mirror of
https://github.com/Ryujinx/Ryujinx.git
synced 2025-08-14 07:52:08 -07:00
infra: Make Avalonia the default UI (#6375)
* misc: Move Ryujinx project to Ryujinx.Gtk3 This breaks release CI for now but that's fine. Signed-off-by: Mary Guillemard <mary@mary.zone> * misc: Move Ryujinx.Ava project to Ryujinx This breaks CI for now, but it's fine. Signed-off-by: Mary Guillemard <mary@mary.zone> * infra: Make Avalonia the default UI Should fix CI after the previous changes. GTK3 isn't build by the release job anymore, only by PR CI. This also ensure that the test-ava update package is still generated to allow update from the old testing channel. Signed-off-by: Mary Guillemard <mary@mary.zone> * Fix missing copy in create_app_bundle.sh Signed-off-by: Mary Guillemard <mary@mary.zone> * Fix syntax error Signed-off-by: Mary Guillemard <mary@mary.zone> --------- Signed-off-by: Mary Guillemard <mary@mary.zone>
This commit is contained in:
31
src/Ryujinx.Gtk3/UI/Applet/ErrorAppletDialog.cs
Normal file
31
src/Ryujinx.Gtk3/UI/Applet/ErrorAppletDialog.cs
Normal file
@@ -0,0 +1,31 @@
|
||||
using Gtk;
|
||||
using Ryujinx.UI.Common.Configuration;
|
||||
using System.Reflection;
|
||||
|
||||
namespace Ryujinx.UI.Applet
|
||||
{
|
||||
internal class ErrorAppletDialog : MessageDialog
|
||||
{
|
||||
public ErrorAppletDialog(Window parentWindow, DialogFlags dialogFlags, MessageType messageType, string[] buttons) : base(parentWindow, dialogFlags, messageType, ButtonsType.None, null)
|
||||
{
|
||||
Icon = new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Gtk3.UI.Common.Resources.Logo_Ryujinx.png");
|
||||
|
||||
int responseId = 0;
|
||||
|
||||
if (buttons != null)
|
||||
{
|
||||
foreach (string buttonText in buttons)
|
||||
{
|
||||
AddButton(buttonText, responseId);
|
||||
responseId++;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
AddButton("OK", 0);
|
||||
}
|
||||
|
||||
ShowAll();
|
||||
}
|
||||
}
|
||||
}
|
108
src/Ryujinx.Gtk3/UI/Applet/GtkDynamicTextInputHandler.cs
Normal file
108
src/Ryujinx.Gtk3/UI/Applet/GtkDynamicTextInputHandler.cs
Normal file
@@ -0,0 +1,108 @@
|
||||
using Gtk;
|
||||
using Ryujinx.HLE.UI;
|
||||
using Ryujinx.Input.GTK3;
|
||||
using Ryujinx.UI.Widgets;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.UI.Applet
|
||||
{
|
||||
/// <summary>
|
||||
/// Class that forwards key events to a GTK Entry so they can be processed into text.
|
||||
/// </summary>
|
||||
internal class GtkDynamicTextInputHandler : IDynamicTextInputHandler
|
||||
{
|
||||
private readonly Window _parent;
|
||||
private readonly OffscreenWindow _inputToTextWindow = new();
|
||||
private readonly RawInputToTextEntry _inputToTextEntry = new();
|
||||
|
||||
private bool _canProcessInput;
|
||||
|
||||
public event DynamicTextChangedHandler TextChangedEvent;
|
||||
public event KeyPressedHandler KeyPressedEvent;
|
||||
public event KeyReleasedHandler KeyReleasedEvent;
|
||||
|
||||
public bool TextProcessingEnabled
|
||||
{
|
||||
get
|
||||
{
|
||||
return Volatile.Read(ref _canProcessInput);
|
||||
}
|
||||
|
||||
set
|
||||
{
|
||||
Volatile.Write(ref _canProcessInput, value);
|
||||
}
|
||||
}
|
||||
|
||||
public GtkDynamicTextInputHandler(Window parent)
|
||||
{
|
||||
_parent = parent;
|
||||
_parent.KeyPressEvent += HandleKeyPressEvent;
|
||||
_parent.KeyReleaseEvent += HandleKeyReleaseEvent;
|
||||
|
||||
_inputToTextWindow.Add(_inputToTextEntry);
|
||||
|
||||
_inputToTextEntry.TruncateMultiline = true;
|
||||
|
||||
// Start with input processing turned off so the text box won't accumulate text
|
||||
// if the user is playing on the keyboard.
