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Use shader subgroup extensions if shader ballot is not supported (#2627)
* Use shader subgroup extensions if shader ballot is not supported * Shader cache version bump + cleanup * The type is still required on the table
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@ -1,6 +1,4 @@
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using Ryujinx.Graphics.Shader.Decoders;
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namespace Ryujinx.Graphics.Shader
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namespace Ryujinx.Graphics.Shader
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{
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public interface IGpuAccessor
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{
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@ -76,6 +74,11 @@ namespace Ryujinx.Graphics.Shader
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return true;
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}
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bool QueryHostSupportsShaderBallot()
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{
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return true;
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}
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bool QueryHostSupportsTextureShadowLod()
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{
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return true;
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