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Ensure texture ID is valid before getting texture descriptor (#3406)
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@ -241,25 +241,6 @@ namespace Ryujinx.Graphics.Gpu.Image
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return (TextureMsaaMode)((Word7 >> 8) & 0xf);
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}
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/// <summary>
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/// Create the equivalent of this TextureDescriptor for the shader cache.
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/// </summary>
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/// <returns>The equivalent of this TextureDescriptor for the shader cache.</returns>
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public GuestTextureDescriptor ToCache()
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{
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GuestTextureDescriptor result = new GuestTextureDescriptor
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{
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Handle = uint.MaxValue,
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Format = UnpackFormat(),
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Target = UnpackTextureTarget(),
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IsSrgb = UnpackSrgb(),
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IsTextureCoordNormalized = UnpackTextureCoordNormalized(),
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};
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return result;
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}
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/// <summary>
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/// Check if two descriptors are equal.
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/// </summary>
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