|
||||
_canProcessInput = false;
|
||||
}
|
||||
|
||||
[GLib.ConnectBefore()]
|
||||
private void HandleKeyPressEvent(object o, KeyPressEventArgs args)
|
||||
{
|
||||
var key = (Ryujinx.Common.Configuration.Hid.Key)GTK3MappingHelper.ToInputKey(args.Event.Key);
|
||||
|
||||
if (!(KeyPressedEvent?.Invoke(key)).GetValueOrDefault(true))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (_canProcessInput)
|
||||
{
|
||||
_inputToTextEntry.SendKeyPressEvent(o, args);
|
||||
_inputToTextEntry.GetSelectionBounds(out int selectionStart, out int selectionEnd);
|
||||
TextChangedEvent?.Invoke(_inputToTextEntry.Text, selectionStart, selectionEnd, _inputToTextEntry.OverwriteMode);
|
||||
}
|
||||
}
|
||||
|
||||
[GLib.ConnectBefore()]
|
||||
private void HandleKeyReleaseEvent(object o, KeyReleaseEventArgs args)
|
||||
{
|
||||
var key = (Ryujinx.Common.Configuration.Hid.Key)GTK3MappingHelper.ToInputKey(args.Event.Key);
|
||||
|
||||
if (!(KeyReleasedEvent?.Invoke(key)).GetValueOrDefault(true))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (_canProcessInput)
|
||||
{
|
||||
// TODO (caian): This solution may have problems if the pause is sent after a key press
|
||||
// and before a key release. But for now GTK Entry does not seem to use release events.
|
||||
_inputToTextEntry.SendKeyReleaseEvent(o, args);
|
||||
_inputToTextEntry.GetSelectionBounds(out int selectionStart, out int selectionEnd);
|
||||
TextChangedEvent?.Invoke(_inputToTextEntry.Text, selectionStart, selectionEnd, _inputToTextEntry.OverwriteMode);
|
||||
}
|
||||
}
|
||||
|
||||
public void SetText(string text, int cursorBegin)
|
||||
{
|
||||
_inputToTextEntry.Text = text;
|
||||
_inputToTextEntry.Position = cursorBegin;
|
||||
}
|
||||
|
||||
public void SetText(string text, int cursorBegin, int cursorEnd)
|
||||
{
|
||||
_inputToTextEntry.Text = text;
|
||||
_inputToTextEntry.SelectRegion(cursorBegin, cursorEnd);
|
||||
}
|
||||
|
||||
public void Dispose()
|
||||
{
|
||||
_parent.KeyPressEvent -= HandleKeyPressEvent;
|
||||
_parent.KeyReleaseEvent -= HandleKeyReleaseEvent;
|
||||
}
|
||||
}
|
||||
}
|
200
src/Ryujinx.Gtk3/UI/Applet/GtkHostUIHandler.cs
Normal file
200
src/Ryujinx.Gtk3/UI/Applet/GtkHostUIHandler.cs
Normal file
@@ -0,0 +1,200 @@
|
||||
using Gtk;
|
||||
using Ryujinx.HLE.HOS.Applets;
|
||||
using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy.Types;
|
||||
using Ryujinx.HLE.UI;
|
||||
using Ryujinx.UI.Widgets;
|
||||
using System;
|
||||
using System.Threading;
|
||||
|
||||
namespace Ryujinx.UI.Applet
|
||||
{
|
||||
internal class GtkHostUIHandler : IHostUIHandler
|
||||
{
|
||||
private readonly Window _parent;
|
||||
|
||||
public IHostUITheme HostUITheme { get; }
|
||||
|
||||
public GtkHostUIHandler(Window parent)
|
||||
{
|
||||
_parent = parent;
|
||||
|
||||
HostUITheme = new GtkHostUITheme(parent);
|
||||
}
|
||||
|
||||
public bool DisplayMessageDialog(ControllerAppletUIArgs args)
|
||||
{
|
||||
string playerCount = args.PlayerCountMin == args.PlayerCountMax ? $"exactly {args.PlayerCountMin}" : $"{args.PlayerCountMin}-{args.PlayerCountMax}";
|
||||
|
||||
string message = $"Application requests <b>{playerCount}</b> player(s) with:\n\n"
|
||||
