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Ensure texture ID is valid before getting texture descriptor (#3406)
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@ -579,14 +579,16 @@ namespace Ryujinx.Graphics.Gpu.Shader
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textureKey.StageIndex);
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int packedId = TextureHandle.ReadPackedId(textureKey.Handle, cachedTextureBuffer, cachedSamplerBuffer);
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int textureId = TextureHandle.UnpackTextureId(packedId);
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ref readonly Image.TextureDescriptor descriptor = ref pool.GetDescriptorRef(textureId);
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if (!MatchesTexture(kv.Value, descriptor))
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if (pool.IsValidId(textureId))
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{
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return false;
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ref readonly Image.TextureDescriptor descriptor = ref pool.GetDescriptorRef(textureId);
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if (!MatchesTexture(kv.Value, descriptor))
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{
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return false;
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}
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}
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}
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}
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