infra: Make Avalonia the default UI (#6375)

* misc: Move Ryujinx project to Ryujinx.Gtk3

This breaks release CI for now but that's fine.

Signed-off-by: Mary Guillemard <mary@mary.zone>

* misc: Move Ryujinx.Ava project to Ryujinx

This breaks CI for now, but it's fine.

Signed-off-by: Mary Guillemard <mary@mary.zone>

* infra: Make Avalonia the default UI

Should fix CI after the previous changes.

GTK3 isn't build by the release job anymore, only by PR CI.

This also ensure that the test-ava update package is still generated to
allow update from the old testing channel.

Signed-off-by: Mary Guillemard <mary@mary.zone>

* Fix missing copy in create_app_bundle.sh

Signed-off-by: Mary Guillemard <mary@mary.zone>

* Fix syntax error

Signed-off-by: Mary Guillemard <mary@mary.zone>

---------

Signed-off-by: Mary Guillemard <mary@mary.zone>
This commit is contained in:
Mary Guillemard
2024-03-02 12:51:05 +01:00
committed by GitHub
parent 53b5985da6
commit ec6cb0abb4
239 changed files with 1235 additions and 1232 deletions

View File

@@ -0,0 +1,31 @@
using Gtk;
using Ryujinx.UI.Common.Configuration;
using System.Reflection;
namespace Ryujinx.UI.Applet
{
internal class ErrorAppletDialog : MessageDialog
{
public ErrorAppletDialog(Window parentWindow, DialogFlags dialogFlags, MessageType messageType, string[] buttons) : base(parentWindow, dialogFlags, messageType, ButtonsType.None, null)
{
Icon = new Gdk.Pixbuf(Assembly.GetAssembly(typeof(ConfigurationState)), "Ryujinx.Gtk3.UI.Common.Resources.Logo_Ryujinx.png");
int responseId = 0;
if (buttons != null)
{
foreach (string buttonText in buttons)
{
AddButton(buttonText, responseId);
responseId++;
}
}
else
{
AddButton("OK", 0);
}
ShowAll();
}
}
}

View File

@@ -0,0 +1,108 @@
using Gtk;
using Ryujinx.HLE.UI;
using Ryujinx.Input.GTK3;
using Ryujinx.UI.Widgets;
using System.Threading;
namespace Ryujinx.UI.Applet
{
/// <summary>
/// Class that forwards key events to a GTK Entry so they can be processed into text.
/// </summary>
internal class GtkDynamicTextInputHandler : IDynamicTextInputHandler
{
private readonly Window _parent;
private readonly OffscreenWindow _inputToTextWindow = new();
private readonly RawInputToTextEntry _inputToTextEntry = new();
private bool _canProcessInput;
public event DynamicTextChangedHandler TextChangedEvent;
public event KeyPressedHandler KeyPressedEvent;
public event KeyReleasedHandler KeyReleasedEvent;
public bool TextProcessingEnabled
{
get
{
return Volatile.Read(ref _canProcessInput);
}
set
{
Volatile.Write(ref _canProcessInput, value);
}
}
public GtkDynamicTextInputHandler(Window parent)
{
_parent = parent;
_parent.KeyPressEvent += HandleKeyPressEvent;
_parent.KeyReleaseEvent += HandleKeyReleaseEvent;
_inputToTextWindow.Add(_inputToTextEntry);
_inputToTextEntry.TruncateMultiline = true;
// Start with input processing turned off so the text box won't accumulate text
// if the user is playing on the keyboard.
_canProcessInput = false;
}
[GLib.ConnectBefore()]
private void HandleKeyPressEvent(object o, KeyPressEventArgs args)
{
var key = (Ryujinx.Common.Configuration.Hid.Key)GTK3MappingHelper.ToInputKey(args.Event.Key);
if (!(KeyPressedEvent?.Invoke(key)).GetValueOrDefault(true))
{
return;
}
if (_canProcessInput)
{
_inputToTextEntry.SendKeyPressEvent(o, args);
_inputToTextEntry.GetSelectionBounds(out int selectionStart, out int selectionEnd);
TextChangedEvent?.Invoke(_inputToTextEntry.Text, selectionStart, selectionEnd, _inputToTextEntry.OverwriteMode);
}
}
[GLib.ConnectBefore()]
private void HandleKeyReleaseEvent(object o, KeyReleaseEventArgs args)
{
var key = (Ryujinx.Common.Configuration.Hid.Key)GTK3MappingHelper.ToInputKey(args.Event.Key);
if (!(KeyReleasedEvent?.Invoke(key)).GetValueOrDefault(true))
{
return;
}
if (_canProcessInput)
{
// TODO (caian): This solution may have problems if the pause is sent after a key press
// and before a key release. But for now GTK Entry does not seem to use release events.
_inputToTextEntry.SendKeyReleaseEvent(o, args);
_inputToTextEntry.GetSelectionBounds(out int selectionStart, out int selectionEnd);
TextChangedEvent?.Invoke(_inputToTextEntry.Text, selectionStart, selectionEnd, _inputToTextEntry.OverwriteMode);
}
}
public void SetText(string text, int cursorBegin)
{
_inputToTextEntry.Text = text;
_inputToTextEntry.Position = cursorBegin;
}
public void SetText(string text, int cursorBegin, int cursorEnd)
{
_inputToTextEntry.Text = text;
_inputToTextEntry.SelectRegion(cursorBegin, cursorEnd);
}
public void Dispose()
{
_parent.KeyPressEvent -= HandleKeyPressEvent;
_parent.KeyReleaseEvent -= HandleKeyReleaseEvent;
}
}
}