+ $"<tt><b>TYPES:</b> {args.SupportedStyles}</tt>\n\n"
|
||||
+ $"<tt><b>PLAYERS:</b> {string.Join(", ", args.SupportedPlayers)}</tt>\n\n"
|
||||
+ (args.IsDocked ? "Docked mode set. <tt>Handheld</tt> is also invalid.\n\n" : "")
|
||||
+ "<i>Please reconfigure Input now and then press OK.</i>";
|
||||
|
||||
return DisplayMessageDialog("Controller Applet", message);
|
||||
}
|
||||
|
||||
public bool DisplayMessageDialog(string title, string message)
|
||||
{
|
||||
ManualResetEvent dialogCloseEvent = new(false);
|
||||
|
||||
bool okPressed = false;
|
||||
|
||||
Application.Invoke(delegate
|
||||
{
|
||||
MessageDialog msgDialog = null;
|
||||
|
||||
try
|
||||
{
|
||||
msgDialog = new MessageDialog(_parent, DialogFlags.DestroyWithParent, MessageType.Info, ButtonsType.Ok, null)
|
||||
{
|
||||
Title = title,
|
||||
Text = message,
|
||||
UseMarkup = true,
|
||||
};
|
||||
|
||||
msgDialog.SetDefaultSize(400, 0);
|
||||
|
||||
msgDialog.Response += (object o, ResponseArgs args) =>
|
||||
{
|
||||
if (args.ResponseId == ResponseType.Ok)
|
||||
{
|
||||
okPressed = true;
|
||||
}
|
||||
|
||||
dialogCloseEvent.Set();
|
||||
msgDialog?.Dispose();
|
||||
};
|
||||
|
||||
msgDialog.Show();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
GtkDialog.CreateErrorDialog($"Error displaying Message Dialog: {ex}");
|
||||
|
||||
dialogCloseEvent.Set();
|
||||
}
|
||||
});
|
||||
|
||||
dialogCloseEvent.WaitOne();
|
||||
|
||||
return okPressed;
|
||||
}
|
||||
|
||||
public bool DisplayInputDialog(SoftwareKeyboardUIArgs args, out string userText)
|
||||
{
|
||||
ManualResetEvent dialogCloseEvent = new(false);
|
||||
|
||||
bool okPressed = false;
|
||||
bool error = false;
|
||||
string inputText = args.InitialText ?? "";
|
||||
|
||||
Application.Invoke(delegate
|
||||
{
|
||||
try
|
||||
{
|
||||
var swkbdDialog = new SwkbdAppletDialog(_parent)
|
||||
{
|
||||
Title = "Software Keyboard",
|
||||
Text = args.HeaderText,
|
||||
SecondaryText = args.SubtitleText,
|
||||
};
|
||||
|
||||
swkbdDialog.InputEntry.Text = inputText;
|
||||
swkbdDialog.InputEntry.PlaceholderText = args.GuideText;
|
||||
swkbdDialog.OkButton.Label = args.SubmitText;
|
||||
|
||||
swkbdDialog.SetInputLengthValidation(args.StringLengthMin, args.StringLengthMax);
|
||||
swkbdDialog.SetInputValidation(args.KeyboardMode);
|
||||
|
||||
if (swkbdDialog.Run() == (int)ResponseType.Ok)
|
||||
{
|
||||
inputText = swkbdDialog.InputEntry.Text;
|
||||
okPressed = true;
|
||||
}
|
||||
|
||||
swkbdDialog.Dispose();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
error = true;
|
||||
|
||||
GtkDialog.CreateErrorDialog($"Error displaying Software Keyboard: {ex}");
|
||||
}
|
||||
finally
|
||||
{
|
||||
dialogCloseEvent.Set();
|
||||
}
|
||||
});
|
||||
|
||||
dialogCloseEvent.WaitOne();
|
||||
|
||||
userText = error ? null : inputText;
|
||||
|
||||
return error || okPressed;
|
||||
}
|
||||
|
||||
public void ExecuteProgram(HLE.Switch device, ProgramSpecifyKind kind, ulong value)
|
||||
{
|
||||
device.Configuration.UserChannelPersistence.ExecuteProgram(kind, value);
|
||||
((MainWindow)_parent).RendererWidget?.Exit();
|
||||
}
|
||||
|
||||
public bool DisplayErrorAppletDialog(string title, string message, string[] buttons)
