
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/// <returns>The GPU resource with the given ID</returns>
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public abstract T1 Get(int id);
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/// <summary>
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/// Checks if a given ID is valid and inside the range of the pool.
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/// </summary>
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/// <param name="id">ID of the descriptor. This is effectively a zero-based index</param>
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/// <returns>True if the specified ID is valid, false otherwise</returns>
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public bool IsValidId(int id)
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{
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return (uint)id <= MaximumId;
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}
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/// <summary>
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/// Synchronizes host memory with guest memory.
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/// This causes invalidation of pool entries,
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