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Fix LOP3 (cbuf) shader instruction encoding (#1616)
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@ -185,7 +185,7 @@ namespace Ryujinx.Graphics.Shader.Decoders
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Set("0011100001000x", InstEmit.Lop, typeof(OpCodeLopImm));
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Set("0011100001000x", InstEmit.Lop, typeof(OpCodeLopImm));
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Set("000001xxxxxxxx", InstEmit.Lop, typeof(OpCodeLopImm32));
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Set("000001xxxxxxxx", InstEmit.Lop, typeof(OpCodeLopImm32));
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Set("0101110001000x", InstEmit.Lop, typeof(OpCodeLopReg));
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Set("0101110001000x", InstEmit.Lop, typeof(OpCodeLopReg));
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Set("0010000xxxxxxx", InstEmit.Lop3, typeof(OpCodeLopCbuf));
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Set("0000001xxxxxxx", InstEmit.Lop3, typeof(OpCodeLopCbuf));
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Set("001111xxxxxxxx", InstEmit.Lop3, typeof(OpCodeLopImm));
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Set("001111xxxxxxxx", InstEmit.Lop3, typeof(OpCodeLopImm));
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Set("0101101111100x", InstEmit.Lop3, typeof(OpCodeLopReg));
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Set("0101101111100x", InstEmit.Lop3, typeof(OpCodeLopReg));
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Set("1110111110011x", InstEmit.Membar, typeof(OpCodeMemoryBarrier));
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Set("1110111110011x", InstEmit.Membar, typeof(OpCodeMemoryBarrier));
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