|
||||
{
|
||||
ManualResetEvent dialogCloseEvent = new(false);
|
||||
|
||||
bool showDetails = false;
|
||||
|
||||
Application.Invoke(delegate
|
||||
{
|
||||
try
|
||||
{
|
||||
ErrorAppletDialog msgDialog = new(_parent, DialogFlags.DestroyWithParent, MessageType.Error, buttons)
|
||||
{
|
||||
Title = title,
|
||||
Text = message,
|
||||
UseMarkup = true,
|
||||
WindowPosition = WindowPosition.CenterAlways,
|
||||
};
|
||||
|
||||
msgDialog.SetDefaultSize(400, 0);
|
||||
|
||||
msgDialog.Response += (object o, ResponseArgs args) =>
|
||||
{
|
||||
if (buttons != null)
|
||||
{
|
||||
if (buttons.Length > 1)
|
||||
{
|
||||
if (args.ResponseId != (ResponseType)(buttons.Length - 1))
|
||||
{
|
||||
showDetails = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
dialogCloseEvent.Set();
|
||||
msgDialog?.Dispose();
|
||||
};
|
||||
|
||||
msgDialog.Show();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
GtkDialog.CreateErrorDialog($"Error displaying ErrorApplet Dialog: {ex}");
|
||||
|
||||
dialogCloseEvent.Set();
|
||||
}
|
||||
});
|
||||
|
||||
dialogCloseEvent.WaitOne();
|
||||
|
||||
return showDetails;
|
||||
}
|
||||
|
||||
public IDynamicTextInputHandler CreateDynamicTextInputHandler()
|
||||
{
|
||||
return new GtkDynamicTextInputHandler(_parent);
|
||||
}
|
||||
}
|
||||
}
|
90
src/Ryujinx.Gtk3/UI/Applet/GtkHostUITheme.cs
Normal file
90
src/Ryujinx.Gtk3/UI/Applet/GtkHostUITheme.cs
Normal file
@@ -0,0 +1,90 @@
|
||||
using Gtk;
|
||||
using Ryujinx.HLE.UI;
|
||||
using System.Diagnostics;
|
||||
|
||||
namespace Ryujinx.UI.Applet
|
||||
{
|
||||
internal class GtkHostUITheme : IHostUITheme
|
||||
{
|
||||
private const int RenderSurfaceWidth = 32;
|
||||
private const int RenderSurfaceHeight = 32;
|
||||
|
||||
public string FontFamily { get; private set; }
|
||||
|
||||
public ThemeColor DefaultBackgroundColor { get; }
|
||||
public ThemeColor DefaultForegroundColor { get; }
|
||||
public ThemeColor DefaultBorderColor { get; }
|
||||
public ThemeColor SelectionBackgroundColor { get; }
|
||||
public ThemeColor SelectionForegroundColor { get; }
|
||||
|
||||
public GtkHostUITheme(Window parent)
|
||||
{
|
||||
Entry entry = new();
|
||||
entry.SetStateFlags(StateFlags.Selected, true);
|
||||
|
||||
// Get the font and some colors directly from GTK.
|
||||
FontFamily = entry.PangoContext.FontDescription.Family;
|
||||
|
||||
// Get foreground colors from the style context.
|
||||
|
||||
var defaultForegroundColor = entry.StyleContext.GetColor(StateFlags.Normal);
|
||||
var selectedForegroundColor = entry.StyleContext.GetColor(StateFlags.Selected);
|
||||
|
||||
DefaultForegroundColor = new ThemeColor((float)defaultForegroundColor.Alpha, (float)defaultForegroundColor.Red, (float)defaultForegroundColor.Green, (float)defaultForegroundColor.Blue);
|
||||
SelectionForegroundColor = new ThemeColor((float)selectedForegroundColor.Alpha, (float)selectedForegroundColor.Red, (float)selectedForegroundColor.Green, (float)selectedForegroundColor.Blue);
|
||||
|
||||
ListBoxRow row = new();
|
||||
row.SetStateFlags(StateFlags.Selected, true);
|
||||
|
||||
// Request the main thread to render some UI elements to an image to get an approximation for the color.
