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Initial support for shader attribute indexing (#2546)
* Initial support for shader attribute indexing * Support output indexing too, other improvements * Fix order * Address feedback
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@ -103,17 +103,7 @@ namespace Ryujinx.Graphics.Shader.Translation
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if (temp != null)
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{
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// TODO: LoadAttribute should accept any integer value as first argument,
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// then we don't need special case here. Right now it expects the first
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// operand to be of type "attribute".
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if ((operation.Inst & Instruction.Mask) == Instruction.LoadAttribute)
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{
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operation.TurnIntoCopy(temp);
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}
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else
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{
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operation.SetSource(srcIndex, temp);
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}
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operation.SetSource(srcIndex, temp);
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}
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}
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}
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