[Ryujinx.Audio.Backends.SoundIo] Address dotnet-format issues (#5360)

* dotnet format style --severity info

Some changes were manually reverted.

* Address dotnet format CA1816 warnings

* Address dotnet format CA1401 warnings

* Address most dotnet format whitespace warnings

* Run dotnet format after rebase and remove unused usings

- analyzers
- style
- whitespace

* Simplify properties and array initialization, Use const when possible, Remove trailing commas

* Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas"

This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e.

* dotnet format whitespace after rebase

* Address review feedback
This commit is contained in:
TSRBerry
2023-06-25 02:15:56 +02:00
committed by GitHub
parent df5be5812f
commit ede5b3c324
4 changed files with 36 additions and 35 deletions

View File

@ -12,12 +12,12 @@ namespace Ryujinx.Audio.Backends.SoundIo
{
class SoundIoHardwareDeviceSession : HardwareDeviceSessionOutputBase
{
private SoundIoHardwareDeviceDriver _driver;
private ConcurrentQueue<SoundIoAudioBuffer> _queuedBuffers;
private readonly SoundIoHardwareDeviceDriver _driver;
private readonly ConcurrentQueue<SoundIoAudioBuffer> _queuedBuffers;
private SoundIoOutStreamContext _outputStream;
private DynamicRingBuffer _ringBuffer;
private readonly DynamicRingBuffer _ringBuffer;
private ulong _playedSampleCount;
private ManualResetEvent _updateRequiredEvent;
private readonly ManualResetEvent _updateRequiredEvent;
private int _disposeState;
public SoundIoHardwareDeviceSession(SoundIoHardwareDeviceDriver driver, IVirtualMemoryManager memoryManager, SampleFormat requestedSampleFormat, uint requestedSampleRate, uint requestedChannelCount, float requestedVolume) : base(memoryManager, requestedSampleFormat, requestedSampleRate, requestedChannelCount)
@ -54,7 +54,7 @@ namespace Ryujinx.Audio.Backends.SoundIo
public override void QueueBuffer(AudioBuffer buffer)
{
SoundIoAudioBuffer driverBuffer = new SoundIoAudioBuffer(buffer.DataPointer, GetSampleCount(buffer));
SoundIoAudioBuffer driverBuffer = new(buffer.DataPointer, GetSampleCount(buffer));
_ringBuffer.Write(buffer.Data, 0, buffer.Data.Length);
@ -81,7 +81,7 @@ namespace Ryujinx.Audio.Backends.SoundIo
_driver.FlushContextEvents();
}
public override void UnregisterBuffer(AudioBuffer buffer) {}
public override void UnregisterBuffer(AudioBuffer buffer) { }
public override bool WasBufferFullyConsumed(AudioBuffer buffer)
{