|
||||
// NOTE (caian): This will only take the color of the top-left corner of the background, which may be incorrect
|
||||
// if someone provides a custom style with a gradient or image.
|
||||
|
||||
using (var surface = new Cairo.ImageSurface(Cairo.Format.Argb32, RenderSurfaceWidth, RenderSurfaceHeight))
|
||||
using (var context = new Cairo.Context(surface))
|
||||
{
|
||||
context.SetSourceRGBA(1, 1, 1, 1);
|
||||
context.Rectangle(0, 0, RenderSurfaceWidth, RenderSurfaceHeight);
|
||||
context.Fill();
|
||||
|
||||
// The background color must be from the main Window because entry uses a different color.
|
||||
parent.StyleContext.RenderBackground(context, 0, 0, RenderSurfaceWidth, RenderSurfaceHeight);
|
||||
|
||||
DefaultBackgroundColor = ToThemeColor(surface.Data);
|
||||
|
||||
context.SetSourceRGBA(1, 1, 1, 1);
|
||||
context.Rectangle(0, 0, RenderSurfaceWidth, RenderSurfaceHeight);
|
||||
context.Fill();
|
||||
|
||||
// Use the background color of the list box row when selected as the text box frame color because they are the
|
||||
// same in the default theme.
|
||||
row.StyleContext.RenderBackground(context, 0, 0, RenderSurfaceWidth, RenderSurfaceHeight);
|
||||
|
||||
DefaultBorderColor = ToThemeColor(surface.Data);
|
||||
}
|
||||
|
||||
// Use the border color as the text selection color.
|
||||
SelectionBackgroundColor = DefaultBorderColor;
|
||||
}
|
||||
|
||||
private static ThemeColor ToThemeColor(byte[] data)
|
||||
{
|
||||
Debug.Assert(data.Length == 4 * RenderSurfaceWidth * RenderSurfaceHeight);
|
||||
|
||||
// Take the center-bottom pixel of the surface.
|
||||
int position = 4 * (RenderSurfaceWidth * (RenderSurfaceHeight - 1) + RenderSurfaceWidth / 2);
|
||||
|
||||
if (position + 4 > data.Length)
|
||||
{
|
||||
return new ThemeColor(1, 0, 0, 0);
|
||||
}
|
||||
|
||||
float a = data[position + 3] / 255.0f;
|
||||
float r = data[position + 2] / 255.0f;
|
||||
float g = data[position + 1] / 255.0f;
|
||||
float b = data[position + 0] / 255.0f;
|
||||
|
||||
return new ThemeColor(a, r, g, b);
|
||||
}
|
||||
}
|
||||
}
|
127
src/Ryujinx.Gtk3/UI/Applet/SwkbdAppletDialog.cs
Normal file
127
src/Ryujinx.Gtk3/UI/Applet/SwkbdAppletDialog.cs
Normal file
@@ -0,0 +1,127 @@
|
||||
using Gtk;
|
||||
using Ryujinx.HLE.HOS.Applets.SoftwareKeyboard;
|
||||
using System;
|
||||
using System.Linq;
|
||||
|
||||
namespace Ryujinx.UI.Applet
|
||||
{
|
||||
public class SwkbdAppletDialog : MessageDialog
|
||||
{
|
||||
private int _inputMin;
|
||||
private int _inputMax;
|
||||
#pragma warning disable IDE0052 // Remove unread private member
|
||||
private KeyboardMode _mode;
|
||||
#pragma warning restore IDE0052
|
||||
|
||||
private string _validationInfoText = "";
|
||||
|
||||
private Predicate<int> _checkLength = _ => true;
|
||||
private Predicate<string> _checkInput = _ => true;
|
||||
|
||||
private readonly Label _validationInfo;
|
||||
|
||||
public Entry InputEntry { get; }
|
||||
public Button OkButton { get; }
|
||||
public Button CancelButton { get; }
|
||||
|
||||
