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Small OpenGL Renderer refactoring (#177)
* Call OpenGL functions directly, remove the pfifo thread, some refactoring * Fix PerformanceStatistics calculating the wrong host fps, remove wait event on PFIFO as this wasn't exactly was causing the freezes (may replace with an exception later) * Organized the Gpu folder a bit more, renamed a few things, address PR feedback * Make PerformanceStatistics thread safe * Remove unused constant * Use unlimited update rate for better pref
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@ -1,4 +1,3 @@
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using Ryujinx.HLE.OsHle.Utilities;
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using System;
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using System.IO;
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@ -24,7 +23,7 @@ namespace Ryujinx.HLE.Loaders.Npdm
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public FSAccessControl FSAccessControl;
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public ServiceAccessControl ServiceAccessControl;
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public KernelAccessControl KernelAccessControl;
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public const long ACIDMagic = 'A' << 0 | 'C' << 8 | 'I' << 16 | 'D' << 24;
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public ACID(Stream ACIDStream, int Offset)
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