View File

@@ -0,0 +1,200 @@
using Gtk;
using Ryujinx.HLE.HOS.Applets;
using Ryujinx.HLE.HOS.Services.Am.AppletOE.ApplicationProxyService.ApplicationProxy.Types;
using Ryujinx.HLE.UI;
using Ryujinx.UI.Widgets;
using System;
using System.Threading;
namespace Ryujinx.UI.Applet
{
internal class GtkHostUIHandler : IHostUIHandler
{
private readonly Window _parent;
public IHostUITheme HostUITheme { get; }
public GtkHostUIHandler(Window parent)
{
_parent = parent;
HostUITheme = new GtkHostUITheme(parent);
}
public bool DisplayMessageDialog(ControllerAppletUIArgs args)
{
string playerCount = args.PlayerCountMin == args.PlayerCountMax ? $"exactly {args.PlayerCountMin}" : $"{args.PlayerCountMin}-{args.PlayerCountMax}";
string message = $"Application requests <b>{playerCount}</b> player(s) with:\n\n"
+ $"<tt><b>TYPES:</b> {args.SupportedStyles}</tt>\n\n"
+ $"<tt><b>PLAYERS:</b> {string.Join(", ", args.SupportedPlayers)}</tt>\n\n"
+ (args.IsDocked ? "Docked mode set. <tt>Handheld</tt> is also invalid.\n\n" : "")
+ "<i>Please reconfigure Input now and then press OK.</i>";
return DisplayMessageDialog("Controller Applet", message);
}
public bool DisplayMessageDialog(string title, string message)
{
ManualResetEvent dialogCloseEvent = new(false);
bool okPressed = false;
Application.Invoke(delegate
{
MessageDialog msgDialog = null;
try
{
msgDialog = new MessageDialog(_parent, DialogFlags.DestroyWithParent, MessageType.Info, ButtonsType.Ok, null)
{
Title = title,
Text = message,
UseMarkup = true,
};
msgDialog.SetDefaultSize(400, 0);
msgDialog.Response += (object o, ResponseArgs args) =>
{
if (args.ResponseId == ResponseType.Ok)
{
okPressed = true;
}
dialogCloseEvent.Set();
msgDialog?.Dispose();
};
msgDialog.Show();
}
catch (Exception ex)
{
GtkDialog.CreateErrorDialog($"Error displaying Message Dialog: {ex}");
dialogCloseEvent.Set();
}
});
dialogCloseEvent.WaitOne();
return okPressed;
}
public bool DisplayInputDialog(SoftwareKeyboardUIArgs args, out string userText)
{
ManualResetEvent dialogCloseEvent = new(false);
bool okPressed = false;
bool error = false;
string inputText = args.InitialText ?? "";
Application.Invoke(delegate
{
try
{
var swkbdDialog = new SwkbdAppletDialog(_parent)
{
Title = "Software Keyboard",
Text = args.HeaderText,
SecondaryText = args.SubtitleText,
};
swkbdDialog.InputEntry.Text = inputText;
swkbdDialog.InputEntry.PlaceholderText = args.GuideText;
swkbdDialog.OkButton.Label = args.SubmitText;
swkbdDialog.SetInputLengthValidation(args.StringLengthMin, args.StringLengthMax);
swkbdDialog.SetInputValidation(args.KeyboardMode);
if (swkbdDialog.Run() == (int)ResponseType.Ok)
{
inputText = swkbdDialog.InputEntry.Text;
okPressed = true;
}
swkbdDialog.Dispose();
}
catch (Exception ex)
{
error = true;
GtkDialog.CreateErrorDialog($"Error displaying Software Keyboard: {ex}");
}
finally
{
dialogCloseEvent.Set();
}
});
dialogCloseEvent.WaitOne();
userText = error ? null : inputText;
return error || okPressed;
}
public void ExecuteProgram(HLE.Switch device, ProgramSpecifyKind kind, ulong value)
{
device.Configuration.UserChannelPersistence.ExecuteProgram(kind, value);
((MainWindow)_parent).RendererWidget?.Exit();
}
public bool DisplayErrorAppletDialog(string title, string message, string[] buttons)
{
ManualResetEvent dialogCloseEvent = new(false);
bool showDetails = false;
Application.Invoke(delegate
{
try
{
ErrorAppletDialog msgDialog = new(_parent, DialogFlags.DestroyWithParent, MessageType.Error, buttons)
{
Title = title,
Text = message,
UseMarkup = true,
WindowPosition = WindowPosition.CenterAlways,
};
msgDialog.SetDefaultSize(400, 0);
msgDialog.Response += (object o, ResponseArgs args) =>
{
if (buttons != null)
{
if (buttons.Length > 1)
{
if (args.ResponseId != (ResponseType)(buttons.Length - 1))
{
showDetails = true;
}
}
}
dialogCloseEvent.Set();
msgDialog?.Dispose();
};
msgDialog.Show();
}
catch (Exception ex)
{
GtkDialog.CreateErrorDialog($"Error displaying ErrorApplet Dialog: {ex}");
dialogCloseEvent.Set();
}
});
dialogCloseEvent.WaitOne();
return showDetails;
}
public IDynamicTextInputHandler CreateDynamicTextInputHandler()
{
return new GtkDynamicTextInputHandler(_parent);
}
}
}