public SwkbdAppletDialog(Window parent) : base(parent, DialogFlags.Modal | DialogFlags.DestroyWithParent, MessageType.Question, ButtonsType.None, null)
|
||||
{
|
||||
SetDefaultSize(300, 0);
|
||||
|
||||
_validationInfo = new Label()
|
||||
{
|
||||
Visible = false,
|
||||
};
|
||||
|
||||
InputEntry = new Entry()
|
||||
{
|
||||
Visible = true,
|
||||
};
|
||||
|
||||
InputEntry.Activated += OnInputActivated;
|
||||
InputEntry.Changed += OnInputChanged;
|
||||
|
||||
OkButton = (Button)AddButton("OK", ResponseType.Ok);
|
||||
CancelButton = (Button)AddButton("Cancel", ResponseType.Cancel);
|
||||
|
||||
((Box)MessageArea).PackEnd(_validationInfo, true, true, 0);
|
||||
((Box)MessageArea).PackEnd(InputEntry, true, true, 4);
|
||||
}
|
||||
|
||||
private void ApplyValidationInfo()
|
||||
{
|
||||
_validationInfo.Visible = !string.IsNullOrEmpty(_validationInfoText);
|
||||
_validationInfo.Markup = _validationInfoText;
|
||||
}
|
||||
|
||||
public void SetInputLengthValidation(int min, int max)
|
||||
{
|
||||
_inputMin = Math.Min(min, max);
|
||||
_inputMax = Math.Max(min, max);
|
||||
|
||||
_validationInfo.Visible = false;
|
||||
|
||||
if (_inputMin <= 0 && _inputMax == int.MaxValue) // Disable.
|
||||
{
|
||||
_validationInfo.Visible = false;
|
||||
|
||||
_checkLength = _ => true;
|
||||
}
|
||||
else if (_inputMin > 0 && _inputMax == int.MaxValue)
|
||||
{
|
||||
_validationInfoText = $"<i>Must be at least {_inputMin} characters long.</i> ";
|
||||
|
||||
_checkLength = length => _inputMin <= length;
|
||||
}
|
||||
else
|
||||
{
|
||||
_validationInfoText = $"<i>Must be {_inputMin}-{_inputMax} characters long.</i> ";
|
||||
|
||||
_checkLength = length => _inputMin <= length && length <= _inputMax;
|
||||
}
|
||||
|
||||
ApplyValidationInfo();
|
||||
OnInputChanged(this, EventArgs.Empty);
|
||||
}
|
||||
|
||||
public void SetInputValidation(KeyboardMode mode)
|
||||
{
|
||||
_mode = mode;
|
||||
|
||||
switch (mode)
|
||||
{
|
||||
case KeyboardMode.Numeric:
|
||||
_validationInfoText += "<i>Must be 0-9 or '.' only.</i>";
|
||||
_checkInput = text => text.All(NumericCharacterValidation.IsNumeric);
|
||||
break;
|
||||
case KeyboardMode.Alphabet:
|
||||
_validationInfoText += "<i>Must be non CJK-characters only.</i>";
|
||||
_checkInput = text => text.All(value => !CJKCharacterValidation.IsCJK(value));
|
||||
break;
|
||||
case KeyboardMode.ASCII:
|
||||
_validationInfoText += "<i>Must be ASCII text only.</i>";
|
||||
_checkInput = text => text.All(char.IsAscii);
|
||||
break;
|
||||
default:
|
||||
_checkInput = _ => true;
|
||||
break;
|
||||
}
|
||||
|
||||
ApplyValidationInfo();
|
||||
OnInputChanged(this, EventArgs.Empty);
|
||||
}
|
||||
|
||||
private void OnInputActivated(object sender, EventArgs e)
|
||||
{
|
||||
if (OkButton.IsSensitive)
|
||||
{
|
||||
Respond(ResponseType.Ok);
|
||||
}
|
||||
}
|
||||
|
||||
private void OnInputChanged(object sender, EventArgs e)
|
||||
{
|
||||
OkButton.Sensitive = _checkLength(InputEntry.Text.Length) && _checkInput(InputEntry.Text);
|
||||
}
|
||||
}
|
||||
}
|
Reference in New Issue
Block a user