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Small OpenGL Renderer refactoring (#177)
* Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref
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27
Ryujinx.Graphics/Gal/IGalFrameBuffer.cs
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27
Ryujinx.Graphics/Gal/IGalFrameBuffer.cs
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using System;
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namespace Ryujinx.Graphics.Gal
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{
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public interface IGalFrameBuffer
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{
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void Create(long Key, int Width, int Height);
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void Bind(long Key);
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void BindTexture(long Key, int Index);
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void Set(long Key);
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void Set(byte[] Data, int Width, int Height);
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void SetTransform(float SX, float SY, float Rotate, float TX, float TY);
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void SetWindowSize(int Width, int Height);
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void SetViewport(int X, int Y, int Width, int Height);
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void Render();
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void GetBufferData(long Key, Action<byte[]> Callback);
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}
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}
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