View File

@@ -0,0 +1,90 @@
using Gtk;
using Ryujinx.HLE.UI;
using System.Diagnostics;
namespace Ryujinx.UI.Applet
{
internal class GtkHostUITheme : IHostUITheme
{
private const int RenderSurfaceWidth = 32;
private const int RenderSurfaceHeight = 32;
public string FontFamily { get; private set; }
public ThemeColor DefaultBackgroundColor { get; }
public ThemeColor DefaultForegroundColor { get; }
public ThemeColor DefaultBorderColor { get; }
public ThemeColor SelectionBackgroundColor { get; }
public ThemeColor SelectionForegroundColor { get; }
public GtkHostUITheme(Window parent)
{
Entry entry = new();
entry.SetStateFlags(StateFlags.Selected, true);
// Get the font and some colors directly from GTK.
FontFamily = entry.PangoContext.FontDescription.Family;
// Get foreground colors from the style context.
var defaultForegroundColor = entry.StyleContext.GetColor(StateFlags.Normal);
var selectedForegroundColor = entry.StyleContext.GetColor(StateFlags.Selected);
DefaultForegroundColor = new ThemeColor((float)defaultForegroundColor.Alpha, (float)defaultForegroundColor.Red, (float)defaultForegroundColor.Green, (float)defaultForegroundColor.Blue);
SelectionForegroundColor = new ThemeColor((float)selectedForegroundColor.Alpha, (float)selectedForegroundColor.Red, (float)selectedForegroundColor.Green, (float)selectedForegroundColor.Blue);
ListBoxRow row = new();
row.SetStateFlags(StateFlags.Selected, true);
// Request the main thread to render some UI elements to an image to get an approximation for the color.
// NOTE (caian): This will only take the color of the top-left corner of the background, which may be incorrect
// if someone provides a custom style with a gradient or image.
using (var surface = new Cairo.ImageSurface(Cairo.Format.Argb32, RenderSurfaceWidth, RenderSurfaceHeight))
using (var context = new Cairo.Context(surface))
{
context.SetSourceRGBA(1, 1, 1, 1);
context.Rectangle(0, 0, RenderSurfaceWidth, RenderSurfaceHeight);
context.Fill();
// The background color must be from the main Window because entry uses a different color.
parent.StyleContext.RenderBackground(context, 0, 0, RenderSurfaceWidth, RenderSurfaceHeight);
DefaultBackgroundColor = ToThemeColor(surface.Data);
context.SetSourceRGBA(1, 1, 1, 1);
context.Rectangle(0, 0, RenderSurfaceWidth, RenderSurfaceHeight);
context.Fill();
// Use the background color of the list box row when selected as the text box frame color because they are the
// same in the default theme.
row.StyleContext.RenderBackground(context, 0, 0, RenderSurfaceWidth, RenderSurfaceHeight);
DefaultBorderColor = ToThemeColor(surface.Data);
}
// Use the border color as the text selection color.
SelectionBackgroundColor = DefaultBorderColor;
}
private static ThemeColor ToThemeColor(byte[] data)
{
Debug.Assert(data.Length == 4 * RenderSurfaceWidth * RenderSurfaceHeight);
// Take the center-bottom pixel of the surface.
int position = 4 * (RenderSurfaceWidth * (RenderSurfaceHeight - 1) + RenderSurfaceWidth / 2);
if (position + 4 > data.Length)
{
return new ThemeColor(1, 0, 0, 0);
}
float a = data[position + 3] / 255.0f;
float r = data[position + 2] / 255.0f;
float g = data[position + 1] / 255.0f;
float b = data[position + 0] / 255.0f;
return new ThemeColor(a, r, g, b);
}
}
}

