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Fix for texture pool not being updated when it should + buffer texture related fixes (#2911)
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@@ -784,7 +784,10 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed
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public YControl YControl;
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public float LineWidthSmooth;
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public float LineWidthAliased;
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public fixed uint Reserved13B8[31];
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public fixed uint Reserved13B8[27];
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public uint InvalidateSamplerCacheNoWfi;
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public uint InvalidateTextureHeaderCacheNoWfi;
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public fixed uint Reserved142C[2];
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public uint FirstVertex;
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public uint FirstInstance;
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public fixed uint Reserved143C[53];
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