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support multiple render targets & fix: incorrect texture name
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@@ -19,7 +19,7 @@ namespace Ryujinx.Graphics.Shader.CodeGen.Msl.Instructions
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IoVariable.BaseInstance => ("base_instance", AggregateType.S32),
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IoVariable.BaseVertex => ("base_vertex", AggregateType.S32),
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IoVariable.ClipDistance => ("clip_distance", AggregateType.Array | AggregateType.FP32),
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IoVariable.FragmentOutputColor => ("out.color", AggregateType.Vector4 | AggregateType.FP32),
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IoVariable.FragmentOutputColor => ($"out.color{location}", AggregateType.Vector4 | AggregateType.FP32),
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IoVariable.FragmentOutputDepth => ("depth", AggregateType.FP32),
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IoVariable.FrontFacing => ("front_facing", AggregateType.Bool),
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IoVariable.InstanceId => ("instance_id", AggregateType.S32),
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