View File

@@ -0,0 +1,127 @@
using Gtk;
using Ryujinx.HLE.HOS.Applets.SoftwareKeyboard;
using System;
using System.Linq;
namespace Ryujinx.UI.Applet
{
public class SwkbdAppletDialog : MessageDialog
{
private int _inputMin;
private int _inputMax;
#pragma warning disable IDE0052 // Remove unread private member
private KeyboardMode _mode;
#pragma warning restore IDE0052
private string _validationInfoText = "";
private Predicate<int> _checkLength = _ => true;
private Predicate<string> _checkInput = _ => true;
private readonly Label _validationInfo;
public Entry InputEntry { get; }
public Button OkButton { get; }
public Button CancelButton { get; }
public SwkbdAppletDialog(Window parent) : base(parent, DialogFlags.Modal | DialogFlags.DestroyWithParent, MessageType.Question, ButtonsType.None, null)
{
SetDefaultSize(300, 0);
_validationInfo = new Label()
{
Visible = false,
};
InputEntry = new Entry()
{
Visible = true,
};
InputEntry.Activated += OnInputActivated;
InputEntry.Changed += OnInputChanged;
OkButton = (Button)AddButton("OK", ResponseType.Ok);
CancelButton = (Button)AddButton("Cancel", ResponseType.Cancel);
((Box)MessageArea).PackEnd(_validationInfo, true, true, 0);
((Box)MessageArea).PackEnd(InputEntry, true, true, 4);
}
private void ApplyValidationInfo()
{
_validationInfo.Visible = !string.IsNullOrEmpty(_validationInfoText);
_validationInfo.Markup = _validationInfoText;
}
public void SetInputLengthValidation(int min, int max)
{
_inputMin = Math.Min(min, max);
_inputMax = Math.Max(min, max);
_validationInfo.Visible = false;
if (_inputMin <= 0 && _inputMax == int.MaxValue) // Disable.
{
_validationInfo.Visible = false;
_checkLength = _ => true;
}
else if (_inputMin > 0 && _inputMax == int.MaxValue)
{
_validationInfoText = $"<i>Must be at least {_inputMin} characters long.</i> ";
_checkLength = length => _inputMin <= length;
}
else
{
_validationInfoText = $"<i>Must be {_inputMin}-{_inputMax} characters long.</i> ";
_checkLength = length => _inputMin <= length && length <= _inputMax;
}
ApplyValidationInfo();
OnInputChanged(this, EventArgs.Empty);
}
public void SetInputValidation(KeyboardMode mode)
{
_mode = mode;
switch (mode)
{
case KeyboardMode.Numeric:
_validationInfoText += "<i>Must be 0-9 or '.' only.</i>";
_checkInput = text => text.All(NumericCharacterValidation.IsNumeric);
break;
case KeyboardMode.Alphabet:
_validationInfoText += "<i>Must be non CJK-characters only.</i>";
_checkInput = text => text.All(value => !CJKCharacterValidation.IsCJK(value));
break;
case KeyboardMode.ASCII:
_validationInfoText += "<i>Must be ASCII text only.</i>";
_checkInput = text => text.All(char.IsAscii);
break;
default:
_checkInput = _ => true;
break;
}
ApplyValidationInfo();
OnInputChanged(this, EventArgs.Empty);
}
private void OnInputActivated(object sender, EventArgs e)
{
if (OkButton.IsSensitive)
{
Respond(ResponseType.Ok);
}
}
private void OnInputChanged(object sender, EventArgs e)
{
OkButton.Sensitive = _checkLength(InputEntry.Text.Length) && _checkInput(InputEntry.Text);
}
}
}