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support multiple render targets & fix: incorrect texture name
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@@ -197,7 +197,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl
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{
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IoVariable.Position => "position",
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IoVariable.PointSize => "point_size",
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IoVariable.FragmentOutputColor => "color",
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IoVariable.FragmentOutputColor => $"color{ioDefinition.Location}",
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_ => $"{DefaultNames.OAttributePrefix}{ioDefinition.Location}"
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};
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string suffix = ioDefinition.IoVariable switch
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