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[Ryujinx.Audio.Backends.SoundIo] Address dotnet-format issues (#5360)
* dotnet format style --severity info Some changes were manually reverted. * Address dotnet format CA1816 warnings * Address dotnet format CA1401 warnings * Address most dotnet format whitespace warnings * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * Address review feedback
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@ -12,12 +12,12 @@ namespace Ryujinx.Audio.Backends.SoundIo
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{
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class SoundIoHardwareDeviceSession : HardwareDeviceSessionOutputBase
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{
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private SoundIoHardwareDeviceDriver _driver;
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private ConcurrentQueue<SoundIoAudioBuffer> _queuedBuffers;
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private readonly SoundIoHardwareDeviceDriver _driver;
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private readonly ConcurrentQueue<SoundIoAudioBuffer> _queuedBuffers;
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private SoundIoOutStreamContext _outputStream;
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private DynamicRingBuffer _ringBuffer;
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private readonly DynamicRingBuffer _ringBuffer;
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private ulong _playedSampleCount;
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private ManualResetEvent _updateRequiredEvent;
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private readonly ManualResetEvent _updateRequiredEvent;
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private int _disposeState;
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public SoundIoHardwareDeviceSession(SoundIoHardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, float requestedVolume) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
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@ -54,7 +54,7 @@ namespace Ryujinx.Audio.Backends.SoundIo
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public override void QueueBuffer(AudioBuffer buffer)
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{
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SoundIoAudioBuffer driverBuffer = new SoundIoAudioBuffer(buffer.DataPointer, GetSampleCount(buffer));
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SoundIoAudioBuffer driverBuffer = new(buffer.DataPointer, GetSampleCount(buffer));
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_ringBuffer.Write(buffer.Data, 0, buffer.Data.Length);
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@ -81,7 +81,7 @@ namespace Ryujinx.Audio.Backends.SoundIo
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_driver.FlushContextEvents();
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}
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public override void UnregisterBuffer(AudioBuffer buffer) {}
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public override void UnregisterBuffer(AudioBuffer buffer) { }
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public override bool WasBufferFullyConsumed(AudioBuffer buffer)
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{
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